X3:Terran Conflict has arrived

How do you get AI characters to surrender?

I took on a mission to return a ship to the owner but the Boron who stole it wouldn't surrender even when I'd reduced the ship's hull to the last energy bar.
 
How do you get AI characters to surrender?

I took on a mission to return a ship to the owner but the Boron who stole it wouldn't surrender even when I'd reduced the ship's hull to the last energy bar.

In general if you pick away at the hull very slowly with a weak weapon, this gives the AI pilot plenty of time to realise he's about to die, panic, and bail out. This only ups the bail possibility slightly, though, it still isn't a probability by a long way. The missions that call for you to force someone to bail are bugged IIRC, they bail at the same rate as non-mission ships, ie very rarely.
 
Shall I bother, got X2, played it for 30mins then never played it again.

I know hat I will love this game, but the problem is getting into it, as TF2 and my PS3 games keep me happy for quick blasts.
 
Shall I bother, got X2, played it for 30mins then never played it again.

I know hat I will love this game, but the problem is getting into it, as TF2 and my PS3 games keep me happy for quick blasts.

This takes a lot of time to get into as you need to buy a lot of ship upgrades at the start but once you do the game really opens up. Also it can be had on the high street for £20 which is a bargin.

If you're just into casual gaming though I wouldn't bother as this game needs a lot of time put in.
 
it needs less time than its predecessors though, as making money and getting rank & race reputation are much easier (at least at the moment).

Downer is that you very quickly end up with large groups of enemies to face..... on the pls side it makes getting that Destroyer (or the new smaller Frigate class) much less of a grind, chances are though you'll need one by the time you can afford it though.
 
Well I set up a plankton factory in Argon Prime and its not really shifting much product. So three questions:

1. Can I sell factorys?
2. What factorys would you recommend for best profit in the argon/boron areas?
3. I found a 60 odd quality silicon astroid in Ore Belt, is it worth spending 1.2m on a large mine? good profit?
 
1. no
2. secondary foodstuff are often pretty good, look for a hole and try and fill it, later on tech/weapons are good.
3. if there are buyers, yes, but you'll burn Ecells like anything.

Downside on fab building in TC is the payouts are low compared to missions, and the initial outlay is large to set up a decent complex.
 
There is a fair bit of discussion on the Egosoft forums about the unbalanced "levelling up". Basically, even if you only do the minimal amount of killing required, at relatively low ranks you start getting impossible numbers of enemies and large capital ships spawned to deal with. At this point in the game though, equipment wise you are still at the lower end of the food-chain, flying an M3 or M4 class fighter with modest weaponry. No match for the sort of opposition you face.

Seems Egosoft have implemented a system even worse than Oblivion or Darkstar One, where levelling up was effectively useless as you just got tougher opposition. In TC, you get the tougher opposition, more of them and no real means of changing things (i.e. buying your own naval fleet) to counter them.

The increase in combat ratings need to be more widely spaced and missions need to reflect the equipment you actually have at your disposal.
 
This takes a lot of time to get into as you need to buy a lot of ship upgrades at the start but once you do the game really opens up. Also it can be had on the high street for £20 which is a bargin.

If you're just into casual gaming though I wouldn't bother as this game needs a lot of time put in.

Thanks for that, thought as much. Got X2 when I started devoting less time to gaming.

Will play through all the games I have and all these mad new releases before xmas, then get X3 after xmas and devote some time to it. For the moment I will watch stargate and battlestar for my space fighting fix :D
 
I'm getting a bit frustrated with the game on the Terran Defender start. In one of the missions you have to destroy a certain ship with the escorts and I think it's been built for the small squadron you're given as you progress but I think I've lost the ships either in combat or space travel "accidents", since they're not on my property list.

If I leave the system to try and capture some ships for my fleet will the mission reset the target location or should I abandon the mission for the moment? It'll probably take me a while to get decent shielding since I've only got 5 MJ shields and most targets seem to have 3x25 MJ shields.
 
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I'm getting a bit frustrated with the game on the Terran Defender start. In one of the missions you have to destroy a certain ship with the escorts and I think it's been built for the small squadron you're given as you progress but I think I've lost the ships either in combat or space travel "accidents", since they're not on my property list.

If I leave the system to try and capture some ships for my fleet will the mission reset the target location or should I abandon the mission for the moment? It'll probably take me a while to get decent shielding since I've only got 5 MJ shields and most targets seem to have 3x25 MJ shields.

They don't appear to scale with you really. When I was flying an M6 and decided to do the core missions, the two allied ships you get (not the 3 m5's) get out gunned as we run into a couple M6's as well. But given some practice you can easily take out up to M6 in the starting terran M4.

(The trick with killing M6 is to try to get it to shoot at someone else, your weapons should be enough to kill it)

While anything M3 or smaller given practice you can kill yourself. (I managed to do it and never played X game before)
 
I'm getting a bit frustrated with the game on the Terran Defender start. In one of the missions you have to destroy a certain ship with the escorts and I think it's been built for the small squadron you're given as you progress but I think I've lost the ships either in combat or space travel "accidents", since they're not on my property list.

If I leave the system to try and capture some ships for my fleet will the mission reset the target location or should I abandon the mission for the moment? It'll probably take me a while to get decent shielding since I've only got 5 MJ shields and most targets seem to have 3x25 MJ shields.

If its the terran mission with xenon m6's in it theyre pretty much fish food for any ship as they only seem to have decent weaponry at the front. The other xenon ships if given a chance to get up your rear will knock 7 bells out of you though. I think i did that mission in a nova but it should be possible in an m4, you just need to find a trading station or something similar so that you can retreat into it everytime it gets too much to handle.

It might just be worth getting an m3 or something similar and doing it, it can get damn frustrating in situations like that
 
But given some practice you can easily take out up to M6 in the starting terran M4.

As long as you know how to dodge, you can solo against a Centaur or Osprey in an M4 happily.... the trick is learning when to turn away and get out of firing range so your hull can repair.

In my M3+, with 1x200MJ of shielding i'm virtually in an M6 already, single strafing run takes down the shields on a Centaur, and i'm flying badly if i get my shields below 75%.

The difficulty comes when there are lots of small AI craft with high projectile speed weapons (like PBEs).

As for the levelling, anyone on the Ego forums might have seen me weighing into that, it has a twofold effect as rising in rank faster means you face ships that give you a bigger boost in rank more, magnifying the effect. In my opinion the key is slowing the rank gain a little, and making the missions reflect the difficulty in both payout and ships faced.
 
If its the terran mission with xenon m6's in it theyre pretty much fish food for any ship as they only seem to have decent weaponry at the front. The other xenon ships if given a chance to get up your rear will knock 7 bells out of you though. I think i did that mission in a nova but it should be possible in an m4, you just need to find a trading station or something similar so that you can retreat into it everytime it gets too much to handle.

It might just be worth getting an m3 or something similar and doing it, it can get damn frustrating in situations like that

It's the mission where you have to destroy the freighter then scan the pirates for space weed.
 
Finaly managed to get 2 pirates to eject from their craft last night, both in M8's, a Perigrin and something else. Easy to take out in the Terran starting ship if you come from the side as their turning is slow, 2-3 passes to take down shields then 1-2 for hull.

For some reason it feels like pilots in M8's are the only ones that will bail on a regular bases.

Thats a nice 3.5Mil credits in 2 ships.
 
Finaly managed to get 2 pirates to eject from their craft last night, both in M8's, a Perigrin and something else. Easy to take out in the Terran starting ship if you come from the side as their turning is slow, 2-3 passes to take down shields then 1-2 for hull.

For some reason it feels like pilots in M8's are the only ones that will bail on a regular bases.

Thats a nice 3.5Mil credits in 2 ships.

Yep think someone mentioned that it is because they only have a rear turret while being an attacking type ship. So they "morale" is lower from it so more likely to eject.
 
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