Soldato
We know Lumens powering UE games mate, but it's not impacting performance much at all, it's welcome to kick about and get better.You're forgetting that whether someone prefers RT or not, they simply have zero choice. UE5 games currently releasing all use RT via Lumen, whether software or hardware doesn't matter, RT is on by default and you cannot turn it off.
Also, fact of the matter is that gamers need to rewire their brains and forget the past, some folks cannot let things go.
Avatar is stunning on highest textures available with RT'ing set to lowest, and highly tuned settings, it's an extremely tough game to run on Snowdrop.
However the 4070 couldn't get near that visual quality on lower
What you need to let go and absorb is I/others would rather turn it off/lowest available settings and use our GPUs to power through games the way we want to.
Does not equate to RT is rubbish.
It's never been about RT is rubbish(generally, as some of it has been), it's about not worth it for the FPS impact it incurrs.
Don't disagree with you there.Watch DF's latest video from 1:59:04 onwards for a professional insight into the whole scene related to RT, upscaling.
RT was the future back in 2020, it is now the future we are living, and from here onwards more advanced RT is the current trend which is where dedicated and efficient RT hardware comes into its own, so AMD/Intel best get their catchup shoes on as it's not going to slack.
However, as you've even pointed out yourself in SWO RTX, was thrown in very late in the stage and it shows, that isn't the future, that's in this case Nv getting a leg up.
Point being, while RT IS here to stay(again no issue with RT), I think it's years away from being mainstream until AMD can power it effectively on console, unless someone else takes over console hardware.