Poll: *** Xbox Series X|S - General Discussion Thread ***

Which will you buy?

  • Series X

    Votes: 534 59.5%
  • Series S

    Votes: 105 11.7%
  • Not interested

    Votes: 234 26.1%
  • Both

    Votes: 25 2.8%

  • Total voters
    898
I'm still undecided whether I'll get a Series X... my current Xbox One X has more or less become an overkill Netflix streaming machine since they launched the Game Pass for Windows.You never know, their interest may have peaked and can't get any higher.

Game Pass for Windows is probably why I'd end up getting the XSX. The installation/management of games is still a crock of manure. Last night I downloaded FFXV and then had no space on the drive to install the 4K pack. So I tried cancelling the download of that - it didn't work. Then I had to move FFXV to a different drive and it didn't like that. So in the end I tried uninstalling everything and it didn't like that! It's a horrible system.
 
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This process of placing all the parts together, like a jigsaw and very similar to how the Xbox One X fits together, and inserting them into the case is 100% done by robots.

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This is from the glossary page - https://news.xbox.com/en-us/2020/03/16/xbox-series-x-glossary/

Xbox Series X Storage Expansion Card – Built in partnership with Seagate, this 1 TB custom storage solution expands storage capacity of Xbox Series X with the full speed and performance of the Xbox Velocity Architecture. Previous generation Xbox titles can still be played directly from external USB 3.2 hard drives. However, to receive all the benefits of the Xbox Velocity Architecture and optimal performance, Xbox Series X optimized games should be played from the internal SSD or Xbox Series X Storage Expansion Card.

Xbox Velocity Architecture – The Xbox Velocity Architecture is the new architecture we’ve created for the Xbox Series X to unlock new capabilities never-before seen in console development. It consists of four components: our custom NVMe SSD, a dedicated hardware decompression block, the all new DirectStorage API, and Sampler Feedback Streaming (SFS). This combination of custom hardware and deep software integration allows developers to radically improve asset streaming and effectively multiply available memory. It will enable richer and more dynamic living worlds unlike anything ever seen before. It also effectively eliminates loading times, and makes fast travel systems just that: fast.

So you can play 360 and Xbone games from the external USB drive.
 
A picture showing the package with 10 GDDR IC’s was released.

Microsoft's solution for the memory sub-system saw it deliver a curious 320-bit interface, with ten 14gbps GDDR6 modules on the mainboard - six 2GB and four 1GB chips. How this all splits out for the developer is fascinating.

"Memory performance is asymmetrical - it's not something we could have done with the PC," explains Andrew Goossen "10 gigabytes of physical memory [runs at] 560GB/s. We call this GPU optimal memory. Six gigabytes [runs at] 336GB/s. We call this standard memory. GPU optimal and standard offer identical performance for CPU audio and file IO. The only hardware component that sees a difference in the GPU."

In terms of how the memory is allocated, games get a total of 13.5GB in total, which encompasses all 10GB of GPU optimal memory and 3.5GB of standard memory. This leaves 2.5GB of GDDR6 memory from the slower pool for the operating system and the front-end shell.
 
Well I'll be keeping my PC around but don't envisage upgrading it. I'll probably be moving to Apple for general computing (iMac) and buying both next-gen consoles. That should suit me nicely.
 
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