Soldato
I'm not after a serious racer, so will still give it a look, PS plus edition.
Its become slightly disappointing given how much has gone wrong mind.
Its become slightly disappointing given how much has gone wrong mind.
What do you want to know that is not already posted here?
It looks very nice, plays very arcadey feels a bit like PGR or NFS etc albeit without the fun elements PGR for example introduced to the arcade racing genre.
Not quite sure what else there is to talk about a driving game?
I'm not after a serious racer, so will still give it a look, PS plus edition.
Its become slightly disappointing given how much has gone wrong mind.
It was released on Tuesday in the US and for anyone who bought it via a US PSN account
I find it highly unlikely that a person who goes out of their way to troll Sony and their games at any given opportunity even owns a PS4, much less has created a US account just to play a game a few days early.
I find it highly unlikely that a person who goes out of their way to troll Sony and their games at any given opportunity even owns a PS4, much less has created a US account just to play a game a few days early.
He has till UK launch to post his id and qualify his claims. If he has been branding outlandish claims then he'll shy away from posting his Id which he must do so by screenshot of his ps4 home screen with a piece of paper with his forum name on it, or if he's true to his name then he'll lap this up and we can all stand down and accept his opinion.
This is worth reading for those that haven't seen it.
Digital foundry http://www.eurogamer.net/articles/di...4-vs-driveclub
Here is their verdict
Quote:
There was a lot pressure on Evolution Studios to deliver a state-of-the-art flagship title that defined the PS4's next-generation credentials - a racing game that blurs the line between arcade and simulation while boasting the latest graphical features only possible on higher-end hardware. Despite some teething problems earlier in development, this is a feat that DriveClub manages to accomplish. Indeed, the game has benefitted from a remarkable makeover: from scrappy contender to visually polished technological showcase for PlayStation 4 hardware. The attention to detail and complex effects work is undeniably superb, while the handling model delivers an experience to suit both casual players and the more hardcore driving fans looking for something different from the likes of Gran Turismo or Forza Motorsport.
For all its rendering accomplishments, DriveClub is actually best viewed more as an evolution of an old-school arcade racing game, as opposed to a state-of-the-art simulation. In gameplay terms, the lack of open world exploration and use of fixed tracks may seem a little behind the times, but the use of carefully designed point-to-point routes and traditional tracks suit the social aspect of the game, which revolves around challenging other players while winning events to increase status for yourself and your club.
In that sense, DriveClub comes across as an updated take on the classic arcade racer, played out at a global level, with both competitive and collaborative gameplay at the very heart of the experience. The handling model makes the game easy to pick up and play, while the relentless AI on higher difficulty settings keeps single-player races interesting as you constantly battle to stay in first place.
Of course, while the game is finally on retail shelves this week, development of DriveClub is an on-going process, and we are promised a range of features in the coming months via post-launch updates. The first of these adds dynamic weather to the game, adding another layer of uncertainty to driving conditions while no doubt showcasing even more of Evolution's tech - something we'll take a look at in the near future. Photo and replay modes are also on their way.
It's fair to say that we had more fun with the game than Mike did in the Eurogamer review, but there are areas where we agree that the game falls a little short: the penalties and driving restrictions can sap the fun out of the most intense moments, and perhaps there is a lack of soul and charisma at the heart of the game. But for us, the combination of the arcade-style handling and the often beautiful visuals delivers an experience well worth checking out.
You're the biggest ms fanboy on these forums and you know it. Whatever man
@Mr men
You can show me where I trolled other Sony games? My son owns the PS4 and he bought the game from the US store, sorry if that is not what you want to hear.
LOL you need to get out some more.
How about you post some evidence that you played Forza 5 since it's ok for you to tell us how crap it is?
Ah, deflection.
Awesome.
Have you played the game?
No, I haven't said I have, in fact I have already said I'll wait until I play it to pass judgement.
You reckon you have, and managed to describe it as "a racing game," the vagary of which has led a few of us to smell the brown sloppy stuff you find in a field.