Path of Exile(diablo clone)

I'm finding the leveling curve perfect at the moment.

I hit 32 last night but it always feels like I'm moving forwards. Every bit of gear, every level you can actually feel your character get 'stronger'.

Really enjoying it, will definitely get some money the devs way.
 
same....currently leveling a ranger currently lvl 66..got bored my of lvl 79 Marauder

Been giving my Shadow some lovin' most of yesterday. Ranger is in act 2 Merciless, Marauder is in act 1 Cruel, but was really enjoying my Shadow so powered through act 2 and just need to head into the Waterfall Cave now. Got to Ghost Reaver only to find out that 'Life on Hit' from Claws and from the support gem doesn't apply >< I bought a Mortem Morsu for when I hit 34 which should be an awesome upgrade, but I should really sort out my resistances and my ES. Just so awkward to do on gear that also has decent gem slots. Specially since all the bloody claws I seem to have have 2 int slots on no dex.
 
I've gone for a physical crit ranger rather than elemental. So my ideal set up for 6 slots (for damage) would be Increased Crit Strikes + Damage, Faster Attacks, Mana Leech and probably Life Leech. That would at least give me the option of swapping to a farming 'Item Rarity + Item Quantity' build. Either way I really just need a high damage bow atm but getting a head start on levelling some good Quality gems could be handy too.

might got a bow for you, used it myself until yesterday when i finally got a decent elemental bow :p

it's not spectacular but got decent physical dmg on it.

decimation bow
93-228 physical dmg
2-4 cold dmg
14% increased projectile speed.
 
How do people get their armor/weapons usually?

Through random drop chance or are you using the forging items and chancing it that way?

If its yellow i identify it anyway otherwise if i need an upgrade or i see a good item with the right amount of socks and/or links i alch or chance it :)
 
So a white drops with good sockets and links, and you use the random magic thing to give it some properties...then go from there.

Interesting, I've got some white items I've picked up with the thought of giving this a go. Will try it tomorrow.
 
OK, I'm a weeny level 16ish ranger, and the siren (Mereivel? sp?) has absolutely caned me. At range her ice arrow spread slows then kills me in 3-4 hits once I'm out of potions. Up close I'm ruined in seconds. If I try to LoS her the grabby-hand-of-cold-from-the-floor gets me... I think I'm just underpowered or poorly specced (no resist passives yet, 3-4 health ones).

Since last facing her I've levelled once, levelled my puncture gem, and managed to get myself a 25% cold resist ring - is it worth going at her with that much cold resist or do I need a full 2x gems 1x necklace set before having another go? Should I be embarassed at having this much trouble with the act 1 boss?
 
So a white drops with good sockets and links, and you use the random magic thing to give it some properties...then go from there.

Interesting, I've got some white items I've picked up with the thought of giving this a go. Will try it tomorrow.

You can easily go through dozens, even hundreds, of orbs on one item. The lower orbs (augmentation and alteration in particular) are very common, so near the beginning of the game it's well worth throwing handfuls at normal items of a type you want that have good sockets and links. The base type of available items scales with your level though, so expect your crafted kit to become obsolete quickly until you get to at least L40 or so.

All of my equipment is rare. Most pieces were a random drop, but weapon, amulet and rings I crafted with orbs of alchemy. Weapon because it's so important and the jewellery because I wasn't finding rare jewellery. I changed the colours of the gem settings on my shield (had 3L, but 2 red and a green and I wanted 3 red).

Incidentally, if you're going to craft a normal item with the intention of using the result, it's a good idea to make it 20% quality before applying the crafting orb. Each whetstone or shard adds 5% quality to a normal item but only 2% to a magic and 1% to a rare. While neither are spectacularly rare, it's a lot quicker to find 4 of them than it is to find 20 of them.
 
so this is free to play or will i need to spend cash to play properly? via micro transactions?

TBH I prefer traditional pay model of purchase a playable game.

So do I, which was why I'd ignored PoE when I first heard about it. "Free to play" almost always means "not very good and very expensive to play the whole game with anything like appropriate balancing". "pay to win" is shorter, but it understates the problem. It's not just about having to pay to win, it's about having to pay, usually more than the normal cost of a game, to play the game properly at all.

A coworker recommended PoE to me, saying that it's very different to the normal "free to play" games in that it actually is free to play. Play properly, in its complete form with appropriate balancing.

Essentially, Grinding Gears is selling PoE on a mixture of crowdfunding and trust based partially on the success of the Diablo franchise. Some people were giving them >US$1000 to pre-order a game that wouldn't exist for months. All in all, people paid US$2.5M for the game before it existed.

The microtransactions model they're using is radical because it's very far from traditional "free to play" that's nothing of the kind. PoE actually is free to play, properly. The microtransactions model isn't the usual "pay through the nose to buy in-game stuff you'll need to be able to play the game properly while we try as hard as possible to hide how much the game really costs to play." PoE's microtransactions model is more "If you pay the devs for their work, you can add some purely cosmetic effects in the game". The payment is less about the game and more about whether or not you want to pay for the work they've done and continue to do.

I wouldn't be surprised if the proportion of players who do send money is about as high as the proportion of players who don't pirate a game.

EDIT: One thing you pay for does have an effect on the gameplay. You can buy extra tabs for your stash and if you're holding items for filling vendor recipes then more stash tabs will make that more efficient, which will make it easier for you to get currency items.
 
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might got a bow for you, used it myself until yesterday when i finally got a decent elemental bow :p

it's not spectacular but got decent physical dmg on it.

decimation bow
93-228 physical dmg
2-4 cold dmg
14% increased projectile speed.

Sounds quite nice. One I'm using atm is 70-187 (20% Quality). 1-31 lightning and 34% increased stun duration.

You can easily go through dozens, even hundreds, of orbs on one item. The lower orbs (augmentation and alteration in particular) are very common, so near the beginning of the game it's well worth throwing handfuls at normal items of a type you want that have good sockets and links. The base type of available items scales with your level though, so expect your crafted kit to become obsolete quickly until you get to at least L40 or so.

All of my equipment is rare. Most pieces were a random drop, but weapon, amulet and rings I crafted with orbs of alchemy. Weapon because it's so important and the jewellery because I wasn't finding rare jewellery. I changed the colours of the gem settings on my shield (had 3L, but 2 red and a green and I wanted 3 red).

Incidentally, if you're going to craft a normal item with the intention of using the result, it's a good idea to make it 20% quality before applying the crafting orb. Each whetstone or shard adds 5% quality to a normal item but only 2% to a magic and 1% to a rare. While neither are spectacularly rare, it's a lot quicker to find 4 of them than it is to find 20 of them.

One thing I need to stop forgetting is to use my Transmutation Orbs on my flasks just to get some random magical versions.
 
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