Tomb Raider Thread

I just finished this and wanted to go back to some challenges I missed, but when I choose to continue the game I am at the last campfire before the final scene and seem to be only able to replay the finale and not able to return back to the previous area (Im stuck above the Idol statue on the ledge where you can only fall down or head to the spot where Sam is)

any ideas?
 
Underworld sold around 1.5m copies excluding PC so this is a long way ahead of that I think they expected it to match the 6-7m copies the earlier versions sold. Back in the 1990's the PC versions of TR1-3 all sold very strongly so this series has always had strong roots on PC. TR2 I think sold the most as it was such a superb game at the time they should have just rebooted it 1:1 with the same game engine instead of changing the tone of the series from puzzler to action only :(

Making MP DLC only is another huge mistake along with the MP mode altogether that few people have played would not be surprised to see another dev get the next TR game as CD have had long enough its time for someone new.
 
Aye, they were doing so well and then they stepped in the brown stinky stuff when they announced the DLC will be multiplayer.
Massive single player tombs are where they should be focussing their DLC efforts on.
 
Apples-to-Apples Performance Comparisons

In these apples-to-apples tests we will be testing each set of video cards with a different setting. This will be more or less to show the performance that occurs when enabling the very demanding SSAA at some level with TressFX enabled.

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With the drivers available at the games launch, only the CrossFire AMD Radeon HD 7970 GHz Edition setup was playable with some level of SSAA enabled. The performance drivers improved the video cards performance well enough for us to enable higher levels of SSAA. Our most enjoyable gameplay experiences were at 1920x1080 with 4X SSAA enabled on the NVIDIA GeForce GTX 680 SLI and AMD Radeon HD 7970 CrossFire. At these settings the AMD Radeon HD 7970 GHz Edition CrossFire averaged 51.6 FPS. The NVIDIA GeForce GTX 680 SLI 31.8% faster than the AMD Radeon HD 7970 GHz Edition CrossFire at these settings. It had an average framerate of 68 FPS. We were able to complete the entire mission with virtually no lag, and no visual degradation.

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When we brought the resolution up to 2560x1600 there was a large performance drop with SSAA enabled. At this resolution with all graphics options enabled at the highest setting with, the AMD Radeon HD 7970 GHz Edition CrossFire averaged 59.3 FPS. During the run through there were no places that felt unplayble or laggy. While we were in control of the character, the framerate stayed around 60 FPS. The NVIDIA GeForce GTX 680 SLI was 22.8% faster with an average framerate of 72.8 FPS.

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While we were playing at 2560x1600 with Ultimate in-game settings, we enabled 2X SSAA. The result was the highest playable setting that the AMD Radeon HD 7970 GHz Edition CrossFire could handle. It averaged 40.1 FPS at these settings. Still, enabling 2X SSAA at this resolution was 32.4% slower than when using just FXAA at this resolution, for the AMD Radeon HD 7970 GHz Edition CrossFire. The NVIDIA GeForce GTX 680 SLI was 61.1% slower with 2X SSAA enabled, and was unplayable with an average framerate of 28.3 FPS. The GeForce GTX 680 SLI struggled severely, with the framerates constantly jumping between 10 and 20 FPS. It was never steady. We could not even finish the mission with these settings, it was taking extended periods of time to move through each camp, and eventually we just could not make a jump because the lag was too bad.



The NVIDIA GeForce GTX 680 SLI was the more powerful solution at 1920x1080 with 4X SSAA enabled, with an average framerate of 68 FPS. At 2560x1600 with FXAA enabled, the NVIDIA GeForce GTX 680 SLI was again faster with a 72.8 average framerate. The NVIDIA GeForce GTX 680 SLI could not handle 2X SSAA though at 2560x1600. Its performance was over 60% slower after enabling 2X SSAA than it was with FXAA enabled. The AMD Radeon HD 7970 GHz Edition CrossFire provided the second best overall experience at 2560x1600 with 2X SSAA enabled. It averaged 40.1 FPS at these settings, which was playable for us. It took second because the performances at 1920x1080 with 4X SSAA were clearer, more efficient, and faster. This allowed for a lag free experience with the best image quality.
 
Finished this last night 100% complete with all challenges etc done. Also bought the extra Tomb DLC and done that.
Hope to god they make or release another proper SP DLC, but seems they have no intention on doing that :(
 
Just finished this with a poor effort of only 76% complete. Thoroughly enjoyed it regardless. Looked lovely in eyefinity too :).
 
Loving this game. Managed to get it 'cheap'. Installed updates before enbarking. Updating drivers to 314.22 also. Set everything to user quality... and bosh, lovely. No random slowdown that I saw on other people's machines at LAN

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Key: POWER, TEMP, USAGE, CLOCK CORE
 
i miss the virtually impossible finds like the big diagonal jump off a sphinx to land on an invisible platform to find Uzi's on low resolution graphics.
 
Tomb Raider Update Released
Mar 29, 2013
We have just made public a new version of the PC version of Tomb Raider, build 1.01.732.1. This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client.

New fixes in 732.1:

- Fixed an issue in ”Chasm Monastery” where the player cannot progress after fighting the Oni.
- New community requested graphics option ‘Screen Effects’ to disable camera-based full screen effects like water and blood drops.
- Fixed last campsite save not always updating when expected.
- Various small optimizations.
- Various minor UI fixes.
- Minor graphics fixes.

While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we made a Beta available on Steam, Build730.0, that can be used to switch back to the previous version. Please note however that you can only play multiplayer with people that share your version.

Unfortunately we do not yet have a resolution for the players that are experiencing crashes and major graphical corruption on NVIDIA hardware. We are still working on this with NVIDIA and hope to have an update soon.

We are planning further patches beyond this one to address various issues. We always welcome your feedback!
 
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I bought this in the steam sale yesterday and loving it so far.

I admit its more like the uncharted series than the tomb raider series but I was never a big fan of the originals.

I think the graphics are fantastic and it runs really smooth at ultra settings which seems to be unusual for PC versions nowadays
 
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