Black Desert Online

You can try it for 7 days just by registering on the site, the guest code just extends that a further 7 days (BD6MRAS-IR0M17F-FN1H129-KLP7N - Kinger can get a code from eekfek seeing as he offered).

I know the Korean version is F2P but is built around a cash store to fund it. The NA/EU version was P2P and wouldnt feature any P2W benefits... and then slowly they went back on their promise and have added various benefits you simply cant get any other way, and even let players sell cash shop items in the games marketplace claiming it lets everyone experience these benefits, when really its just an extremely expensive way for people to pay real money for game money, because theres no other purpose for it. Its better than them selling game credits, cos at least these items can get to all players (though you've as much chance as winning the lottery IMO!), but its still pretty lame and cynical to dress it up as anything other than official gold-selling, if they wanted the userbase to experience it, they'd let us buy them with game credits at will.
That said, i dont think anything is pure P2W, but its very beneficial, like costumes with 10% combat experience boost, additional weight or inventory slots for a character. The 1 item thats near enough impossible to get without $$ or a marketplace miracle is pets, they basically follow you around and pick up loot every few seconds, allowing you to keep combat grinding and not stop and tediously pick each item up. I've folded and bought 2 at €10 each, i hate doing it, but they do make the game so much better. However the game isnt unplayable or unfair without paying for stuff.

At €10 it is very good, if it was £30 or something then i'd have been on the fence about even trying it, but 7 days free, extendable to 14, and then only €10 if you like it, its hard to grumble even if i wish they didnt lock some stuff behind a paywall. Presumably, like yourself, im fine with how CIG are doing things (Starfarer, Reclaimer, Orion & some smaller ships), i just hate being told i cant access all the content without paying for each item.


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Ive got my Wizard to Lv55 (.41) now and planning to make that final push to Lv56 and finally be allowed an awakening weapon!!
Im still sharing my best gear, but im at 148|202 with him. Ive just bought DUO Grunil helmet & gloves to go with the magic chest, +15 heve boots from before... i've flip-flopped again, thinking i might eventually get boss gear, but i wont be the one enhancing it to be viable, not for a long time, so stick with Grunil, accept the +2AP set buff, and worry about boss gear when i can have it at PRI-TRI levels.
Im currently trying to scrape together 160-170m for a DUO blue/gold awakening, i was looking at getting the boots to go with the other items, but its 15DP vs what that AW would offer, and i'd flatten mobs easier and safer with like 90+40AP AW skills than a bit more protection. With a bit of luck with sharps & hards, nice BS Adv gifts and grinding loot, i might just manage it before my value pack expires. If its not looking good, either the Sorc or Rangers weapons are going away, and i have a 40m belt being used purely for its +80LT on my Lv35 cook who doesnt touch combat :D.

Epheria boat is 2/3 done (2150/3220), the final 300 pine plywood are there waiting, and then its the dreaded timber squares. Im thinking it'll be done in 2wks, dont really have any plans for it as such, but it'll be satisfying having done all that work for it, and its pushed me to level processing & gathering much harder than i otherwise would have, which will help in the future too. Still thinking i might make more boat licenses to sell, 3mo work with about 20hrs manual gathering, and plenty AFK processing... 200m isnt bad, plus sharps/hards along the way.
 
Yes you can play this as casual as you want. There's a lot of depth to the combat alone, working out combo's and tweaking your skills.

I can give you a guest pass to test it out ? (and codes for a few others if needed)

Hey thanks, why not! Appreciate that

What would a guess pass allow me to do?
 
Downloaded last night haven't had time to fire it up yet! Turns out I made an account not too long ago, didn't play it, just signed up for the trial etc with the intention of giving it a go and with that, the 7 days has finished so I could use the gift code on there of maybe make another account with my old email address to get the full benefit of the trial period?

Any tips for starting out? Classes to look at over others etc. I've played MMOS in the past, albeit casually. This looks like combat is a lot different to that of wow/ff14
 
Just started the game (7 day trial) n Veila 6 as a Tamer, finding the fighting a little fiddly (Mouse and keyboard) but other than NPC's repeating the same one liners over and over again the game seems quite good.. Will have a blast over next few days and see if it grips.
 
Any tips for starting out? Classes to look at over others etc. I've played MMOS in the past, albeit casually. This looks like combat is a lot different to that of wow/ff14

When it comes to classes it really depends on what you like to play. Have a look on the Black Desert website and see the video's on there as to what classes you like the look of (also check their awakening weapon skills unlocked from level 56).

As far as starting out is concerned it best to take things at a slower pace than trying to get to grips with all the systems in the game. When I started playing I rushed to max level and then found myself overwhelmed by it all, second time round I took things slower and I'm now hooked on the game!
 
Having tried most of the classes in my first 50 days, the ones ive enjoyed the most are the Wizard & Dark Knight. On Monday i think i can buy an additional char slot with loyalty pts and i'll be getting a witch which is essentially the same as the wizard. The DK is fantastic, but its new and missing its awakening (lv56+ super-powers). So i'd say Wizard/Witch, personally. Reasons being that i find its very capable with crowd control as well as dealing single targets, its got a handful of powerful ranged moves so you can often flatten half of them or weaken them considerably before they've even got chance to hit you, and then mop up whats left. It'll be a great way to start attending boss fights, you can get away with much weaker gear when your stood out of range of most boss attacks - you might not get much as a result, but you wont die-die-die then get nothing quite as often :D Its a good way to observe the bosses too. Its also considered a fairly easy character to get to grips with, while some are considered complex but powerful when mastered.

Getting characters to Lv30-40 doesnt take too long, especially with Olvia channels having constant 200% combat xp running, and theres a few reasons why having multiple characters is beneficial, so dont be afraid of trying a couple out and getting a feel for them. Theres a 24h deletion period (you can cancel it during that time, but cant force delete a char) but we have 6 slots as standard, a 7th can be bought for 1 loyalty point (we get 100pts/day logged in), and more can be bought for 5000LP which is what im saving up for atm.
 
Thanks for the advice, been leaning towards Witch/wizard funnily enough based on some searching etc earlier, they sound like a solid class

Didn't get a chance to start tonight, but here's hoping tomorrow gives me more time :D
 
Yeah, they're the most versatile class, to the extent that plenty consider them OP and in need of a nerf.
They have :
- The offensive power to hit hard, from range, and over single and multiple targets. They're not great at melee range but their attacks can still land. A few are slower to initiate than many other classes big moves, so in a few cases leaving you vulnerable (or predictable if PvP).
- Skills that increase their defensive protection, can recover partial health & mana points (20% ish), as well as a 100% mana recovery skill and a larger heal spell that can do about 30% x3 (if you keep the move going). I rarely use HP potions, and i dont think ive ever used a mana potion because 99% of the time its not a problem.
- The defensive sheild, HP & MP recovery skills can even apply to others close to you in your party, giving you strong supporting capability, and it even has the ability to resurrect someone from death too, to full health!


I hit Lv56 on my Wizard yesterday, screwed up with my combat skill pts though. Wiped a few out just beforehand, then later on followed a skill guide, it used 120 less pts, so i just started copying what they had. Wasnt till it was too late that i realised my mistake, i still had skills they didnt, and ended up piling on utility skills and ran out before getting to the actual awakening stuff! So feel like i have every ability to stay alive, and 1 to kill :D I still have MMA, and chain lightning, so im good for weaker mobs (catfish, manshas etc) and bosses. Ive got 4 skill resets, but im holding onto them, it'll teach me a lesson that i cant always depend upon such things to undo stupid mistakes.

Sold a ton of stuff, that paid for a green TRI awakening (better AP, price and benefit vs DUO blue/gold), DUO Ult Grunil boots to go with the gloves & helmet, still on magical armor - i'll buy the 80m TRI one eventually, im not paying 50m for a 2AP set bonus (might be 1DP better item, not sure). Ive also listed my Sorcs main weapon (+15 Azwell, nothing special) and the Wizards offhand (+15 steel) to hopefully sell them both and collect the money on my last VP day, and buy a DUO steel dagger for the Wizard. I dont like selling before having a replacement, but its a matter of saving 6m on 2 items by getting the marketplace tax refunded by doing it now. I have the magical dagger as backup so its not too bad.

@MoRLeY
I hit Artisan gathering today, and started putting the timber squares on the Epheria boat.
My results are giving me 107 squares for every 2000 logs chopped, based on results from 6k. So by those numbers, 15k logs would give me 802 squares. Thats based on processing at Art7. I was hoping it'd be closer to needing 14k as the estimate said 15k for Art1, but it is what it is. Im tracking every 500 logs chopped, just to have somewhat reliable info (as reliable as RNG & small pool results can be) to try and avoid chopping more than i need, and mentally prepare myself for whats left.
 
@MoRLeY
I hit Artisan gathering today, and started putting the timber squares on the Epheria boat.
My results are giving me 107 squares for every 2000 logs chopped, based on results from 6k. So by those numbers, 15k logs would give me 802 squares. Thats based on processing at Art7. I was hoping it'd be closer to needing 14k as the estimate said 15k for Art1, but it is what it is. Im tracking every 500 logs chopped, just to have somewhat reliable info (as reliable as RNG & small pool results can be) to try and avoid chopping more than i need, and mentally prepare myself for whats left.

I've just started production of mine, I had a stock pile of about 1000 log's that I'm processing at the moment, in drips and drabs. I've just got my Wizard to 56 now, that's my 4th character to get to this level. Now that's done I can focus on building my ship!

Having said that I have been speaking to my brother about what ship to build, I think we'll look at building a guild ship. I've not really looked into the process at all yet, I might have a look at that tonight.

I'm still yet to add you to my friends list in game, we must do this at some point!

Just skimming the above post, it sounds like there's a lot to learn!

Does it ease the player in And does it all fall into place eventually?

Yes there is an awful lot to learn in this game, and it doesn't really do a great job of introducing you into the many different systems in place. That's kind of why I said take it a slow pace and get to learn each system at a time, that way it makes more sense!

Once you've learnt the basics of the game there really is nothing else like it, certainly MMO wise!
 
I've just started production of mine, I had a stock pile of about 1000 log's that I'm processing at the moment, in drips and drabs. I've just got my Wizard to 56 now, that's my 4th character to get to this level. Now that's done I can focus on building my ship!

Having said that I have been speaking to my brother about what ship to build, I think we'll look at building a guild ship. I've not really looked into the process at all yet, I might have a look at that tonight.

I'm still yet to add you to my friends list in game, we must do this at some point!



Yes there is an awful lot to learn in this game, and it doesn't really do a great job of introducing you into the many different systems in place. That's kind of why I said take it a slow pace and get to learn each system at a time, that way it makes more sense!

Once you've learnt the basics of the game there really is nothing else like it, certainly MMO wise!

Sure! I'll see how it goes then :) does it have like a main story to follow or is it more about just existing in the world etc?
 
Sure! I'll see how it goes then :) does it have like a main story to follow or is it more about just existing in the world etc?

Yes there is a main story to follow, it gives you quests, and guides you to the places you should be levelling in etc, it also has cut scenes that are voice acted too. It does introduce some of the basic systems into the game, like enhancing your gear etc.
 
Yes there is a main story to follow, it gives you quests, and guides you to the places you should be levelling in etc, it also has cut scenes that are voice acted too. It does introduce some of the basic systems into the game, like enhancing your gear etc.

Nice so I guess I should just start out by following that and maybe brave myself to expand off the path and into a few systems as i go!
 
Yeah, the game can be a bit overwhelming. The scope of what you can do in the game was what appealed most to me, i'd only played one MMO before (The Secret World) and really got into that, and for a while had been missing it but at the same time not really wanting to go back to it, so BDO seemed fantastic. However i treated it more like an open world survival like ARK, gathering tons of resources, unlocking new stuff i could build (buying the property to make stuff) and also trying to do all aspects of the game at the same time. I still have a tendency to do that, but im more aware of how its not that sort of game and its not ideal because progression is extremely slow if your moving 4-5 aspects (combat, fishing, horse training, gathering resources, cooking etc) rather than being a bit more focused.

A couple of useful pointers:

Combat Points unlock new or better versions of combat skills. Some skills unlock freely, particularly the basic move, after that as you level better versions can be unlocked with points.

Energy is used in a few ways, most commonly each time you gather a resource from a bush/tree/rock/animal it takes 1 energy. When hiring workers it takes 5EN to look at a random worker, it can consume a lot of energy quickly. Some information you'll need to get will cost energy (it will say '10 energy' next to the button etc), and the stupid amity minigames use energy too. You'll recover 1EN every 3min on the character you're using, any alts do recover but its much slower not sure what the timing is. Its something you'll not use much, but when you do, it can go very quickly. Knowing what its used for will hopefully mean you'll knowingly use it as you see fit so its not drained without realising.
Your total energy size can be increased by completing sets of knowledge, for example meeting all the main NPCs in a town might grow your energy total by +2. You can easily identify people you've not met as they have a ? on the minimap. Its worth trying to find everyone when you first arrive at a new location, or if your passing by and see one.

Contribution Points (CP) is pretty significant, you earn CP xp doing missions for almost everyone, some more than others. Unlocking CP allows you to spend it in unlocking property in towns as well as connecting towns to nodes. Some nodes dont do much for you, but plenty are resource nodes. Unlocking these will allow 1 worker to go there and gather that specific resource for you and bring it back to the warehouse in the town they're situated in. Node need to be linked, so you might need to buy junk nodes just to connect to something you do want. Properties have a few functions, storage adds more slots to that towns warehouse, residences let you cook & craft alchemy stuff, workshops let your workers craft things provided the resources are in that towns storage, and lodges let you hire more workers (1 worker basically sleeps rough, additional workers needs more lodging).

Workers - Theres 3 types: human, goblin & giant, and 5 tiers of ability (white, green, blue, gold, orange). Humans are good all round, goblins are quick but have small stamina pools, and giants are slower but have more stamina. Each time they do a task, it takes 1 stamina, and you typically recover their stamina with beer which you can buy from the marketplace or make yourself as its a very cheap & worthwhile item to craft.

Professions - Theres 10 in total, each time you do some gathering, fishing, cooking etc you gain a little XP in that profession. As you level it, it lets you use better items, like higher gathering lets you use better tools with more durability and faster gather speeds. With combat stuff, your never really denied using stuff above your level. The life skills are the exact opposite unfortunately, its quite horrible early on, because everything breaks so quickly and take much longer to do something, you've not got many inventory slots to carry a bunch of tools, so its a real PITA. Its worth buying some green grade tools on the marketplace, they'll do 30 uses and are slightly faster, compared to 10 uses from a tool vendor.

You'll quickly find that you'll constantly be wishing you had just a few more contribution points, its these which tend to scale your ability to build your own worker empire, as you realise you could do with X & Y resources, and when you've bought those you realise you'll need another worker which requires lodging, and more often than not, the property you want requires buying those earlier in the property chain, meaning yet more CP required :D


Some useful resources:

http://bddatabase.net/us/search You can find tons of info on here, info on quests if your stuck, recipes for cooking & alchemy, where to find certain NPCs if someone on reddit/forums says go to them.

http://www.somethinglovely.net/bdo A brilliant world map, its fantastic for knowing EXACTLY where almost every resource can be found (every pine tree is listed, for example, wild animals, plants, rocks...) as well as helping to find resource nodes with what your looking for.

I have tons more bookmarked, but they're probably more useful to you in 1-2 weeks and are specific to certain professions etc.


Cooking beer (recipe link) is a fantastic place to get started though, the 'cereals' your worker can gather from you around Velia, which is the first town you visit (2nd technically), and the other ingredients can be bought from an NPC cook in the bar. Not only does beer keep your workers working for you, but it has a chance of creating one of 5 different byproducts at the same time. One of those byproducts lets you exchange those dishes for contribution xp, another for cooking xp, the others are eggs, beer, and silver. So a lot of people grind CP through cooking more beer than they really need, its also something that sells on the marketplace relatively well - enough to pay for itself. You'll just be limited by how much of the cereals you can get hold of.


I guess thats quite a lot to take in, but IMO it covers a lot of the basics and explains what this stuff is that the game tells you you've just gained, why you want it, how to get more, and how you use it, so you that side of things doesnt confuse you or need googling with snippets of info (i think its a pretty complete summary of them).
 
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