Tomb Raider 2: Rise of the Tomb Raider Announced

On the flip side, what does the Xbone have over the PS4?

As far as I can tell:

PS4 - better graphic performance
Bigger games catalogue
More games in development
Cheaper at launch (same price now I think)

Xbone - Better online service (don't think that's on doubt)

Genuinely can't see anything else the Xbone has over the PS4?

Personally I prefer the Xbox interface, I've never been a big fan of the interface on the PS3 or PS4, I think it's poorly laid out and just doesn't look as neat and clean as it should, but that's just a personal preference.

There are so few exclusives (that may change in the future) that at the moment you could just close your eyes and pick one and it wouldn't really make an awful lot of difference. As much as the gaming media made a big deal about the graphical differences, I'm not sure 95% of the users out there know, care or are even able to tell the difference between the two.

I'd also add to your list: PS4 console looks nicer, but the Xbox One controller is nicer (never really got on with the Dualshock since using an Xbox pad, though again this is personal preference).
 
We consider all of you to be the lifeblood of Tomb Raider

Sure.


Sure....

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The biggest problem isn't the exclusivity in it's self, but the fact the game is stuck on an under powered machine.

Pay £350 for sub 1080p, sub 60 fps action. :<

2015 should be 2560x1440 and 60-144 fps. :P

I suspect this has already backfired and people that might have gone for an xbone have re-evaluated. :)
 
The biggest problem isn't the exclusivity in it's self, but the fact the game is stuck on an under powered machine.

Pay £350 for sub 1080p, sub 60 fps action. :<

2015 should be 2560x1440 and 60-144 fps. :P

I suspect this has already backfired and people that might have gone for an xbone have re-evaluated. :)

How many TV's out here support that resolution? yep.....none really ;)

The game will be heavily optimized, there is no way this won't run at 1080 60fps. It would be the a joke if it didn't.
 
Microsoft are going to take a hit on this one..
Going of IGNs numbers, the reboot sold 6.5 million across all formats, Microsoft last reported that they shipped to store 7 million xbox ones. Sorry but TR (IMHO) is not a system seller; I can't remember it ever being bundled in with a console direct from the manufactures. I can't see how ms are expecting TR to sell a copy to nearly every xbox one owner?

Bearing in mind, like previously stated most of the sales was on playstation Eco system, and at the time of the super hyper edition of TR release, owners was desperate for games to play on their new consoles with not that many games available. Atari's Pac-marketing comes to mind.
 
http://www.shacknews.com/article/85784/opinion-tomb-raider-exclusivity-ignores-lessons-learned

Gamescom has already been home to plenty of announcements, but nothing has inspired so much feedback (and backlash) as Microsoft's snagging exclusivity for Rise of the Tomb Raider, the sequel to the critically praised 2013 franchise reboot. Though it certainly makes sense from Microsoft's perspective to seal up the rights to such an anticipated game, it's difficult to find the logic in Square Enix's decision to agree.
A year ago, an arrangement like this would have made perfect sense. At the time, Square Enix was grousing about Tomb Raider (among others) falling short of its unrealistically high sales expectations. It only launched in early March, and Square pinned the hopes of 5-6 million units by the month's end. That would be a hard sell for even most established franchises, much less a reboot that took time to gather steam.
If we were still under the impression that Tomb Raider was a commercial flop, we would likely have a very different view of Microsoft stepping in. It would be more akin to Nintendo's involvement in Bayonetta 2. A first-party publisher would be taking a chance on a risky sequel that likely wouldn't even see the light of day without its involvement. At the very least, even given Square's unfair expectations, it would be understood that the publisher--rightly or wrongly--regarded a sequel as unproven territory.
However, we know that Tomb Raider was most certainly not a flop. We've seen a dramatic turnaround of Tomb Raider's fortunes in the past year. It went from bearing the blame for a bad quarter to profitability, then exceeded profit expectations, and was most recently hailed as a reason for revising Square Enix's forecasts upward.
That's an awfully dramatic turnaround for such a short span of time. By May we knew that Tomb Raider was a bona fide hit, but even as early as January it was turning the corner. And how did it pull off this feat? By releasing on as many platforms as possible. The original profitability turn-around was credited to the success of the console and PC versions, and then it exceeded expectations by porting the Definitive Edition to the new generation. Perhaps not surprisingly, casting a wide net catches more fish.

All this means that Square Enix has known for quite some time that Tomb Raider is not only a healthy franchise, but that it pays to spread the wealth. That makes the decision to go console exclusive fairly baffling in itself, much less to the console with the smallest install base. Worldwide, Xbox One is lagging behind the PlayStation 4 by a wide margin--in North America and Europe especially, where Tomb Raider is most popular. With the exception of Wii U and Ouya, any platform on the market would give Square more bang for its proverbial buck. An Xbox 360 version is also in the cards, but part of Square's initial reaction to its purportedly poor sales cited lagging numbers for last-gen systems.
We can likely presume that this deal was in the works, if not finalized, as of E3. The teaser-trailer that announced the game was only shown at the Microsoft conference, and didn't make an appearance at Sony at all.
This is not to argue that the exclusivity is any great mystery. Microsoft has deep coffers, and after Xbox One's rocky start it was common wisdom that the publisher should invest some of that money into securing exclusives. Tomb Raider is a good investment, and may drive sales of XBO. Given the vague phrasing in the announcement, it seems likely that this is a timed exclusive, and the game will release in 2016 on other platforms. Third-party exclusives are rarities these days, after all, and timed exclusives are the norm.
But even this runs the risk of isolating the fans that helped make the first game a success. Unlike Bayonetta 2, this move was voluntary. It wasn't a this-way-or-no-way scenario. Tomb Raider fans who helped make the first entry a success may feel rightly put out by Square's decision. At the very least, they'll have to wait for no reason other than a corporate deal that has no benefit to them.
Perhaps in the long run that will pay off. Square's previous experience with Tomb Raider's slow march towards profitability might have taught the publisher that patience pays off in the long-run. As a best-case scenario, though, Rise of the Tomb Raider will be successful relative to Xbox One's install base as of 2015, and then be ported to much less fanfare on PC, PlayStation 3, and PlayStation 4. It's a gamble that may pay off, depending on what Square set as the price tag, but this strategy ignores the wide-net lesson learned from the first game. If Rise of the Tomb Raider underperforms, the publisher will have no one to blame but itself.
 
If Playstation owners are that annoyed and this game does come to Playstation consoles then the best bet would be to not buy it. Hit Square Enix where it really hurts. Personally I'm not bothered. I'll be playing Uncharted 4.
 
If Playstation owners are that annoyed and this game does come to Playstation consoles then the best bet would be to not buy it. Hit Square Enix where it really hurts. Personally I'm not bothered. I'll be playing Uncharted 4.

Yup, I had the 1st game on PC but planned on buying the sequel on PS4. I'm no way in hell buying an X1 for it. When released on PS4 (and it will be no doubt) I will not be getting it. They are a tainted dev now :p oh well Final Fantasy games are also **** these days anyway.....:eek:
 
I'm hearing a lot of people saying they preferred Uncharted, but I dunno... I loved Uncharted, but Tomb Raider just felt a lot better.

I'm really disappointed by this.
 
Hope it's only a launch exclusive. This is stupid business othrwise, and will lose a lot of loyalty and therefore money. It's not exactly going to make people go out and buy an xbone either.
 
Game could well drop off the face of the earth considering how many AAA titles are coming up, do most really care about tomb raider in this day and age?
 
It's not exactly going to make people go out and buy an xbone either.

You're joking right?... Got my £350 ready right here so I can play some linear QTEfest!

I wonder if it will feature such groundbreaking mechanics as bashing mindlessly on your controller to open a door, instead of simply pressing a button once like (almost)every other game does?
 
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