But the core gameplay loop just isn't enjoyable in RDR2. Left trigger, right trigger, left trigger, right trigger, watch horse riding cinematic, left trigger, right trigger, left trigger, right trigger. The shooting is just bad, which isn't really forgivable for a western, there's no nuance to it, no benefit from employing any tactics or strategies (most of the shooting is on rails anyway). Shooting a pistol at someone 50 yards away feels and behaves exactly the same as firing a scoped rifle at them.
There are two core experiences in RDR2 - Dialogue and storytelling sequences, and shooting, plus a load of extraneous fluff. The dialogue and story telling is wonderful, some of the best in any game. The shooting is garbage.
A coherently designed game would have all these extraneous systems feedback into the core game experience, so that spending time doing X would make doing Y easier, or encourage tactic Z. There's none of that, just a bunch of completely standalone systems that don't work together.
It's a frustrating missed open goal tbh. Could have been great, but in the end is a flawed, but good game.
Well, what can I say. I found it fun, even with the tanky controls, because the physics and animations during shootouts were satisfying. I think you're making a bit of a caricature of it and we're focusing on different things.
Shooting is miles better on PC anyways, as is the overall gameplay in 60fps, so that might somewhat explain this.
I tried all the weapons and shooting a shotgun is definitely different than a pistol, apart from the obvious effects of a shot from close up

You even have to use different weapons not to destroy animal pelts.
As for tactics, you're somewhat right, I didn't concentrate on that and don't think it was a big deal as I still had fun in shootouts. RDR1 was like that as well and still awesome.
I got a fair share of fun in this game from hunting and and doing most of the fluff, maybe it's just me and it felt pretty enriching for the setting even though it was "pointless" in the sense you didn't have to do it to just go through the story.
The systems feeding back into the gameplay loop, well, you scavenge more resources, you have an easier time replenishing Dead Eye, you craft the satchels, you can hold more healing items and stuff, you spend time hunting, you get access to unique outfits. You care for yourself, you don't look like a bum (or you do).
It's not drastic in any way because if it was, I can bet you'd be complaining that you're FORCED into doing all the "fluff" like hunting, collecting plants, caring for weapons and all that jazz just to survive through the story. But it's there for people who enjoy this sort of immersion.
We'll just have to agree to disagree, beside Kreeeee has already demonstrated above how it all works

Though, the storyline was average, the storytelling wasn't.