I'll make you one
I hope it all makes sense.
Campaign Mission: 01 - Safe Haven
Tiles: 1B, 5B, 7B, 4M, 1M, 2C, 6M, 2M, 4C
Box sets: S1, TCM
Players: 1-6
Card Decks: S1, TCM
Starting Equipment: Each player will start with 1 melee weapon, remove all the melee weapon cards from the deck including the pans at the start and shuffle them up, deal 1 card to each player. Phil can start with Pistol as usual. Then return the remaining cards to the deck and shuffle.
Introduction:
We've been shacked up in this safe house for quite some time now, 200 days have passed without any sightings of zombies, we have been able to slip in and out of the mall undetected to grab food supplies as and when we've needed them. Things had started to feel normal again...
It was the middle of the night when it happened, we heard a huge bang which shook the walls of our hideout. It must have been close.
We climbed on to the roof of our safe house where we could see the mall, we often used this as a vantage point to scout before doing supply runs.
We could see thick green smoke coming from the far corner of the mall and the smell of raw sewage polluted the air.
We knew this could only be bad news and we would need to gather as many supplies as we could to prepare for what was to come.
Special Rules:
- The mall entrance is wide open.
- Red spawns draw cards from the S1 deck.
- Green spawn draw cards from the TCM deck.
- Both cars can be driven - usual rules apply for searching and driving vehicles.
- You can choose the syphon gasoline out of the cars, pick up 1 gasoline card for each car you choose to syphon (bottles are still required to make molotovs). This will render the cars useless.
- If a player dies, their cards remain on their body and can be retrieved costing 1AP per pick up.
Objectives:
- Red token - You must search this room for bottled water and canned food.
- Blue token (optional) - see if you can find a chainsaw in the hardware store
- Green token - this is the pharmacy, picking up this token will remove 1 wounded card from each person in the room.
- Green Door - this is the back door to the pharmacy which is alarmed, opening this door will trigger the pharmacy alarm system and will add 3 noise tokens inside the pharmacy for the rest of the game. Draw Zombie cards to the bottom two spawns only.
- The mission is completed once the remaining survivors are back to the safe house. With the canned food and bottled water.