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VR - What are your thoughts?

I have played with dk1 and dk2 and they are great but I got to see first hand the horrible screen door effect
I could see the gaps in the pixels and even using the gear vr I can see them so myain worrie is the screen res high enough per eye
 
If vr is done well it could be good, if you make games with normal monitor mechanics then simply add head turning (like in arma) with vr and it would work well, you cant turn yourself whilst sitting playing so any more motion than that is unnessecary.

Sort of like how ultra widescreen setups can be used with head tracking, but with fewer pixels to render.


Needs good pixel density and colours too, as well as the already nessecary higher framerstes, 75 might be the minimum but 120 or even 144 would be preferable and at least it can be done with modern tech
 
When I play games I like to be able to see my second monitor. I like to be able to use my phone, eat my tea and have a coffee, maybe have a nosey out the window. Without having to keep removing a facebox.

It's not for me, never will be.
 
I'm definitely looking forward to giving it a try, sure it'll only really be suitable for certain types of games and it's not going to replace a normal monitor any time soon but that's fine. For the games it does work for I can imagine it'll really add to the experience in a way no other peripheral could.
 
I look forward to VR, but only if it replaces my monitor. The reason why? Oled. Oled is simply the future of screens in my opinion.

Though I can see it might get tiring wearing the VR all the time, but haven't tried it yet.
 
I think it will be big if they can convey what it can do for increasing immersion.
It helps that these days everyone is big fan of tech with their smartphones, tablets and consoles are all more mainstream which was not the case back years ago which will help with people trying new things.
If it becomes the next must have thing it could be huge.

For me the wide angle VR is really a game changer its not just a bigger screen, but a screen that makes you feel like you actually in the game world this a big difference and I feel like finally we are coming to a point where VR could become mainstream.

I remember reading about LeepVR and there work on VR back years ago, they said that wide angle fov was way more important than stereo 3d for immersion and tricked your mind into thinking you were there.
If your interested have a read of these links there is a lot of info on there site as they had been doing VR for nasa back years ago and I would say they were at the forefront of VR tech at the time.
They were limited by display tech of the day but now we are coming to a point where micro displays are getting so good it makes things like this possible.
You will notice that this is where a lot the modern "Ideas" for VR comes from :), they were really ahead of their time.
http://www.leepvr.com/history.php
http://www.leepvr.com/sid1992.php

Also I think this review of the HTC Vive explains how the Vive is really something special.
http://arstechnica.com/gaming/2015/...-world-that-feels-like-an-imax-in-your-house/

I do hope it takes off i have been waiting for decent VR since the 90's :).
 
I am excited and looked forward to VR on PC with Oculus Rift or Steam VR HTC Vive and HoloLens, cant wait to try it out watch movies in massive virtual IMAX screen.

Had first experience with VR game Dactyl Nightmare back in 1991 when I went to motor show at Glasgow SECC with dad, saw VR headset on a exhibitor floor and very surprised to see it wired to Amiga 3000 machine. I think I paid £1 to played for 5 mins, the headset was heavy, amazing experience with no eyestrains and no motion sickness at all. Wished I had VR headset at home in 1991 which did not existed.

Saw 2 or 3 VR games in Blackpool Pleasure Beach amusement around 1997, shocked to see it cost £2 to play VR game so I played one VR game but cant remembered what it called which I enjoyed it very much, the headset was lighter than the first VR headset I wore in 1991 experienced no eyestrains and no motion sickness.
 
too big yet. avoid. hype.


that's it in a nutshell.once you understand how risky it is making games then add in every headset is way too big wont take off for years yet.

media will tell you different though ;)

it will be massive but not for 5years plus yet. when spectacle size.

no one wants to game wearing a scuba mask :D
 
i played Elite Dangerous with the DK2 i owned for a week or so. I cant play it now on my monitors, no where near the same. DK2 was missing the resolution but a lot of the problems have been resolved for the CV1. The immersion factor vs even 3scr eyefinity wins hands down, no comparison.
 
I'm excited after trying DK2 and crescent bay. Crescent Bay is a huge step in the right direction with an upped resolution of 1440p and i believe 75Hz. Each eye has its own screen instead of a single shared one like the old Oculus'.

Crescent bay will be a little over a year old when the retail product is released, so i would expect some improvements such as improved response time and such (i dont expect the resolution to get higher as the product would be too pricey to take off).

I read an article of eye tracking for VR being developed a while ago. I saw an example video (if i find it, will post) where a headset could track your eue movement as well as your head to give you realistic focusing and vision tracking.

I am super excited, especially with all this talk of the possibly of having a GPU run each screen so that its easier on the VRAM.

People say its a gimmick but to be honest, there is no finer way to play horror games.
 
Yes the tech is great, the immersion experience is fantastic and the possibilities are immense. But there are some major limitations that will mean it is always ( unless things change drastically) it is an niche expensive add on toy.

I see it like this, would you spend £200+ on a G27 steering wheel, just for those few driving games that you play.

VR as it stands at the moment is an expensive additional peripheral that will have limited usage. Any game that you use more than few keys, or not a gamepad it will be useless for, how many of you can be moving about playing, use a few special abilities in a game and then type messages to other players, then go back to moving about playing, all without glancing at the keyboard. Then of course anything that isn't first person, doesn't work right, let alone the fact that people don't like wearing any kind of headset or glasses.
 
Game changer but obviously in its infancy.

Crescent Bay sounds great, ask someone who has played Alien: Isolation on it - it is unplayable at times because it is beyond terrifying. It takes immersion to a new level, the potential (not just games, virtual tourism etc.) is massive.

And Steam VR looks even better. Early days though, the headsets are big and heavy to keep on for too long but that will all be engineered down over the next few years. Might buy one in November anyway, I want a new toy, and it seems to be just-about consumer ready now.
 
I'm sick of it. Specifically the hype, and constant talk of VR this and VR that.

To me, it's useless. It's like a glorified Wii-mote, only you flail your head around instead of your arms. You still can't go anywhere tho, just look around.

I've seen some ridiculous concepts coming out of it, like a VR headset to help officers "explore" a crime scene. You know, for officers who can't just get up and go the crime scene, and want to stand in one spot whilst looking 360 degrees. Only instead of using their mouse, they'd wear a bulky headset and move their head around. For the lulz.

Everything to do with VR seems to me to be a gimmick, and a pointless one at that. Why so many companies are throwing money at this I have no idea.

Give me a mouse+kb, or controller, plus a normal 2D screen any day.

Short of full-on Matrix style VR, I can't imagine anything worse.

Current VR, and the VR of the near future, is full of compromise. Whether it's bulky headsets, or only being able to look but not move, it's neither one thing nor the other.

You have obviously never actually tried VR in it's current form. You sound like a kid refusing to try a new food for the first time saying "I don't like it!"

Nope. In its current incarnation it is far, far too primitive. You can dismiss my opinion if you like, but I don't think you actually need to try it to make a solid judgement about it. I've read articles about it, seen some of the software developed for it, and... I'm just not impressed.

It's far, far too primitive.

Holodeck/Matrix, or don't waste me time :p

Ah confirmation!
 
I think with VR it will need something for the input to go along with it. With an FPS it will feel weird looking around with your head but then just clicking the mouse to fire?
With that as well will it be as steady and accurate as a mouse when playing an FPS? I'd feel at a disadvantage if not, but I haven't used VR yet and I wouldn't want to buy it without trying it.

For Racing games I think it will work well!
 
You have obviously never actually tried VR in it's current form. You sound like a kid refusing to try a new food for the first time saying "I don't like it!"



Ah confirmation!

You know it's pretty much obvious which applications VR is suited for and which it isn't. Without trying it.

VR isn't going to be any good for RTS, for example. It's most beneficial in racing/flying/cockpit games. You still need a controller to move around. Listen, I can safely say that I'm not interested in this, without having tried it.

There's also been tons of programmes about it on TV. You can see it being shoe-horned into places it really isn't useful for, because it's new and shiny. The same thing happens with a lot of tech stuff. A lot of projects will be quietly dropped when these bazillion start-ups run out of money, because no-one really really wants to do their shopping in a VR shopping mall (example). The police don't really want to digitise all their crime-scene photos into a VR. Yet there are startups out there doing this. Why?

Atm it's all VR-this and VR-that, as if it's going to revolutionise the way we do /everything/. It's this over-saturation of VR hype that annoys me. It's not ready yet, but people are pushing it hard.

e: lol, I didn't expect a VR shopping mall to actually be a thing. But it is. There's more than one, even.

Who the **** wants to don a VR headset to do their shopping? Madness.
 
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I want a ****ing VR helmet since i was 15 and played freaking Quake 1 and Duke Nukem 3D on it !!!!

Its one of things that you want but dont know yet as You have not tried it..

Like me now after i started to play games in 3D games in 2D look ****** and flat ...

VR I AM READY FOR YOU but where are you :( Where is preorder with money up front for HTC Vive i got cash on account saved just for VR upgrade cant wait to get one !!!
 
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