Last week we invited press from all over Europe to come and see Warhammer 40,000: Space Marine, meet up with developer Relic and spend some quality time playing the singleplayer campaign! Read on to find out what they had to say and hit the links to get the full articles…
“As soon as you take control of Captain Titus, the sheer power of the Space Marine becomes apparent. They’re heavy, strong, and well-versed in all kinds of combat. They can switch from long-range gunfights to melee swordfights at any moment, and the speed and fluidity of gameplay matches that.”
- Games Radar
“This is not a stealth-and-hide, strategic shooter. Instead, this is a glorious, balls-out, ork-slaying free-for-all in which you can switch between a wide array of massive, futuristic rocket guns, grenade launchers and laser cannons…”
- VG247
“The factory levels were the most impressive in design, with a part sci-fi, part gothic, part industrial style. Attention to detail in the environment was most apparent here, with skulls adorning the walls and switches of the towering, cathedral-like factory chambers.”
- GameSpot
“This is being about that forceful hero, that confident character striding forth on the battlefield…”
- Game Trailers (Interview)
“As far as turning you into an almighty arse-kicking spearhead for the Imperium Of Man, Relic is right on the money.”
- NowGamer
“You take control of Space Marine Captain Titus, a cybernetically enhanced super soldier who not only has a stone breaking jawline to die for, but kicks some serious tail.”
- MSXbox-World
“Chaos is a much more menacing threat in terms of how durable they are and their employment of horrendous tactics. It’s a great dichotomy that gives us a lot of room for designing levels and enemy encounters because the two sides function so radically differently.”
- IncGamers (Interview)
“Ripping enemies to pieces, blowing them up with grenades and picking them off in slow motion is enormous fun…”
- Digital Spy
“With Chaos they’re a little more like the dark mirror of the Space Marines, so they’re very dangerous in smaller numbers, they have lethal weaponry, they can carry heavy weapons and have tactics that keep you on the move by flushing you out and keep you on your toes by forcing you constantly re-asses the combat zone so that you can maintain your superiority.”
- CVG (Interview)
“Space Marine shows a lot of promise, melding a deep sci-fi fantasy world with accessible game mechanics and encasing it in stylish brutality.”
- Joystiq
“Another refreshing aspect of Space Marine is its lack of the ubiquitous cover system used by many modern shooters. After all, the notion of seven-foot warriors in one-ton armor hiding behind stuff is kind of ridiculous.”
- Shack News
“”Space Marine is all about going on the offensive. There’s absolutely no cover system and it’s been designed this way on purpose. Relic has put you in charge of a walking battle tank, so they want you to use him to the max.”
- Gaming Union
“Ripping enemies to pieces, blowing them up with grenades and picking them off in slow motion is enormous fun…”
- Digital Spy
“When you arrive on the planet with your strike cruiser and you literally have like 30 Space Marines with you … That’s an acceptable number of Space Marines to deal with that kind of invasion.”
- GameZone (Interview)