Considering the changes to Warhammer 2, what would you all say are your top 3 races to play as of right now?
Maybe include a very short pro/con for each choice (if possible).
This will of course be slightly biased towards the races I've played, although I know enough about others that I don't think this would change too much:
1.
Lizardmen - infantry are as sturdy as they come, they have reasonable cavalry and a superb range of monstrous units. Particular strength in magic and Lord Kroak's
Deliverance of Itza spell is brutal. And you also get the potential to call up a full army of monstrous units. Weaknesses lie in a fairly average selection of flying and missile options and units are quite expensive, making it difficult to retain a number of armies. Overall, a very adaptable, tactically flexible fighting force though and the infantry are a juggernaut.
2.
Vampire Counts - a large range of cost-effective units make these an interesting proposition. Lord choices are elite, have powerful spell-casting and in multiple. They have excellent monsters including some that can really tie the enemy down early and increase your tactical options (vargheists!). I find the cavalry underpowered, but they give you options in battle. Weaknesses are the lack of calibre of the basic skeleton and zombie melee units and how slow they are to engage the enemy, allthough they can sometimes be surprisingly resilient. Also the lack of ballistic units and the fact your lord is the bind. If he/she dies, your units will crumble like a custard cream in a cup of tea.
3.
Bretonnians - this is a pick with the heart not the head. I just love the medieval theme and chivalry factor. Everything revolves around the cavalry and the trebuchet and your success will depend on picking off enough of the enemy at range to weaken their forces before your knights finish the job. This does make the Bretonnians quite one-dimensional tactically, but that also becomes a challenge. Weakness lies in the infantry, they are underpowered to compensate for the dynamic cavalry. And limited magic capability.
Outliers:
4. Skaven - I've only had one abortive campaign so far, but they are one of my favourite races generally. Lots of fun units.
5. Greenskins - similar to the above, fun and interesting units and will likely make the top 3 once I've had a full campaign.
Least favourite:
Wood Elves - generally, missile units are among my favourite of all and here the Wood Elves excel (buffed Waywatchers!). However, they are even more one-dimensional than the Bretonnians. You are relying on getting enough damage in at range because the infantry or monstrous units aren't particularly dynamic. They don't excel at siege warfare. The over-reliance on ranged units can causes real problems in battle once the enemy is close enough to engage and your battle line disintegrates into pockets of isolated fighting, whilst the missile troops wheel around and try and keep out of harm's way. Difficult army to control effectively and they have not been given a dynamic roster or more than two Lord choices yet.