Watch Dogs - Ubisoft's Third Person Shooter

When was the last truly ground-breaking, technology-pushing game released? I honestly can't remember.

About 1996 when a game called Quake was released :)

But seriously, I agree wholeheartedly.

I believe consoles have brought gaming to the masses which is great, but the drawback is they have hobbled development of games to such a degree that the PC has not really seen any truly AAA PC only releases in years. But I suppose you cant blame the developers, at the end of the day they are businesses whose sole aim is to make money.

In truth, I think a lot of the fault can be layed at the feet of gamers for buying their rubbish time after time. When gamers stop buying the drivel, developers will start making an effort. Until such time, they will continue to make easy money out of tired formulas because, well, they can and the gaming community are stupid enough to put up with it.
 
When was the last truly ground-breaking, technology-pushing game released? I honestly can't remember.

I agree with your sentiments totally. I'd nominate the first Crysis though as really pushing the pc technology envelope at the time. Games have stagnated since on that score.
 
I'm sick of it. Happens all the time. Pre-ordering needs to stop. Developers and publishers need to be held accountable for false or misleading advertising. E3 demos etc. ARE advertising and if the retail release is clearly not up to par in terms of graphics or promised gameplay then we have a major issue....

Can you imagine the outrage if there was a Hollywood blockbuster which featured multiple A-list actors in the trailer, and when it was released had none of them, and was instead full of no-name wooden "actors"?

And yet it seems to be acceptable in the gaming industry...
 
Can you imagine the outrage if there was a Hollywood blockbuster which featured multiple A-list actors in the trailer, and when it was released had none of them, and was instead full of no-name wooden "actors"?

And yet it seems to be acceptable in the gaming industry...

Not quite the same though is it Haggis? Blockbuster movies start out as one thing and by switching director 4 or 5 times and several layers of execs having their say on the script, often come out vastly dif to the intended movie. The big problem being you dont pre order films :)
 
When was the last truly ground-breaking, technology-pushing game released? I honestly can't remember.

As above, I'd have to agree with Crysis. That really did change the graphics game for quite a while. It brought on a phase of upgrading machines because of it. After that I was running the same machine for 5 years before upgrading again, only this time it was because of CPU/HDD limitations.
 
As above, I'd have to agree with Crysis. That really did change the graphics game for quite a while. It brought on a phase of upgrading machines because of it. After that I was running the same machine for 5 years before upgrading again, only this time it was because of CPU/HDD limitations.

Ah yes, but that is assuming that a groundbreaking game merely translates as "OMFG look at that 16x FSAA and motion blur!!!!!!!!!!1111"

Perhaps it is because most people are taken in by shiny graphics that a lot of modern titles are thin in gameplay content and huge on texture packs. :)

Crysis groundbreaking? Sure I can see the sandbox style engine being technically advanced, but as a game I don't think it was that good. Boiling Point was doing graphically advanced (for it's day) free roaming massive story lines before Crysis was ever even invented.

In 1996 Quake revolutionised the FPS genre because it used 3d models not sprites. It also looked far in advance of anything else ever available when you compare it to the likes of Doom. Also, a lot of 3d game engines trace their lineage back to the Quake engine in some way or another.

I can't really say the leap to Crysis from what came before it was as big as the leap from Doom to Quake.
 
Ah yes, but that is assuming that a groundbreaking game merely translates as "OMFG look at that 16x FSAA and motion blur!!!!!!!!!!1111"

Perhaps it is because most people are taken in by shiny graphics that a lot of modern titles are thin in gameplay content and huge on texture packs. :)

Crysis groundbreaking? Sure I can see the sandbox style engine being technically advanced, but as a game I don't think it was that good. Boiling Point was doing graphically advanced (for it's day) free roaming massive story lines before Crysis was ever even invented.

In 1996 Quake revolutionised the FPS genre because it used 3d models not sprites. It also looked far in advance of anything else ever available when you compare it to the likes of Doom. Also, a lot of 3d game engines trace their lineage back to the Quake engine in some way or another.

I can't really say the leap to Crysis from what came before it was as big as the leap from Doom to Quake.

I'd say Half-Life 2, and the Source Engine in general was pretty groundbreaking, in terms of incorporating a physics engine into core gameplay.
 
Can you imagine the outrage if there was a Hollywood blockbuster which featured multiple A-list actors in the trailer, and when it was released had none of them, and was instead full of no-name wooden "actors"?

And yet it seems to be acceptable in the gaming industry...

Didn't that kinda happen with Godzilla? :p
 
Bloody hell Ubisoft you are giving me more reason to hate you more than EA. Sort your **** out!

At least give us the option to turn these artistic effects on or off. Saying that the PC will have a performance impact is down to your lazy coding and lack of optimizations or not working collaboratively alongside AMD/NVIDIA.

It's a shame as I love the IP's that come out from Montreal. I still think that Ubisoft make games that are a breath of fresh air in a somewhat stagnant gaming industry chasing zombies and whatnot. :o
 
Bloody hell Ubisoft you are giving me more reason to hate you more than EA. Sort your **** out!

At least give us the option to turn these artistic effects on or off. Saying that the PC will have a performance impact is down to your lazy coding and lack of optimizations or not working collaboratively alongside AMD/NVIDIA.

It's a shame as I love the IP's that come out from Montreal. I still think that Ubisoft make games that are a breath of fresh air in a somewhat stagnant gaming industry chasing zombies and whatnot. :o

Massive PR hot potato there though isn't there? Microsoft and Sony will be operating these puppet strings for sure.

Cue big bungs for statements like Ubi have just made and make out like the performance issues on PC are user error.........

We dont want MS and Sony losing out on all them lovely console sales now do we?
 
See the problem is, even if that statement was truthful it's written in such a corporate way that is so divorced from actual facts that there is no way anyone could believe it.

Also, although I have had very little problems with the game many, many people out there are having horrendous problems with performance and bugs. If they had released a game that worked great after these removals people would be more ready to believe this, or at least be more sympathetic.

Further, the added effects do not seem to have cause anyone any crashes bugs or ill effects. Whether or nor alleged performance gains are a placebo effect I have seen no proof and I can understand why DOF can be a pain to implement especially in a third person game but ...

MAKE GAMES FOR GAMERS!

Gamers want to be able to use these features, they want to risk crashes to get awesome visuals! Surely the dev team understand this. Imagine this statement instead: "These features were removed for stability and playability concerns, however as public sentiment is that they would like these efatures implemented we will add an option in game for "Uber-Ultra" which will warn the user before changing that these features may be unstable". If I was running a studio this is is what I would say and I'm sure were we to talk to the devs honestly they would agree.

Just point further to the point that it was not due to stability or playability.

Watchdogs is a good game imo, the graphics are actually very good for an open world game, but it's the little niggles that get me and it's some of those niggles that are fixed with the mod.

Overall, what that statement is saying is that the dev team were not given the support or cash they needed to implement those features which they obviously wanted to do, otherwise they would have not implemented them in the first place. If this is the case UBI should give the developers some time and money to realize the better graphics and finish what they started.


LET THE DEVS TALK!
 
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not given enough cash to implement these features? They are already implemented, people have completed it with these features turned on. With faster net speeds, it seems acceptable to release a faulty product and say "don't worry we will fix it later" and until it starts hitting their wallets in a big way, this won't change.
 
I have added more to my post, but I'm basically saying is the statement is saying that but the truth is not likely to be that.
 
Lol is the below true?

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Took them that long to release that statement? :( I was hoping for something a bit more substantial.

I agree dof is a bit iffy with the game style but the other options after turning off dof still make a huge difference and increase both my avg fps and stability.

Utter ****.
 
The gaming industry is a total mess.

Step 1) show amazing tech demo with awesome graphics.
Step 2) get people hooked enough to pre-order
Step 3) gimp retail game to make playable on 5 year old console hardware
Step X) ?????
Step 4) profit

I'm sick of it. Happens all the time. Pre-ordering needs to stop. Developers and publishers need to be held accountable for false or misleading advertising. E3 demos etc. ARE advertising and if the retail release is clearly not up to par in terms of graphics or promised gameplay then we have a major issue....

If I could, I'd buy you a beer right now mate. My thoughts exactly!!

I have an added appropriate South Park related additional step
 
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