Heh, I like the little dig at Sony who seems to be anything but open and transparent with PS5 details.
I'm still undecided whether I'll get a Series X... my current Xbox One X has more or less become an overkill Netflix streaming machine since they launched the Game Pass for Windows.You never know, their interest may have peaked and can't get any higher.
Seems like the Xbox will be equipped with 20GB of memory.
Yep, that's going to be expensive!
NVME is much overkill IMO.
I'd rather have 2-3x the space with a SATA SSD and hitting the same price point.
How is the PS5 going to compare I think I'm in the minority but don't care which I buy, best bang for buck which ever that may be.
Xbox Series X Storage Expansion Card – Built in partnership with Seagate, this 1 TB custom storage solution expands storage capacity of Xbox Series X with the full speed and performance of the Xbox Velocity Architecture. Previous generation Xbox titles can still be played directly from external USB 3.2 hard drives. However, to receive all the benefits of the Xbox Velocity Architecture and optimal performance, Xbox Series X optimized games should be played from the internal SSD or Xbox Series X Storage Expansion Card.
Xbox Velocity Architecture – The Xbox Velocity Architecture is the new architecture we’ve created for the Xbox Series X to unlock new capabilities never-before seen in console development. It consists of four components: our custom NVMe SSD, a dedicated hardware decompression block, the all new DirectStorage API, and Sampler Feedback Streaming (SFS). This combination of custom hardware and deep software integration allows developers to radically improve asset streaming and effectively multiply available memory. It will enable richer and more dynamic living worlds unlike anything ever seen before. It also effectively eliminates loading times, and makes fast travel systems just that: fast.
Poor design imo.
A picture showing the package with 10 GDDR IC’s was released.
Microsoft's solution for the memory sub-system saw it deliver a curious 320-bit interface, with ten 14gbps GDDR6 modules on the mainboard - six 2GB and four 1GB chips. How this all splits out for the developer is fascinating.
"Memory performance is asymmetrical - it's not something we could have done with the PC," explains Andrew Goossen "10 gigabytes of physical memory [runs at] 560GB/s. We call this GPU optimal memory. Six gigabytes [runs at] 336GB/s. We call this standard memory. GPU optimal and standard offer identical performance for CPU audio and file IO. The only hardware component that sees a difference in the GPU."
In terms of how the memory is allocated, games get a total of 13.5GB in total, which encompasses all 10GB of GPU optimal memory and 3.5GB of standard memory. This leaves 2.5GB of GDDR6 memory from the slower pool for the operating system and the front-end shell.
Fantasy question. If the Xbox APU was availed on a socket what do people think that would be worth?
One looks like a cheap PC with proprietary storage, the other is a proper console.
I'd lean towards XSX purely for the backward-compatibility so I have more titles to play day 1.