Do it Shanks. I played Pavlov when it first came out, tbh it was clunky and like rolling back 20 years to run about death match. Fired it back up this weekend, and while it's still a little clunky, the base front end, UI and structure is far more polished. It does need larger player counts on servers, doubling to 10 a side needs to happen on most game types, and it needs a Counter Strike group huddle forced buy in screen at the start of rounds imo to give the team the sense of purpose and dirrective. Despite it's flaws though, the maps are massively improved and are a joy now, not a basic looking chore indi they were before.
Either way I wasn't all that enamored with shooters before I dipped back this weekend, the immersion with a weapon frame blows them up to racing with a wheel/rig, or elite with a hotas level of amazing. Donohue is kind of right though, more numbers, larger scale, basically Battlefield/Arma.. if VR continues to grow then it will happen, the same way basic multiplayer blew up from 500 people playing Quake a night once was.