I hate that game so much. So very, very much. I've never felt so much rage at any game before or since.Spelunky would be better without permadeath.
I hate that game so much. So very, very much. I've never felt so much rage at any game before or since.Spelunky would be better without permadeath.
I liked No Mans Sky when it first came out and played hundreds of hours in it, before it had any of the recent updates. I think people just jumped on the social media hate bandwagon, as it pretty much delivered most of what Hello Games promised.
I've played it a bit since the new updates, and they're a massive improvement. I just wish it supported VR, as I think that'd be an amazing experience if done properly.
A lot of games can feel more like a job now, rather than something that's mean't to be fun.
For example: It's one of the reasons i prefer arcade racers as opposed to racing sims. I can have great fun playing Outrun 2: Coast 2 Coast on PC, meanwhile i'm snoring playing games like Forza, GT, etc.
Argh so much this. Everything is sim these days and unless you have some kind of god given talent its sucked all the fun out of it, spending hours trying to get marginal improvements to even get a whiff of the podium. Its tedious beyond belief. I've given up on them entirely.
That why player progression and unlocks is the worst thing to ever happen to gaming and it's infected almost every game now.
I think the problem is making something more sim-like increases the difficulty, but then adding progression adds more difficulty on top and not everyone finds ultra hard games fun.
I especially dislike it in games where the method of increasing the ai means it basically cheats, like racing games where the ai times are based on perfect lap times or shooters where all the ai are super death troopers (like arma where it seems every ai enemy can insta headshot you from a mile away).
I especially dislike it when this is used to extend the gameplay "we cant be bothered adding more missions/tracks/story so lets just make the game so hard the player will keep dying and re-playing the same section of a level half a dozen times"
Take bf1 as an example (although by no means unique) there are many more maps in multiplayer than single player, and how hard would it be to fill the map with ai, keep the same game rules as multiplayer and make it an awesome co op/single player series of missions.
Now that's just ridiculousDoom 3 is better than Half Life 2.
Doom 3 is better than Half Life 2.
The Division plays like that, the PVE enemies are the definition of aimbots. You can't peek for a second without being instantly being shot and almost killed or downed instantly.
The Division plays like that, the PVE enemies are the definition of aimbots. You can't peek for a second without being instantly being shot and almost killed or downed instantly.
I never played BF1, but from looking at it, my first thoughts of the single player was that they just used multiplayer assets and placed them in single player.
NOW JUST HOLD ON A MINUTE.
Lemmings was amazing.
the single player is locked on rails, the maps are based on the multiplayer maps but mostly locked down to stop you straying from the path.
And every single mission is apply, rinse, repeat as required.
Duck behind wall, kills dudes that take 10 millions bullets, work your way through to the bloke that takes 50 million bullets by ducking other walls. Pick up loot so you can do it again 0.03 secs faster the next time.
It's honestly one of the shallowest and mind numbingly boring games I've ever had the misfortune to have waste space on my hard drive. It looks pretty though so I guess thats ok for some.
Everything ever made by Psygnosis was overrated garbage.