No, it's very easy.
I found all the DB bosses to be pretty easy which is a shame as there's some really tough enemies wandering the world which are much more challenging.
Would have liked to see more challenging DBs with tougher bosses.
I hope they expand on the DB concept for the next game, no need to go back to the traditional 'new item' focused meta at this point imo - had enough of that.
I think it could work in an open world as long as the items were not required for exploration perhaps (the DB rewards in BotW were useful but not required in the open world). The tricky part I think is having power-ups that must interact with the environment, you can contain their use in a dungeon but it's extremely hard to balance their use in an open world without imposing restrictions like you say.
I feel even as temporary power-ups I wouldn't want them to go back to that formula for dungeons, it just feels like we've had plenty of item focused dungeons and I'd prefer something more original.
If they did decide to go back to that formula, the temporary approach could definitely work yeah. It might kinda suck having items/powers taken away from you though, it would essentially be a restriction in itself.
How do you have so few korok seeds? I don't think I ever went below having 2.5x the number of koroks compared to completed shrines.
What did you think the first time you saw theor had you already spoiled those in advance? I think that was the biggest wow moment for me.dragons
That's a shame, as the first time I stumbled across that and the secret at Satoru Mountain were both awesome surprises with a lovely build up within the game where you're wondering what on Earth is going on. Next time don't watch videos or read tips about a game you are 100% sure you're going to get!
I think I got my last unlock at 4XX korok seeds so you don't need to collect that many, less than half of them.
Couldn't help myself. It was one way of scratching the itch until I got the thing
A complete lack of console at the time contributed to this I think.
Still, it hasn't stopped me enjoying the game any less. It's been an incredible journey so far and with 55hrs racked up in it I still have a long way to go!![]()
I remember those first few days running around, when you think back to how big the starting area seemed to what it is once you've opened the whole map... pretty incredible really.
I'm not going to lie, I quite regularly still struggle to find the great plateau on the map whenever I am looking for it. Its such a small area in the whole map.
I've never really found dungeons in Zelda difficult at all, bar a few. None of the DB's where challenging enough I agree, but I'd say in order of difficulty:
Gerudo>Zora>Rito>Goron
I enjoyed them regardless, you still had to stop and think about what you were doing for a moment and it wasn't always immediately obvious. There was just something missing to give them that extra layer of complexity.
I hope they expand on the DB concept for the next game, no need to go back to the traditional 'new item' focused meta at this point imo - had enough of that.
Is there reason to go back? I haven't been back