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Roger boss. Apologies.
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Please keep this thread on topic, otherwise your posts will be deleted and users possibly banned. Thanks.
Someone has got to ask the hard questions I guess so here goes...
1) According to you Nvidia is "too proud" to adopt mantle. Does this mean that AMD was too proud to adopt CUDA? (CUDA is just about as open as AMD claims mantle will be in the future)
2) How is AMD going to deal with its dwindling R&D funds in an industry where more and more money is required to push the envelope?
4) In the long(er) term how is AMD going to deal with the added costs of interposers, TSVs, and other tricks required to get HBM working? And in addition how will these upcoming new techniques (along with watercooling) affect future card pricing?
1) Thinly-veiled smashes aren't legit questions there pal
2) Are you referring to those charts that were posted recently? They showed spend, not available funds. Also, see 4)
4) They just entered into a massive deal with Synopsis for IP all the way down to 10nm and they have Hynix as a partner on HBM
1) Thinly-veiled smashes aren't legit questions there pal
It was a comment that was-actually made so unless you're saying he didn't say it, it's a perfectly valid question.
Hello Richard,
Thank you for taking the time out of your busy schedule to consider responding to our questions.
I'm a big Linux fan (and a gamer), its the only OS I have in my household. With the potential for significant Linux growth over the coming months with the adoption of Steam systems, and Apple's ever increasing dominance in the PC market place I forsee that the future of the PC Industry will no longer be dominated by one main player.
AMD's graphics hardware is every bit as competent as the competition. However when it comes to the software on non-Microsoft platforms, AMD appears to be trailing by quite a margin. Consider for example the Borderlands 2 release on Linux earlier this week - which the developer is only providing support for nVidia based systems at present.
The approach taken by both companies with respect to driver development has been quite different in the open source world - nVidia sticking rigourously to closed source drivers which perform well but don't offer the same level of function as their Windows counterparts (SLI support is virtually non-existent), whereas AMD have taken the approach of being much more open - but also left the community to develop the drivers themselves.
As good as the open source community it - it can't hope to reach the same level of performance as your dedicated team of developers, especially considering the rate of advancement in the graphics card sector.
What plans do AMD have to address this inbalance moving forward?
Hi
My 11 year son is desperate to get into the gaming industry and is currently a blank canvas, but does not know what to specialize in. What would you advise him to study and aim at, ie what (qualifications and experience) would you look for in someone you would employ ?
From a technical standpoint, what gaming peripheral do you think has the most future gaming potential ?
And many thanks for taking the time to answer our questions.
cj
Richard, will amd ever do a 3 or 4 gpu's on one PCB or would the be issues with the PCI-E lane bottlenecking and power?
Credit to AMD for sorting out the smoothness/frame times, and not just fixing it but beating Nvidia in the process.
This, great question
I disagree I think it's a poor question as it only has appeal to a minority audience of tech enthusiasts who are in themselves a minority. Standalone Linux represents maybe 2% to 4% of the PC OS market, Steam OS is still in Beta and an unknown quantity and the Mac just isn't a gaming platform and will most likely never will be.
I would much rather AMD concentrate it's resources on developing better software for the majority of it's customers that buy it's consumer grade hardware (in this case video cards) rather then diverting them to a platform that only appeals to very small core hardcore enthusiasts.
I take it you’re obviously shifting your position on the fence now that Microsoft are fast forwarding their development timeline?'It's funny,' says AMD's worldwide developer relations manager of its GPU division, Richard Huddy. 'We often have at least ten times as much horsepower as an Xbox 360 or a PS3 in a high-end graphics card, yet it's very clear that the games don't look ten times as good. To a significant extent, that's because, one way or another, for good reasons and bad - mostly good, DirectX is getting in the way.' Huddy says that one of the most common requests he gets from game developers is: 'Make the API go away.