Tomb Raider I - III remaster

Classic graphics are locked at 30fps just like the original so that'll be your shuddery mess

The DF review states that the 30 fps cap introduces some frame-pacing issues so that's probably it. A constant 30 FPS isn't too bad if it's stable.

Really pleased to see the engaged the modding community in working on this - more should be done that way (R* looking at you).
 
I saw a review on Steam that mentioned this.

Modern controls are more relaxing to use and more what we expect from games nowadays, but central to TR is the grid layout for jumping distance. If there was a way to combine modern controls on to the analogue stick and tank controls onto the d-pad that could be a perfect compromise.
Tank controls with an Xbox pad is pretty good imo. You get the traditional feel for the game but you can also look around with the right analogue stick
 
They literally threw a few filters over it did the absolute minimum! Cost me £17 from cdkeys...not sure its worth more than a fiver its not really had much more than a bunch of talented modders could do for free LOL!
I paid the same its probably worth a tenner tops. Finally got to grips with the camera by.... leaving it alone. When it first aired on a PSX it was digital buttons only no analogue thumbsticks so camera couldn't be controlled anyway, its hard to keep the thumb off though.

Modern controls are more relaxing to use and more what we expect from games nowadays, but central to TR is the grid layout for jumping distance. If there was a way to combine modern controls on to the analogue stick and tank controls onto the d-pad that could be a perfect compromise.
Standing jump, jump forward and grab, running jump, running jump and grab. Second nature after a while but everyone is used to point to something and click and it does it all for you, modern controls.

Thats just the classic mode, Remastered graphics mode and I'm getting a constant 360fps :cool:
GPU 18% utilisation, CPU 4%... lol. Its barely ticking over.
 
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I paid the same its probably worth a tenner tops. Finally got to grips with the camera by.... leaving it alone. When it first aired on a PSX it was digital buttons only no analogue thumbsticks so camera couldn't be controlled anyway, its hard to keep the thumb off though.


Standing jump, jump forward and grab, running jump, running jump and grab. Second nature after a while but everyone is used to point to something and click and it does it all for you, modern controls.


GPU 18% utilisation, CPU 4%... lol. Its barely ticking over.

That depends on a few things though remember, the refresh rate of the monitor being main one as the game locks to your refresh rate, so if you have a 360Hz display, then the game will be running at 360fps (or a few fps below if you're on VRR) - Which will use some GPU power and CPU time :p

I've got it locked at 139fps as am on 144Hz and see:

3eN99rq.jpeg



That's 33% GPU utlisation of the 80% power limit set. No GPU fans active, passive cooled classic gaming :cry:

I'm not sure of even a 12GB VRAM GPU can handle the VRAM used by the game though, all 476MB is beastly :o

Edit* With Lightroom and 2x Firefox open in the BG too.


Edit 2*

 
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Anyone know how to get any form of Anti Aliasing working on this game? There are no in game options as we know, and there are clearly bad jaggies going on.

I can't get reshade to work with this game so I can enable SMAA, and even forcing FXAA through the NV control panel does nothing!.....
 
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I'm playing on a 4k tv and the image doesn't look like it needs AA

Maybe since the game isn't t demanding at all, use DSR in the driver to force the game to render at 8k or 16k resolution and downscale to your monitor
 
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Booted it up on my 3440x1440 too and yeah still no aliasing

Maybe the game is booting at a super low resolution for some reason for him, or he is mistaking AA for some other visual feature
 
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I'm playing on a 4k tv and the image doesn't look like it needs AA

Maybe since the game isn't t demanding at all, use DSR in the driver to force the game to render at 8k or 16k resolution and downscale to your monitor
Running at 4k
Post some screenshots of said jaggies? Whether at 3440x1440 or 5160x2160, there are no visible aliasing that I can see?
See pic below bud
Booted it up on my 3440x1440 too and yeah still no aliasing

Maybe the game is booting at a super low resolution for some reason for him, or he is mistaking AA for some other visual feature
I've been PC gaming and tweaking since the 90's lads, I know what's what with this stuff.

(See pic below - 100% crop of menu screen) Lack of AA is clearly visible down the side of the house photo and on the arms of the sunglasses icon. It's the same in-game along certain edges if you really look for it.

Also, the game has dodgy frame pacing as picked up in the recent DF video. This can be fixed in the NV control panel/ 3D settings/ Program settings - add the game's exe and in the profile set "Vulkan/OpenGL present method" to "Prefer layered on DXGI Swapchain".

Also, this game actually runs in OpenGL as I discovered when I tried to install reshade (so I can inject SMAA) and it wouldn't work as I was assuming it was DX. If you install reshade with OpenGL selected it works and SMAA works a treat clearing up the jaggies.

Another oddity I found is the new RTX HDR mod doesn't work at all with this game unless in the NV control panel you select the Prefer layered on DXGI Swapchain method as described above.

zwmMNF2.jpg
 
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The menu screen does not represent the AA in the game itself. Post a screenshot in game.

You've gone through all that faff to make the menu screen look a bit better which is rather ridiculous.

Edit*
See my updated post below.
 
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Here is photo taken of my 4k TV from my normal seating position

Looks much smoother than Wunkleys image

So once again, I see no reason for additional AA

 
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I think I know what Wunkey is on about, but it's only really observed when static, which explains the menu showing it. If you stand still and hold the look key, look at Lara's leg edges, you will see some aliasing. In normal gameplay and motion this is not noticeable which is why we've been seeing a clean render all this time.

Objectively does it really matter? I don't think it does, but there is a super easy solution without having to faff about with reshade, SMAA injection etc.

Simply override the AA settings in NVCP for the game only:

BEFOq6l.png



Testing comparison I just did as I figured credit where due, an observation is an observation however small so it should be looked into a bit further


This is at 3440x1440, at 5160x2160 it's even less noticeable.

GPU power draw goes up to a whopping 60 watts, and an extra CPU thread is utilised. How will we cope with that kind of consumption :p
 
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Post in-game screenshots at full res. Not the start menu wtf lol

Do you people not understand rendering? The objects on the menu are 3d game object renders and I chose the menu screen with a 100% crop because it's BIG and shows the issue plainly. It's the same in game. And please don't use childish "wtf" "lol" speak with me son, it's really annoying.

I assume you lot think it runs "smooth as silk on my PC" as well don't you. It doesn't. It has frame pacing issues as highlighted by John at DF, but these too are easily fixed (with a little effort, but it shouldn't be needed really).

No need for people to get their kickers in a twist though. I'm simply highlighting some issues with a game that shouldn't be there in a 2024 release (anti aliasing is a really basic thing to get right), but the issues are easily fixed with reshade or in the NVCP.
If people want to play with aliased edges and bad frame pacing, then all power to you. If you want something better I'm just posting a few tips. Really don't know why I bother sometimes.
 
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It's using an ancient prop engine whilst keeping basically everything 1:1 to the original games, just with updated model textures./lighting There are no GFX settings for this reason as it uses whatever the settings you have in your GFX control panel and desktop resolution. For all intents and purposes this is a total non issue as the /fix/ exists on every PC, for those that do pixel peep and want to do it without affecting any other game installed.

For ref, this has been reviewed by all of the big review outlets and independents alike and none of them have noted this as an issue either.
 
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Do you people not understand rendering? The objects on the menu are 3d game object renders and I chose the menu screen with a 100% crop because it's BIG and shows the issue plainly. It's the same in game. And please don't use childish "wtf" "lol" speak with me son, it's really annoying.

I assume you lot think it runs "smooth as silk on my PC" as well don't you. It doesn't. It has frame pacing issues as highlighted by John at DF, but these too are easily fixed (with a little effort, but it shouldn't be needed really).

No need for people to get their kickers in a twist though. I'm simply highlighting some issues with a game that shouldn't be there in a 2024 release (anti aliasing is a really basic thing to get right), but the issues are easily fixed with reshade or in the NVCP.
If people want to play with aliased edges and bad frame pacing, then all power to you. If you want something better I'm just posting a few tips. Really don't know why I bother sometimes.

I would never use any in-game menu to showcase an issue. So many games lock the menus at 60fps or render them different. Just as I wouldn't ever judge a Resident Evil game by the in-game cut scenes. Or use that as a baseline to prove an issue either.
 
Menus are stupid to be sure, they are often pre rendered art, static images, static element or rendered differently to the game. Regardless of whether or not this game's menu is representative of gameplay, in general graphics should be judged in game
 
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