***World of Warcraft : Warlords of Draenor***

Lol, now your just trolling

Why is that trolling? I think you should look up the definition of the word to be honest. I have no idea what makes you think that morals have nothing to do with it. Your attitude and behaviour online are a direct reflection of how you'd probably like to be in real life, only real life poses repercussions if you were to behave that way and this prevents most from being that way in their daily lives. Most people know right from wrong, Tune has said he does it because he can even though he knows it isn't nice but that he doesn't care because it doesn't affect him, just other people. And you then posted up and agreed with him. Call it my opinion, but to me that is morally wrong because your behaviour and attitude is negatively impacting on other people. "Do unto others as you would have them do unto you" and all that.

Trolling would be me correcting your use of "your", because it's "you're", so there we go, now you can apply your label :)
 
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I've also had Grimrail Depot mess up when people leave and the dungeon won't progress. It's not always a few seconds either when someone leaves, it can take a good few minutes sometimes.

If you don't like PvE don't do PvE, simple.
 
Why is that trolling? I think you should look up the definition of the word to be honest. I have no idea what makes you think that morals have nothing to do with it. Your attitude and behaviour online are a direct reflection of how you'd probably like to be in real life, only real life poses repercussions if you were to behave that way and this prevents most from being that way in their daily lives. Most people know right from wrong, Tune has said he does it because he can even though he knows it isn't nice but that he doesn't care because it doesn't affect him, just other people. And you then posted up and agreed with him. Call it my opinion, but to me that is morally wrong because your behaviour and attitude is negatively impacting on other people. "Do unto others as you would have them do unto you" and all that.

Trolling would be me correcting your use of "your", because it's "you're", so there we go, now you can apply your label :)

People leave because they have completed the reason they entered the dungeon, there is no obligation for me to continue something that is of no benefit for me, something that is entirely optional (could be argued that the daily itself is optional). I'm not running the dungeon for any other reason that to complete my daily quest - same reason I dont continue to grind once I have completed my Garrison daily. I could if I deemed it worthy of my time, for rep/crystals or just to enable the invasion - I dont however as its not worth MY time.

If you are running the dungeon so you can mark off the achieve/get gear, run it with guildies so it doesnt impact you when people leave. If your guildmates dont run it with you then I would begin to question why they dont want to group with you (although I think I get the reason why).

If you want to whinge, whinge to blizzard about changing rquirements so the the item is after the last boss. Until that happens you have no grounds to complain how people want to spend their game time.
 
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Thanks for your input.



I'm not obligated to finish a dungeon, I can leave when I want. It may be the wrong attitude to you, but I prefer to spend my time doing things I enjoy in the game, not being miserable clearing a dungeon just so I don't upset a few players by making them wait a few extra seconds.



No not at all, and I don't consider me wanting to finish my quest then leave a dungeon to be selfish. It would be selfish if I found a group with 4 other people then abandoned them forcing them to also quit the dungeon, but I can be replaced in seconds.

Just curious if you would do the same thing if you were the tank or healer and you knew people had to wait another 20min+ for one.
 
I've also had Grimrail Depot mess up when people leave and the dungeon won't progress. It's not always a few seconds either when someone leaves, it can take a good few minutes sometimes.

If you don't like PvE don't do PvE, simple.

I've had this happen so many times in many games. Stuff like FPS games etc, no problem, that's how they work and it makes no difference to you, but when you start something off as a team, and that team breaks down because one person decides to be a loser and leave for whatever reason, it is incredibly frustrating. This is one of the reasons I stopped playing League of Legends; it is full of AFKers and leavers that totally ruin your experience and the name calling is on another level!

But I think that what's even more frustrating is that there are then the people that do it and they seem to think they can justify their actions and use their "well it doesn't affect me so I don't care" attitude and then say that Blizzard are the ones to blame because they've made it possible. Just because it is possible doesn't mean it's right to do it. It's possible to walk into a shop and steal stuff, but it is wrong to do so and so most people don't do it. Sure, this is a much worse example but it is still a moral choice and good people won't do it. Life is full of moral challenges and it is just a shame to see people taking the easy option for themselves and not giving a damn about how it affects others. It is selfish and really is a big problem these days.
 
I had a tank defend his action in tanking the boss in the wind tunnnel on Grimrail Depot as opposed to actually in the middle of the cart where there's no wind.

He was adamant as well. Ha ha there are some right muppets in this game.
 
I've came across a few tanks who can't tank, a lot of them seem to gear towards dealing more damage than survivability.

It will be interesting to see how classes pan out later in the expansion with higher ilvl gear, someone in guild said we might hit ilvl 800 gear eventually. I know warriors benefit a lot damage wise when they start getting above 30% crit.
 
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I've came across a few tanks who can't tank, a lot of them seem to gear towards dealing more damage than survivability.

It's the same thing in WoD.

You get cloaks/necks/rings/trinkets with bonus armour but side from that it's the same gear as DPS use.


I had a tank defend his action in tanking the boss in the wind tunnnel on Grimrail Depot as opposed to actually in the middle of the cart where there's no wind.

That's actually a good strategy, provided somebody knows to jump in a canon and squish him :P
 
I've came across a few tanks who can't tank, a lot of them seem to gear towards dealing more damage than survivability.

That'll be gladiators flavour of the moment making people play as DPS and going, well I have a shield so I better queue as tank I guess and switch to prot stance!!!!!11

This behavior became even more apparent when I started a custom group for CM Dailies. More than not, DPS will queue up as healers and expect to keep up with the mana/regen requirements. I think it took like 5-6 healers who ran out each back in UBRS before we got one that had spirit gear and shrugged it off like "Yeah no probs keep going".

That and people stat buffing their ilvl through nefarious means to look like they're well geared on the invite page. Nope, /inspect will reveal all.

But this has always been the case, some people like to be carried and I'm the sort of person who, within their means, will try their best.
 
I guess I should also point out, PvP is my biggest thing, I LOVE PvP, but on a casual level. So arena's are not really possible for me, large scale battlegrounds had be hooked, but I think that's pretty much dead now?

I played a warlock and a rogue.

On that basis, is it worth the buy back in?
 
Yeah but some I've seen are using pure DPS secondary stats instead of something that will help damage reduction or self healing.

Which ones don't?

Not trying to be a jerk but crit/haste/mastery/versatility all contribute to damage reduction or self healing, in fact depending on class some of thme are THE stat to stack.
 
Depends on the weighting of each stat and how much of it you have, some will be better.

I know some are better than others but they are all good. I get the feeling he's complaining about tanks using "DPS stats" because he doesn't understand that "tanking" stats got removed in WoD TBH (well except for avoidance/leech but both are useless ATM).
 
For a quick summary of what the stats do in WoD

Crit: Adds directly to parry/dodge for Warriors/Paladins, adds resources for bears/warriors (allows more survival ability usage)

Multistrike: DK/Bear/Pala/Warr abilities can hit/heal a second and a third time, each time dealing 30% of the initial damage/heal (bears should be stacking this to 10% it's that good), Pala's basically get their multistrike chance applied to incoming heals also.

Mastery: DK/Bear absorb shields size increased, Pala/Warrior block chnce increases along with damage reduction.

Versatility: Increases all self healing and reduced all damage taken for all tanks.

Haste: Increases resource generation for all tanks allowing more use of defensive abilities, also reduced GCD for warriors.
 
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