Tomb Raider Thread

Loving the game but it's poorly optimised. I have a GTX680 and it's struggling to get constant 60fps with everything on High never mind Ultra. The frame rate dips a lot when the camera moves fast or there's lots of fire/water on screen.
 
I was holding off playing this until new dfrivers came along.. I have 670s in SLI, and with the new Beta drivers I benchmarked at:

ultimate w/ VSYNC on (triple) and TRESSFX on: average 66, max 81
ultimate w/ VSYNC off and TRESSFX on : average 56, max 95
ultimate w/ VSYNC off and TRESSFX off: average 133, max 159

These are about 50% better than before, if I remember well.. now lets try and the game and see if it runs without crashing :D
 
Since the patch I keep getting random FPS drops! I have v-sync on so constant 60fps till the patch and now some times it can dip into the 40's for no apparent reason even when entering locations from earlier in the game :/
 
TressFX, raper of framerates!
I enable it and my fps drops from 50~ to 19. Nice :p

2560x1440 Ultra settings, GTX570. I notice that her hair has a few more strands and looks golden brown instead of Lara brown. Prefer normal in this case.
 
got a bug..


Second visit to Mountain village.. just after you slide down first zip to rescue pilot.. there a hut to the right as you land. Inside is a document that when you get near, a barrier suddenly appears, then disappears, then appears.. Can't get the document.. ?

Very odd.
 
Has anyone else noticed that Ultimate does not set shadows to the highest setting?

It's in the patch notes that no one reads :p

We have just made public a new version of the PC version of Tomb Raider, build 1.0.722.3. This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client.

In addition to various PC specific fixes this patch brings all the fixes available in the 1.02 console patch to the PC as well, but note that the majority of those was already included in the originally released PC game or version 718.4.

New fixes in 722.3:

- Addressed an issue in ”Shipwreck Beach” where the mast on the wooden ship was occasionally missing depending on the player’s path.
- Fixed a gating issue in “Research Bunker” where the elevator would get stuck in an unintended state.
- Fixes for multiplayer connectivity
o An issue related to security certificates that stopped many users from connection to Square Enix servers was resolved.
o Improved messages when you are unable to connect with Square Enix servers.
- Improvements to voice-chat for multiplayer
o New Push-To-Talk feature, by default mapped to F1.
o New voice-chat volume option.
o Improved overall quality of voice-chat.
- Fixes for crashes on startup in specific situations when no audio output is available.
- Fixes for various reported crashes during both single-player and multi-player.
- Movies are showing up again when using SSAA.
- Cost of TressFX reduced, especially in combination with SSAA.
- TressFX memory usage reduced for AMD Eyefinity and NVIDIA Surround setups.
- TressFX simulation and graphical quality improvements.
- New Ultra-quality shadow mode for contact hardening shadows. This is not enabled by default in any quality profile, but can be enabled from the advanced settings.
- Improvements to fullscreen/windowed switching and multiple display handling.
- Various UI improvements.

While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we made a Beta available on Steam, Build718.4, that can be used to switch back to the previous version. Please note however that you can only play multiplayer with people that share your version.

We’ve been working closely with NVIDIA to address the issues experienced by some Tomb Raider players. In conjunction with this patch, NVIDIA will be releasing updated drivers that help to improve stability and performance of Tomb Raider on NVIDIA GeForce GPUs. We are continuing to work together to resolve any remaining outstanding issues. We recommend that GeForce users update to the latest GeForce 314.21 drivers (posting today) for the best experience in Tomb Raider.

We are planning further patches beyond this one to address various issues that have come out of consumer feedback since the release of the game.

Like how support for TR is going
 
got a bug..


Second visit to Mountain village.. just after you slide down first zip to rescue pilot.. there a hut to the right as you land. Inside is a document that when you get near, a barrier suddenly appears, then disappears, then appears.. Can't get the document.. ?

Very odd.

I had one that was only visible from certain angles
 
I do miss the old isolation feeling when playing the earlier TR games. It's still a damn good action game though.
 
I just starting getting major texture distortion and flickering with the new Nvidia drivers, looks like a roll back is again in order :(
 
I just starting getting major texture distortion and flickering with the new Nvidia drivers, looks like a roll back is again in order :(

Same :( I'm still getting that horrific tesselation issue as well. I'm not particularly bothered anymore though. At 66% completion and it's starting to become a bit of a chore to play now. I quite like the mechanics, I just miss the desolate, lonely feeling thats missing from the originals. I don't think the story is particularly good either.
 
Back
Top Bottom