So. having ben away for a while I'm resubbed and raring to go back with my higher level characters to solo older dungeons (just because I can and also because I missed out on doing a few).
What's the best way to do these dungeons. Do I have to find them first or can I use the dungeon finder to queue solo?
I have a feeling I'll be using a few wikis...
If you want to do old dungeons from TBC,WOTLK etc as long as your lvl 80-90 and decent geared you can run these yourself, best way to do it is just to walk/fly to the instance and walk in.
For WoD dungeons using the dungeon finder you need to be ilvl610 and have passed the trials up to silver I believe.
Kimbie
Snip
Dunno if other casters are in the same position.
While I'm quite liking the expansion so far I am a little bit sad at the state of the Mage while levelling. Back in the day when pyroblast was a talent with a 1 min CD, you could launch it at a same level mob and if it crit, the mob would be below 50% hp and almost dead when it reached you with ignite ticks. Fireball was no slouch either. It was fun and exciting. The Mage was the same in TBC and presumably on and off for other expansions.
I love the Mage but it's totally emasculated now, no doubt in the name of pvp. Levelling in WoD as any Mage spec has been a case of cast, cast, cast, kite, kite, cast before a same level mob maybe falls down dead.
Contrast this to my Death Knight with the glyph that reset death grip cooldown after an honourable kill: death grip, obliterate crit, dead mob in one gcd, death grip, obliterate non crit, filler spell, melee auto attack, dead mob etc etc. I reckon average kill time from seeing a mob to killing it is 5 seconds. The Mage probably 15-20 seconds. I'm pretty sure ret pallies amd warriors are the same in kill speed. My rogue isn't far off as quick.
It used to be the case that mana users could kill a handful of mobs before drinking. Melee could kill a handful of mobs before eating or bandaging. Now melee have no levelling downtime whilst casters' lower damage output is effectively their 'new' downtime (since mana isn't an issue when levelling) as there's more kiting involved.
Perhaps melee will be at their usual slight disadvantage when it comes to raids, but the Mage at least is so far off the class I've loved that it's terrible to play. I'd probably be happy once I got one to level 100 and fire gets more rebalancing but it's so painful to level I might not bother.
Dunno if other casters are in the same position.
What mastery did you take?What are people thought on the Affliction Warlock for PvE out of all of the specs I much prefer this one. Just not very good at AoE
While I'm quite liking the expansion so far I am a little bit sad at the state of the Mage while levelling. Back in the day when pyroblast was a talent with a 1 min CD, you could launch it at a same level mob and if it crit, the mob would be below 50% hp and almost dead when it reached you with ignite ticks. Fireball was no slouch either. It was fun and exciting. The Mage was the same in TBC and presumably on and off for other expansions.
I love the Mage but it's totally emasculated now, no doubt in the name of pvp. Levelling in WoD as any Mage spec has been a case of cast, cast, cast, kite, kite, cast before a same level mob maybe falls down dead.
Contrast this to my Death Knight with the glyph that reset death grip cooldown after an honourable kill: death grip, obliterate crit, dead mob in one gcd, death grip, obliterate non crit, filler spell, melee auto attack, dead mob etc etc. I reckon average kill time from seeing a mob to killing it is 5 seconds. The Mage probably 15-20 seconds. I'm pretty sure ret pallies amd warriors are the same in kill speed. My rogue isn't far off as quick.
It used to be the case that mana users could kill a handful of mobs before drinking. Melee could kill a handful of mobs before eating or bandaging. Now melee have no levelling downtime whilst casters' lower damage output is effectively their 'new' downtime (since mana isn't an issue when levelling) as there's more kiting involved.
Perhaps melee will be at their usual slight disadvantage when it comes to raids, but the Mage at least is so far off the class I've loved that it's terrible to play. I'd probably be happy once I got one to level 100 and fire gets more rebalancing but it's so painful to level I might not bother.
Dunno if other casters are in the same position.
The only DPS range class that seems worthwhile at the moment are hunters, but they've always been good DPS wise. Their survival spec is also very good I've been told if you can play it.
What mastery did you take?
Soulburn : haunt sounds affliction but it sucks and takes to much shards to keep it up anyway which you can never spare..... also it's one more timer to keep track off when your already watching 4
cataclysm is way more useful imo
for trash my rotation is
cataclysm to apply curse of agony to all mobs >
then soul burn + seed of corruption for applying corruption to all mobs >
haunt + unstable affliction on whatever has the most HP and spam normal seed of corruption whilst maintaining all dots on the target.
Usually that keeps my dps around the same as everyone else but if cataclysm is on cooldown my dps stinks on trash.
on boss fights It's not much better either usually within 2-3k of everyone else but about the same as the tank
I think I'm doing around 12-13k dps on boss fights if I don't mess up my rotation but with most boss mechanics forcing me to move I'll completely mess it up.
On boss fights where you need to nuke down adds I feel useless because I don't have any nukes and I'm doing pitiful dps until all my dots are up and I'm doing soulburn spams
The only nuke affliction warlock has is haunt which isn't exactly a nuke unless it crits
our lack of interrupts sucks too the only real one is from pet since almost everything is immune to fear?
I'm only in 611 gear though so most my stas suck as I'm taking stuff that gives me things I don't want just to have the stupid ilvl to queue..
I think it's supposed to be haste > mastery for affliction although some people put mastery first because it is more useful if you switch spec.
I've got a freaking cloak that gives spirit as one of the stats purely because it's a 620 item...., most my other things give crit and multi strike which I don't need as affliction.
I read haste gives your dots more ticks and mastery gives them higher damage although I could be wrong since I only started playing wow again a few days ago and only briefly looked up which stats I should be going for but I suppose it doesn't really matter when your only trying to get gear to be able to queue for things...
One good thing about warlock I guess is you can solo stuff most other classes probably cant?
like those rep rares in nagrand and it's almost impossible to pull too many mobs when grinding solo