2 hours with Wanderer earlier.
Quality, the fine detail around the opening set in Boston is up there with HL. Everything is virtually the same in the ruined buildings, the graffiti, art deco posters, and all the items you can freely toss about. Unreal engine always looks the bomb maxed on my G2, but it's implementation with Wanderer is a step up from Saint And Sinners in terms of graphical fidelity, everything seems to have a finer detail to it.
Solid production values, the opening ride in the motor boat acts as an introduction HL train ride esc. Everything immediately tells you you're in a ground up built for VR game, you grab the flare gun, load the cartridge, fire the gun. On the trip over to the apartment hub you come across a few more VR mechanics, the only disappointment was the press A to jump ledges and scale through windows, they've employed the HL Alyx magic leap, not a fan.
Like the wrist device, neat and handy, and love the way you can launch it to do thy bidding. The few puzzles experienced beyond the standard fare, the torch and the stargazer is a real neat VR only standout.
Might seem pricey at £30, but it's certainly had that kind of effort put in to the production to more than justify the cost. If you appreciate slow figure it out puzzlers in one of the best settings VR has to offer, then it's a solid recommend.