The Witcher 3: Wild Hunt

Some funny lines in this game i had forgotten them."Is it true, that Northern women bathe but once every 3 moons?" and another "You look like you have seen a lot of the world.Please tell me: should i beat up my wife more than once a week?"

 
PC-SPECIFIC

  • Fixed an issue where the Screen Space Reflections setting wasn't working on PC despite being turned on. Players who had previously set their SSR setting to high may notice a performance impact.
  • Added a new performance mode for ray-traced global illumination, which can be toggled by players with compatible hardware. It improves frame rate by prioritizing performance over range and precision.


CONSOLE-SPECIFIC

  • Fixed an issue where consoles could create a higher amount of saves than their set limit, resulting in various issues with saving the game or user settings being reset.
  • Improved Screen Space Reflections quality on next-gen consoles.
  • Optimized ray-traced global illumination on next-gen consoles to improve the performance of Ray Tracing Mode.


QUESTS & GAMEPLAY - Available on all platforms

  • Battle Preparations - Fixed an issue where it could be impossible to interact with Avallac'h during the objective "Let Avallac'h know everything's ready."
  • Family Matters - Fixed an issue that could cause the game to crash during the transition to Ciri's Story: Out of the Shadows when speaking to the Bloody Baron.
  • King's Gambit - Fixed an issue where it could be impossible to participate in the fistfight with the second Vildkaarl due to an invisible obstacle.
  • Wine Wars: Belgaard - Added a retrofix for the issue we fixed in 4.00, where the quest couldn't be completed if the player destroyed one of the required monster nests during exploration.
  • A Dangerous Game - The armor in Caesar's room should now change its appearance when the Alternate Nilfgaardian Armor is turned on.
  • Axii Puppet - Increased the health and damage dealt by the puppet.
  • Adrenaline Rush mutation should now work according to its description.
  • Various small fixes to quests and cutscenes.


LOCALIZATION - Available on all platforms

  • Fixed various issues with Arabic localization.
  • Added the localized versions of Orianna's song "Lullaby of Woe" in Korean and Simplified Chinese.
  • Adjusted Priscilla's lip-sync animation to match her voice-over in Simplified Chinese during the song "The Wolven Storm".

A small 4.1GB for patch 4.01 on GoG for me.
 
Installed yesterday evening, yet to test it. Looking at the change log, have they just pinched the settings from RT Optimizer on nexusmods???!! Also, there are some horror stories on the cdpr forum about performance now! Looking forward to trying it today :D
 
I gave it a quick go earlier, had to sort out my mods as it messes with RT optimiser and stuff so it crashes the game at launch. Anyway, once that was cleaned up the game runs fine at 60fps still, maybe a few fps higher in RT Performance mode but I am seeing graphical glitches like visible trailing of tree branches and distant mountain tops as you walk around. Random stuttering there too in areas that I didn't see them before. Need to play in other areas of the map to confirm the same applies.

If it stays consistent then I'll just park the game and not bother continuing for a fair while until it's all sorted maybe. Too much faff otherwise.
 
Last edited:
Ok. How do you find the official changes to RT compar to RT Optimizer performance and quality modes?

I was really impressed with RT Optimizer quality, so I’m hoping going back to patched ‘official’ settings isn’t a disappointment or a downgrade in terms of visuals / performance.
 
Rightyho, had chance to give it a quick whirl. I didnt have to uninstall RT Optimizer, no crashes so far. With RT set to quality in the menu.

I dont know if RT Optimizer is having an effect anymore, perhaps the game's new RT options take over and stop the Optimizer script working? would have to make some changes to the .ini I guess and see.

Ah, the thread on nexusmods says RT Optimizer no longer works with this patch, but the mod author is working on it.
 
Last edited:
Quite a disappointing patch isn't it. They really need to get working on the CPU optimisation for DX12.

How long did Cyberpunk take to get fixed? Waaaay too long is the answer, think this is looking similar.
 
Looks like the GFX glitches were in certain areas, been doing side quests all evening and lost track of time and not seen any glitches since then lol. I did flick DLSS modes and back again though so maybe that triggered it to force fix itself...

Anyways, back to enjoying it! The Triss arc is sailing fairly well I reckon so far but I've heard that there are circumstances and twists to come :eek:

POWqPcL.jpg
 
Looks like the GFX glitches were in certain areas, been doing side quests all evening and lost track of time and not seen any glitches since then lol. I did flick DLSS modes and back again though so maybe that triggered it to force fix itself...

Anyways, back to enjoying it! The Triss arc is sailing fairly well I reckon so far but I've heard that there are circumstances and twists to come :eek:

POWqPcL.jpg

Loads of twists/turns/consequences to your actions.
 
Back
Top Bottom