Valorant

I don't see a problem with hating CS and liking this game - some people tie it to CS and there are some shared themes but this is nothing like CS in as many ways as it is like CS (sure there is a spiritual connection at its very core but beyond that it takes a different direction). Personally I liked CS because it stripped it down to the bare gameplay - something that later variants of the game started moving away from.

EDIT: And something that people seem to be missing is my objection here is the Google plus, etc. style hype train that is making out like it is reinventing the whole genre when it really isn't - that isn't to say I'm saying it is a bad or good game I'm just allergic to that kind of hype - especially when I've been around long enough to have seen it all before and can smell the BS a mile off.

I agree with what you've said, but I feel like the two statements you're making aren't 100% in agreement with each other.

The more I'm coming to understand the game (through both playing and watching streamers/tournaments), I do think it is a lot more radical departure from CS than it first appears. The MOBA aspects are much more emphasised in high level teamplay than they first appear, because of the power of synergising them and using them efficiently. Watching the way the developers in particular play in the tournaments is really interesting.

I still don't think we the general playerbase, really understand this game much at all yet. I feel a lot of the hype is quite genuine, from people who are switching from other games and experiencing what is for them a genuinely interesting gameplay.
 
Finally got a drop and have been playing all day, I think it’s genuinely brilliant, so polished to say it’s a beta. The hit reg is on point, no bugs,
Not seen any cheats yet either and doesn’t seem to be any gimmicks for people to try learn so they have an advantage.

this is an old school but modern FPS :D
 
Finally got a drop and have been playing all day, I think it’s genuinely brilliant, so polished to say it’s a beta. The hit reg is on point, no bugs,
Not seen any cheats yet either and doesn’t seem to be any gimmicks for people to try learn so they have an advantage.

this is an old school but modern FPS :D

Unfortunately seen a few cheats, but nothing like the pandemic on CSGO :D

Its a good game, the recoil randomness still annoys me though.
 
You think it’s bad on CSGO you should try rb6 siege haha I don’t think competitive cs has been too bad since I’ve gotten back into it only come across 1 so far

Too much money in cheating sadly :( so they can pay for no end of talent when it comes to breaking anti-cheat. Some stuff you can prevent if you spend the time and resources but aim bots which for an FPS game have the biggest potential to change the balance of the game are almost impossible to stop and for some reason most publishers/developers have moved away from even having the features that give players a better ability to remove themselves from having to play against cheaters.
 
Big patch today!

https://beta.playvalorant.com/en-us/news/game-updates/valorant-patch-notes-0-49/

Some stuff you can prevent if you spend the time and resources but aim bots which for an FPS game have the biggest potential to change the balance of the game are almost impossible to stop and for some reason most publishers/developers have moved away from even having the features that give players a better ability to remove themselves from having to play against cheaters.

It's about having a combination of techniques all happening at once, from automation, client/server design, data science and analytics, and the community policing itself, with a long term mindset. It'll never be possible to ban all cheaters, but it should be possible to prevent the game from becoming overrun and ruined, we managed it with League, we can do it for this.

It just depends how much money and resources you're willing to spend, and I can tell you first hand - Riot is going to throw the kitchen sink at this, because if Valorant gets overrun with cheaters, we're screwed, it's that simple.
 
we managed it with League, we can do it for this.

Problem is aimbots - most of the other aspects of cheating, such as being able to reveal information the player shouldn't have, have commonalities with cheats (or potential cheats) for games like LoL and by doing the right things and throwing effort at it possible to prevent or at least mitigate the impact of effectively. But for an FPS game aimbots are the one aspect you can't fight back against as a player and an aspect that you don't have to deal with in games like LoL (sure there are things like macros but even that isn't the same).

While someone who is 360 degree head snapping is fairly easy to detect, it is possible to implement them at a level that is still far more effective than any player but very hard to detect visually or by machine analysis (so called smooth bots, etc.) - any kind of statistics engine will either have to have a lot of tolerance to avoid an unacceptable level of false positives (still letting a good number of cheats through) or clamp down overly hard and ban a lot of legit players for every cheater banned as well.

(If you have enough experience you can actually tell humanly from observation most of the time due to the difference between how the player aims and how much fine tuning they are doing via small strafe inputs, etc. especially an inexperienced player using an aim assist - but there are some high level players who also can aim at a similar level of separation between aim and movement who even I wouldn't be able to distinguish between reliably).

I don't mean to be all doom and gloom but I've been in this game since pretty much day 1, I've seen the deployment and effectiveness and ineffectiveness of various anti-cheat from Punkbuster onwards.

These days the cheat engine authors are well ahead of the game, unless the OS is fully trusted and robust they can defeat any kind of driver level implementation and are very capable of reverse engineering such that they can feedback to the client what looks like authentic responses, etc. (Doesn't help that Windows 10 has so many privilege escalation and secure signing weaknesses either).

Ultimately there needs to be a balance between players being able to control who they play with but without being limited to private parties where unless they happen to have a lot of friends, etc. they will struggle to get games. Which is where the traditional 3rd party run dedicated servers used to provide a bit of a buffer from the cheating and give regular, like minded players a bit of a refuge.
 
Last edited:
This newest update has seemingly locked me out of the game. I keep getting Error 43 while trying to play. It's meant to be a server error but makes no sense when every one I know is playing it fine. After a bit of digging it appears it may be an issue with Vanguard detecting a CpuZ driver. Apparently is has vulnerabilities and in the past has been used to utilise cheats so it just doesn't let me in the game. Problem is, I have no idea what could be using a CpuZ driver and am completely stuck.

I have removed MSI monitoring tools along with my headset tools ( both had cpu monitoring stuff in them ) I have no idea what to look at next and no idea how to check what might be using this. :/
 
This newest update has seemingly locked me out of the game. I keep getting Error 43 while trying to play. It's meant to be a server error but makes no sense when every one I know is playing it fine. After a bit of digging it appears it may be an issue with Vanguard detecting a CpuZ driver. Apparently is has vulnerabilities and in the past has been used to utilise cheats so it just doesn't let me in the game. Problem is, I have no idea what could be using a CpuZ driver and am completely stuck.

I have removed MSI monitoring tools along with my headset tools ( both had cpu monitoring stuff in them ) I have no idea what to look at next and no idea how to check what might be using this. :/

Dunno if it is checked for but older Rivatuner backend has similar vulnerabilities IIRC.
 
This newest update has seemingly locked me out of the game. I keep getting Error 43 while trying to play. It's meant to be a server error but makes no sense when every one I know is playing it fine. After a bit of digging it appears it may be an issue with Vanguard detecting a CpuZ driver. Apparently is has vulnerabilities and in the past has been used to utilise cheats so it just doesn't let me in the game. Problem is, I have no idea what could be using a CpuZ driver and am completely stuck.

I have removed MSI monitoring tools along with my headset tools ( both had cpu monitoring stuff in them ) I have no idea what to look at next and no idea how to check what might be using this. :/

Yeah I had the same problem with 'core temp' turns out one of the components of it can be exploited and used to do bad stuff, there are a few threads on the specific offending file/service, on various anti-virus boards but Vanguard wouldn't let me play with it on the system.
 
Aye I'm going to ditch unranked mode now. I generally play quick play on games if the rules are more relaxed to make the games shorter. May as well just play ranked and get something at the end of it.

What I'd like to see added is the ability to change hero at the select screen. It's odd how once you've chosen, you can't change. You might want to change to suit the comp better, but once you've chosen, that's it.
 
Ring0 anti-cheat doesn't really prevent cheating though - hackers found ways to avoid detection from the kernel level years ago. Does make it harder for trivial cheating but doesn't stop a determined cheater. Not a fan of companies that do this personally as having additional software injected at that level just results in additional potential security holes in your setup.

What does help deal with cheating is having well admined servers with the relevant tools such as spectator mode to help identify cheaters and ideally statistics to help narrow down whether someone is likely cheating or not (though stuff like Fairfight is not a sure fire way of identifying cheaters).

I would have more faith in Riot re anti-cheat.

Some guy got into my LoL account and loaded up a bunch of scripts, which was permabanned after two games. No messing.

They must literally have an army of tribunal people combing though gameplay recordings that have been reported to do it that quickly.
 
The damn twitch drop system is driving me up the wall! been trying for days now to get access and it's just not coming. Designed to artificially inflate viewership so they make more money... Hope this doesn't become the normal way to get into beta.
 
Is it just pure luck? I've had 5 streams running all day with no drop.

multiple streams concurrently won't change luck it will only log one of them. It's a weighted system i believe so over time as you accumulate more hours your % of getting a key increases. I do believe i have around 100 hours by now and no key.

Also you can't have the stream muted and you need to be online on twitch with activity feed public. I also have seen a few mentions of needing to go to the main riot website to get an verification email for your valorant account ( i have done this as valorent doesnt send an email when you sign up ) however i have seen a few people saying you don't need to do this also. I did it just incase.
 
You definitely can have the stream muted, I think I had sound on for around an hour in total. I just signed up, linked accounts and then had the stream open in a background tab every day for a few days before getting a key.
 
multiple streams concurrently won't change luck it will only log one of them. It's a weighted system i believe so over time as you accumulate more hours your % of getting a key increases. I do believe i have around 100 hours by now and no key.

Also you can't have the stream muted and you need to be online on twitch with activity feed public. I also have seen a few mentions of needing to go to the main riot website to get an verification email for your valorant account ( i have done this as valorent doesnt send an email when you sign up ) however i have seen a few people saying you don't need to do this also. I did it just incase.
hmm, that sucks. i have signed up on the riot website
 
I would have more faith in Riot re anti-cheat.

Some guy got into my LoL account and loaded up a bunch of scripts, which was permabanned after two games. No messing.

They must literally have an army of tribunal people combing though gameplay recordings that have been reported to do it that quickly.

This isn't really about faith or not in Riot. Putting effort into and actually approaching things right, and it is something they seem serious about, can prevent a lot of the cheating that is prevalent in too many FPS games today especially when the client is allowed to be authoritative over so many aspects it shouldn't because it is easier development wise. But there is a big issue with aimbots, an issue many other types of game don't have, which is the one cheat in an FPS environment that can be completely ruinous in impact. You are going to need a literal army of people able to review gameplay recordings with the relevant tools and experience to combat aimbots and it will suck disproportionately at the developer resources.

Not saying this to be critical of Riot/Valorant - I've seen it play out over more than 20 years in dozens of games and know the reality of it all too well (The GSP I used to do work for was part of the testing team for Even Balance [Punkbuster] when it was first release).
 
Back
Top Bottom