Your controversial gaming opinions?

I liked No Mans Sky when it first came out and played hundreds of hours in it, before it had any of the recent updates. I think people just jumped on the social media hate bandwagon, as it pretty much delivered most of what Hello Games promised.

I've played it a bit since the new updates, and they're a massive improvement. I just wish it supported VR, as I think that'd be an amazing experience if done properly.
 
erm mine would be as follows. I wish games like The Division and Destiny 2 would drop all this micro transaction stuff and go to a payed subscription if they provided a serious amount of good and deep content which lasted years rather than the games just die off after a few months.
 
Bioshock 3 was boring, I spent the first 40 minutes just wandering around listening top same boring characters.
 
I liked No Mans Sky when it first came out and played hundreds of hours in it, before it had any of the recent updates. I think people just jumped on the social media hate bandwagon, as it pretty much delivered most of what Hello Games promised.

I've played it a bit since the new updates, and they're a massive improvement. I just wish it supported VR, as I think that'd be an amazing experience if done properly.

I wholeheartedly agree!
 
Everquest was the greatest MMORPG ever made

Vanguard was not rubbish

DAOC still has to this day the best PVP ever made in an MMORPG, it has never been bettered or equalled.
 
A lot of games can feel more like a job now, rather than something that's mean't to be fun.

For example: It's one of the reasons i prefer arcade racers as opposed to racing sims. I can have great fun playing Outrun 2: Coast 2 Coast on PC, meanwhile i'm snoring playing games like Forza, GT, etc.

Argh so much this. Everything is sim these days and unless you have some kind of god given talent its sucked all the fun out of it, spending hours trying to get marginal improvements to even get a whiff of the podium. Its tedious beyond belief. I've given up on them entirely.
 
Argh so much this. Everything is sim these days and unless you have some kind of god given talent its sucked all the fun out of it, spending hours trying to get marginal improvements to even get a whiff of the podium. Its tedious beyond belief. I've given up on them entirely.

That why player progression and unlocks is the worst thing to ever happen to gaming and it's infected almost every game now.
 
That why player progression and unlocks is the worst thing to ever happen to gaming and it's infected almost every game now.

I think the problem is making something more sim-like increases the difficulty, but then adding progression adds more difficulty on top and not everyone finds ultra hard games fun.

I especially dislike it in games where the method of increasing the ai means it basically cheats, like racing games where the ai times are based on perfect lap times or shooters where all the ai are super death troopers (like arma where it seems every ai enemy can insta headshot you from a mile away).

I especially dislike it when this is used to extend the gameplay "we cant be bothered adding more missions/tracks/story so lets just make the game so hard the player will keep dying and re-playing the same section of a level half a dozen times"

Take bf1 as an example (although by no means unique) there are many more maps in multiplayer than single player, and how hard would it be to fill the map with ai, keep the same game rules as multiplayer and make it an awesome co op/single player series of missions.
 
I think the problem is making something more sim-like increases the difficulty, but then adding progression adds more difficulty on top and not everyone finds ultra hard games fun.

I especially dislike it in games where the method of increasing the ai means it basically cheats, like racing games where the ai times are based on perfect lap times or shooters where all the ai are super death troopers (like arma where it seems every ai enemy can insta headshot you from a mile away).

I especially dislike it when this is used to extend the gameplay "we cant be bothered adding more missions/tracks/story so lets just make the game so hard the player will keep dying and re-playing the same section of a level half a dozen times"

Take bf1 as an example (although by no means unique) there are many more maps in multiplayer than single player, and how hard would it be to fill the map with ai, keep the same game rules as multiplayer and make it an awesome co op/single player series of missions.

The Division plays like that, the PVE enemies are the definition of aimbots. You can't peek for a second without being instantly being shot and almost killed or downed instantly.

I never played BF1, but from looking at it, my first thoughts of the single player was that they just used multiplayer assets and placed them in single player.
 
The Division plays like that, the PVE enemies are the definition of aimbots. You can't peek for a second without being instantly being shot and almost killed or downed instantly.

You need a better build :p that said it is kind of silly in the division - for instance on legendary or heroic difficulties the heavies with shields have pistols that can basically do sniper rifle like levels of damage and accuracy at sniper rifle type ranges :s

I kind of like it though it forces people to work together as a team and/or come up with some interesting builds and tactics to do it solo.
 
The Division plays like that, the PVE enemies are the definition of aimbots. You can't peek for a second without being instantly being shot and almost killed or downed instantly.

I never played BF1, but from looking at it, my first thoughts of the single player was that they just used multiplayer assets and placed them in single player.

the single player is locked on rails, the maps are based on the multiplayer maps but mostly locked down to stop you straying from the path.
 
the single player is locked on rails, the maps are based on the multiplayer maps but mostly locked down to stop you straying from the path.

And every single mission is apply, rinse, repeat as required.
Duck behind wall, kills dudes that take 10 millions bullets, work your way through to the bloke that takes 50 million bullets by ducking other walls. Pick up loot so you can do it again 0.03 secs faster the next time.

It's honestly one of the shallowest and mind numbingly boring games I've ever had the misfortune to have waste space on my hard drive. It looks pretty though so I guess thats ok for some.
 
And every single mission is apply, rinse, repeat as required.
Duck behind wall, kills dudes that take 10 millions bullets, work your way through to the bloke that takes 50 million bullets by ducking other walls. Pick up loot so you can do it again 0.03 secs faster the next time.

It's honestly one of the shallowest and mind numbingly boring games I've ever had the misfortune to have waste space on my hard drive. It looks pretty though so I guess thats ok for some.

indeed, it is a bit one-man army, it's also mis-representing the weapons of the day, for example during the gallipoli campaign there's so many cases of shooting someone with a .303 and they barely notice, now i'm by no means an expert on terminal ballistics but pretty sure a .303 to the face at 20m is going to change your priorities in life very quickly.
 
Back
Top Bottom