IL-2 Sturmovik: Cliffs of Dover Anounnced with 128 player multiplayer

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SDK is not "missed schedule" as there was no schedule for it. Released when its ready kinda thing. ROF got SDK after more than 3 years :) Hopefully CloD's will be sooner.
 
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I don't mean to sound too much like a devils advocate but when you bought the game did it state it supported Windows 8?

If not then it is Microsoft you should be complaining to for not making their OS's backwards compatible but since when have they done that? :rolleyes:

Anyway who the hell buys even numbered windows releases? Crazy...

No games officially support a future OS but it is expected within the PC platform else why buy games if with a new OS they become obsolete.
 
Was there a promised date/schedule for SDK?

Promised? of course not, planned, yes: http://forum.1cpublishing.eu/showthread.php?p=292905#post292905

Like I said, just another failed expectation given by Luthier, I'm well aware of slippage and that things go wrong, what I cannot condone is the continual posting of arbitary deadlines that just get missed again and again, why bother ever giving even a rough schedule? It's retarded, say when and if it gets finished and be done with it.

Posted March 6th 2011

Luthier said:
Other things that are in the pipeline:

* Sound. This is probably the biggest issue we're facing. We're taking a very drastic approach to the issue and pretty much redoing our sound from scratch. This means you won't see the new sound for a few more months.
* FPS. The final remaining performance issues, which fortunately are comparatively minor, lie very deep in the engine, and require us to do a significant amount of work. Probably at least 2 months of it.
* Online stability, more anti-cheating controls, and server and aircraft SDK - also a few months out. Dedicated Server SDK and documentation is probably going to be done the quickest.

Posted 17th October 2011

Luthier said:
Our main priorities now are:

1. Physics and FM. This means plane behavior in the air, brand new landing gear model on the ground, collision modeling including tree collision (if performance allows), and improved vehicle physics.
2. AI. Currently working on everyone’s favorite controls flutter and AI wingman behavior. Also working on improving radio comms, getting your crew to be more verbose on the intercom, and lots of other changes. Coupled with #1, this should give us quite a dramatic change in how air combat looks and feels.
3. Performance. We are in final stages of testing a thorough overhaul of the game’s graphic engine. It won’t look any different but it will be much more streamlined. It’s too early to say what the FPS increase will be in the final version, but it shouldn’t be less than 50%.
4. Sound. The sound in the v15950 is considered a beta. We will continue to improve existing sound, and to add new ones to the aircraft and to the world around them.
5. SDK. As promised earlier, still planning to release a map-making SDK in the near future. More details will be released when we are ready for them.

Posted 9th May 2011

Luthier said:
It would obviously be unbelievably dumb for us to abandon CoD half-finished and to expect any kind of a success with a sequel (which is what the screenshots are from). Our future success depends on making customers like you happy.

Well, from what I've been reading we've been left with, amongst other issues, allied fighters that cannot fly through cloud due to engine issues, silent hits on Hurricanes, no chance whatsoever of playing if you're running W8 and what seems ike a good chance of launcher crashes if the game even launches for you. Not that I'd actually know, I've only played with the final patch for about ten minutes due to time constraints :(
 
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PRiorities, pipeline, near future... -these are very ambiguous words (purposefully chosen by Luthier no doubt). Not broken promises as such. SDK may still be a priority in the pipeline for the near future :)

Last patch did leave a lot of issues unresolved, but altogether the game is VERY playable atm, international Il2:ClOD championship "Gladiotors" (that is in the closing stages already) can testify to that. It went through very smoothly, without any Launcher.exe problems during duels that sometimes went on for 1.5 hours at a time. (http://ru.twitch.tv/gruztv2 , http://ru.twitch.tv/dip78/videos )

I personally, having flown CLoD, now find Il2:1946 FM to be crude - the crazy stall fights with planes that are far too forgiving,light and sensitive are not what CLoD is about. Ballistics in CLoD are on a different level as well (while not as good as ROF's has become lately).

RoF is my main game for now, but if I had to switch, I would definitely overlook old Il2 and War Thunder and go for CloD. In fact, if I preferred WW2 planes, I would switch already

As for content- il2 was just as bland, boring and lifeless, it was its community that made the missions/campaigns/wars. CLOD as a platform is immense - it has more models of different types of fence than RoF has models put together), scripts and triggers can do stuff that is impossible in old Il2, it can run more than a couple of AI units in multipalyer missions (unlike RoF), it is nowhere near as limiting to simultaneous unit numbers as RoF, it has FUll Mission Editor that while can create very complex missions with alternative branchings of events is still easy to pick up and start using (unlike RoF again), etc... So it STILL has the potential to grow, now that the final patch is out, only this growth now depends on community.

Summatively, I look to CLoDs future with optimism :)
 
PRiorities, pipeline, near future... -these are very ambiguous words (purposefully chosen by Luthier no doubt). Not broken promises as such. SDK may still be a priority in the pipeline for the near future :)

Yes, I already said it wasn't a promise didn't I? Please, quit trying to make out I said something I didn't.

Last patch did leave a lot of issues unresolved, but altogether the game is VERY playable atm, international Il2:ClOD championship "Gladiotors" (that is in the closing stages already) can testify to that. It went through very smoothly, without any Launcher.exe problems during duels that sometimes went on for 1.5 hours at a time. (http://ru.twitch.tv/gruztv2 , http://ru.twitch.tv/dip78/videos )

I personally, having flown CLoD, now find Il2:1946 FM to be crude - the crazy stall fights with planes that are far too forgiving,light and sensitive are not what CLoD is about. Ballistics in CLoD are on a different level as well (while not as good as ROF's has become lately).

RoF is my main game for now, but if I had to switch, I would definitely overlook old Il2 and War Thunder and go for CloD. In fact, if I preferred WW2 planes, I would switch already

As for content- il2 was just as bland, boring and lifeless, it was its community that made the missions/campaigns/wars. CLOD as a platform is immense - it has more models of different types of fence than RoF has models put together), scripts and triggers can do stuff that is impossible in old Il2, it can run more than a couple of AI units in multipalyer missions (unlike RoF), it is nowhere near as limiting to simultaneous unit numbers as RoF, it has FUll Mission Editor that while can create very complex missions with alternative branchings of events is still easy to pick up and start using (unlike RoF again), etc... So it STILL has the potential to grow, now that the final patch is out, only this growth now depends on community.

Summatively, I look to CLoDs future with optimism :)

Good for you, I don't. It'll take something immense as a sequel (and who knows when and if that'll ever get released) to make a lot of people ever spend money on another 1C Maddox Games product again.
 
Yes, I already said it wasn't a promise didn't I? Please, quit trying to make out I said something I didn't.
You said "missed schedule". "Priority, pipeline, near future" - no schedule was there to be missed.


Good for you, I don't. It'll take something immense as a sequel (and who knows when and if that'll ever get released) to make a lot of people ever spend money on another 1C Maddox Games product again.

I think that each product is to be judged on its own merit. I bought CLoD not because of promises, but because it is superior to old Il2 and other competitors like War THunder in FM, DM, ballistics, graphics. (While trusting that it's lacking content would grow - see prev post)

If CLoD sequel will be inferior to other ww2 games that will be on the market at the time of its release, I will not buy it. Trust and past experience with particular game dev company will have nothing to do with it.
 
Again, please point out where I said promise, schedules slip as I have already stated and before you argue about my use of the term schedule go look it up, you might also like to note that Luthier did specifically state timescales, ie; a few months out.
 
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Again, please point out where I said promise, schedules slip as I have already stated and before you argue about my use of the term schedule go look it up, you might also like to note that Luthier did specifically state timescales, ie; a few months out.

You didn't say promise, I'm not going to argue about your use of the term schedule or Luthier's "few months". I shouldn't have gone personal with my previous posts- I apologise.
 
You didn't say promise, I'm not going to argue about your use of the term schedule or Luthier's "few months". I shouldn't have gone personal with my previous posts- I apologise.

I was just about to come in here and say that we were having a pointless argument and apologise for getting petty so you have my apologies too :)

See you in the skies sometime :)
 
OK back on point has anyone bought the campaign stuff from Desastersoft? From what ive read the campaign aspects of the vanilla CoD version is pretty lacking and if I did get it, i would probably get this too for the hardcore career mode and the structured missions -

http://www.desastersoft.com/en/product-wick-dundas.html

Also, is 1946 still the one to fly given the user content available? Id like to mess around with offline campaigns and online multiplayer.
 
OK back on point has anyone bought the campaign stuff from Desastersoft? From what ive read the campaign aspects of the vanilla CoD version is pretty lacking and if I did get it, i would probably get this too for the hardcore career mode and the structured missions -

http://www.desastersoft.com/en/product-wick-dundas.html

Also, is 1946 still the one to fly given the user content available? Id like to mess around with offline campaigns and online multiplayer.

Get FREE user made Campaigns and missions from here : http://airwarfare.com/sow/index.php

Unfortunately some of them were broken by the latest patch, hopefully their makers will update them soon.
There is one Russian campaign maker for CLoD who is quite good, you can use google translate to read mission briefs, he updated one of his campaigns today so its definitely playable wit the latest patch. http://www.sukhoi.ru/forum/showthread.php?t=73940&page=9&p=1915146#post1915146

Otherwise, its a bit of a waiting game at the moment - like I say, latest patch was good, but too many changes in code led to breaking user created missions.

EDIT: Apparently you can demo Desastersoft's "Wicks v Dundas" - it lets you play the first 5 missions in the campaign.
 
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Just a quick heads up

You can get this and other good flight sims for 2 for £15

DCS A10C , DCS Black shark 2 - The quest for more money , IL2 Cliffs of Dover , Take on Helicopters , TOH: Hind , Wings of Prey

get them here -> http://www.getloadedgo.com/

Deal on for 72 hours
 
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