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10GB vram enough for the 3080? Discuss..

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None of those games are next gen though. Next gen means PS5 games made and designed and released after 2020 so Q1 2021 we will start to see new games designed for PC and next gen console. What are the actual numbers for these games you mention? Is under 10gb 9gb?

And what if someone wants a locked 8k 30fps experience? If the console can do 4k 30fps modes a few niche users will want 8k 30fps. Some might want 4k 60fps on low and others will want max textures with RT off in next gen. 10gb does not inspire me with confidence to last 24months. And saying COD at max only runs at 20fps and never uses over 10gb totally skews the arguement. Who runs max 20fps? The settings are there so a user can pick and choose.

Next gen someone will decide what they want, Effects, Textures, Raytracing in order for 10gb to be workable we need to see proof of a very good looking game with the highest textures and see how much ram is being used. Hardly any of these games exist yet nearly all the games have been in development before the new consoles arrived. Cyberpunk will be the first probable next gen game and i have yet to see any vram numbers.

I'm loathed to get into a semantics debate about what constitutes "next gen". I would rather ask; what would a console game on the PS5 made in 2021 have that CoD Cold War does not? Cold war uses all the latest technology including Ray Tracing and high resolution texture pack out the box. It's sufficiently demanding on the next gen consoles that they cannot run everything turned up, they have to have some form of compromise, so 120fps mode limits resolution to 1440p and turns off ray tracing. In RT mode you get RT effects on but 60FPS target. Both modes use dynamic resolution which renders as low as 1080p and upscales to a 4k output. The GPUs in the next gen console are significantly weaker than something like the 3080, they're much closer to a 2060.

No one plays games at 20fps, and that's precisely my point. When you turn up visual settings you increase demand on vRAM. If you take the latest games and you attempt to force them over 10GB of vRAM usage by setting all of your visual settings to max, you end up with unplayable frame rates, but you do not exceed 10GB of vRAM usage. What that demonstrates is that the bottleneck for these games is not with the vRAM, it's with the GPU. In any other configurations if you lower visual settings in order to get higher frame rates then you necessarily lower the demand on vRAM.

People keep speculating about the next gen killer console games but these consoles have essentially an RTX 2060 in them, they're slower than the current gen video cards on the PC by a decent margin. CoD Cold War has ray tracing already and it comes with base game size of 80GB with high res texture pack of 45GB and that's not exceeding vRAM.
 
I'm loathed to get into a semantics debate about what constitutes "next gen". I would rather ask; what would a console game on the PS5 made in 2021 have that CoD Cold War does not? Cold war uses all the latest technology including Ray Tracing and high resolution texture pack out the box.

Everything I have seen so far of CoD looks mediocre next to the Demon Souls Remake texture wise.

If you have screenshots that prove otherwise feel free to share them

Edit: For anyone who hasn't seen Demon Souls footage
 
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So i do not know how you are claiming this unless you expect 8k users want shadows, RT and effects at max rofl they would simply want the 8k res and tweak whats needed for 30fps.
Claiming what? It's you who's claimed some people want to game at 8k30 (fair) and they would simply want the resolution and 'tweak what's needed for 30fps' (completely absurd). people are getting pissy now purely because of the idea of having to turn the texture resolution down a notch to play at 4k on a 3080, just look at people kicking off in this thread. You think people would be fine with butchering settings to play at 30fps on a 3090?!:confused:
 
Everything I have seen so far of CoD looks mediocre next to the Demon Souls Remake texture wise.

If you have screenshots that prove otherwise feel free to share them

Well from what I've read online (I don't have a PS5 to verify this) Demon's Souls 2020 is approximately a 66GB download. The base game for CoD Cold war is 80GB and the high res texture pack is an additional 45GB for a total of 125GB.

There was some very noticeable standout textures to me in Cold war which I noticed on my first play through, and at your request I will share a few from the safe house area. These are pngs saved using Afterburner in 4k with the game in Ultra with RT on max and using DLSS in Balanced mode. Warning large file sizes for the originals.

Black-Ops-Cold-War-2020-11-23-14-28-13-468.png



Black-Ops-Cold-War-2020-11-23-14-28-20-740.png


And what I thought is a very nice vista on the snow level

Black-Ops-Cold-War-2020-11-19-22-06-29-508.png



I also played through the singleplayer again and checked a few of my screenshots throughout the game and It's never really exceeding 8GB, the absolute max I've found so far is 8164MB a few MB short. Although that's just singleplayer, I've not tried Multiplayer or Zombies yet.
 
Well from what I've read online (I don't have a PS5 to verify this) Demon's Souls 2020 is approximately a 66GB download. The base game for CoD Cold war is 80GB and the high res texture pack is an additional 45GB for a total of 125GB.

Someone should tell them about kraken compression i hear it is great.:p

Now for the actual post

That is a really nice floor texture, the cardboard isn't bad either. :|


What is supposed to impress me here?
Side note, the jacket texture lacks a lot of macro detail and depth to the macro detail that is there. Compare it something like this
milx-kambari-leather-smart-material-page-02.jpg

And what I thought is a very nice vista on the snow level
Black-Ops-Cold-War-2020-11-19-22-06-29-508.png
.


That is a nice view but it is not a texture. (No i'm not going to count matte paintings).

However the gloves are impressive. The jacket not so much.

It has a few impressive elements, so fair enough, but I haven't seen anything that puts it in the same league as the Demon souls remake.
 
Someone should tell them about kraken compression i hear it is great.:p

Now for the actual post
That is a really nice floor texture, the cardboard isn't bad either. :|
What is supposed to impress me here?
Side note, the jacket texture lacks a lot of macro detail and depth to the macro detail that is there. Compare it something like this
That is a nice view but it is not a texture. (No i'm not going to count matte paintings).
However the gloves are impressive. The jacket not so much.

It has a few impressive elements, so fair enough, but I haven't seen anything that puts it in the same league as the Demon souls remake.

Er Well I think it's a 50GB download and 66GB on disk. I don't have number for what those look like as uncompressed assets in vRAM, both the PC and the PS5 have compression on stored assets I don't know that one is seriously better than the other in terms of size reduction? Certainly not to the degree that would allow a 66GB of assets to be larger when all is said and done than 125GB of assets. It is worth noting as a point of comparison that the PC and PS5 storage requirements for Cold War are basically the same.

Part of the problem with some of these screen shots is first that DLSS is on and so native resolution is actually 1440p upscaled and so there is some texture detail loss. And secondly that texture detail is so high on some of these obejcts you just can't compress it down into a 4k screen space at that distance. If you for example move up to the mission board and take close up screenshots you can see incredible detail on all of those items, and more detail in the leather jacket. Also pretty sure that mountain vista view is just a skybox.

Here's some more from the exact same mission except taken as up close as you can get with the point of view. This time it's native 4k with DLSS off and AA set to Ultra for more clarity. Again image size warning on these.

Black-Ops-Cold-War-2020-11-23-15-14-25-793.png


Black-Ops-Cold-War-2020-11-23-15-14-41-249.png


Black-Ops-Cold-War-2020-11-23-15-15-53-978.png


Note you can see extremely fine details in the handwriting on the calendar, even the tape used to hold things to the map has fine texture detail, all the maps and photos are very high resolution. The large map which everything else is pinned to is huge and incredibly detailed up close. That detail is lost at a distance you simply cannot cram that much texture detail into a single 4k screen.
 
Er Well I think it's a 50GB download and 66GB on disk. I don't have number for what those look like as uncompressed assets in vRAM, both the PC and the PS5 have compression on stored assets I don't know that one is seriously better than the other in terms of size reduction? Certainly not to the degree that would allow a 66GB of assets to be larger when all is said and done than 125GB of assets. It is worth noting as a point of comparison that the PC and PS5 storage requirements for Cold War are basically the same.

Part of the problem with some of these screen shots is first that DLSS is on and so native resolution is actually 1440p upscaled and so there is some texture detail loss. And secondly that texture detail is so high on some of these obejcts you just can't compress it down into a 4k screen space at that distance. If you for example move up to the mission board and take close up screenshots you can see incredible detail on all of those items, and more detail in the leather jacket. Also pretty sure that mountain vista view is just a skybox.

Here's some more from the exact same mission except taken as up close as you can get with the point of view. This time it's native 4k with DLSS off and AA set to Ultra for more clarity. Again image size warning on these.
Black-Ops-Cold-War-2020-11-23-15-14-25-793.png


Black-Ops-Cold-War-2020-11-23-15-14-41-249.png


Black-Ops-Cold-War-2020-11-23-15-15-53-978.png


Note you can see extremely fine details in the handwriting on the calendar, even the tape used to hold things to the map has fine texture detail, all the maps and photos are very high resolution. The large map which everything else is pinned to is huge and incredibly detailed up close. That detail is lost at a distance you simply cannot cram that much texture detail into a single 4k screen.

okay so what happens then when we apply the same level of detail to a more open world game?
 
You know what this makes me think? That actually we might see games not going above 8/10GB of vRAM because of a lot of Nvidia products and as well new Xbox which has 10GB of vRam. They will definitely stagnate vRAM usage?
I mean this game seems perfectly optimized to be under 8GB it's just so obvious.
 
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Everything I have seen so far of CoD looks mediocre next to the Demon Souls Remake texture wise.

If you have screenshots that prove otherwise feel free to share them

Edit: For anyone who hasn't seen Demon Souls footage

too bad it’s only 1440p @60fps.
 
okay so what happens then when we apply the same level of detail to a more open world game?

Generally you don't, open world games tend to sacrifice small scale fine detail for large open areas that span miles, and by re-using assets a lot. A forest of 1000 trees only needs about 15 unique trees to be believable. Games like GTA will not render indoor environments for 95% of the world and only do it in a select few places which are important to the story. And often texture detail is just straight up dropped low to cope. If you look at something like RAGE, the first game to feature id's MegaTexture technology their internal development build was about 1Tb in size, where as the final game that shipped was...I can't remember now but steam says for me it's a 23Gb download.
 
Generally you don't, open world games tend to sacrifice small scale fine detail for large open areas that span miles, and by re-using assets a lot. A forest of 1000 trees only needs about 15 unique trees to be believable. Games like GTA will not render indoor environments for 95% of the world and only do it in a select few places which are important to the story. And often texture detail is just straight up dropped low to cope. If you look at something like RAGE, the first game to feature id's MegaTexture technology their internal development build was about 1Tb in size, where as the final game that shipped was...I can't remember now but steam says for me it's a 23Gb download.
generally we didn't in the past? or for new games moving forward?

what if we have moved past the era of copy and paste a tree?
 
I'm loathed to get into a semantics debate about what constitutes "next gen". I would rather ask; what would a console game on the PS5 made in 2021 have that CoD Cold War does not? Cold war uses all the latest technology including Ray Tracing and high resolution texture pack out the box. It's sufficiently demanding on the next gen consoles that they cannot run everything turned up, they have to have some form of compromise, so 120fps mode limits resolution to 1440p and turns off ray tracing. In RT mode you get RT effects on but 60FPS target. Both modes use dynamic resolution which renders as low as 1080p and upscales to a 4k output. The GPUs in the next gen console are significantly weaker than something like the 3080, they're much closer to a 2060.

No one plays games at 20fps, and that's precisely my point. When you turn up visual settings you increase demand on vRAM. If you take the latest games and you attempt to force them over 10GB of vRAM usage by setting all of your visual settings to max, you end up with unplayable frame rates, but you do not exceed 10GB of vRAM usage. What that demonstrates is that the bottleneck for these games is not with the vRAM, it's with the GPU. In any other configurations if you lower visual settings in order to get higher frame rates then you necessarily lower the demand on vRAM.

People keep speculating about the next gen killer console games but these consoles have essentially an RTX 2060 in them, they're slower than the current gen video cards on the PC by a decent margin. CoD Cold War has ray tracing already and it comes with base game size of 80GB with high res texture pack of 45GB and that's not exceeding vRAM.

COD is a good example if you talk to a 16 years old (as online only games typical target) nor is a graphic marvel as the engine is build for people who like to play the same crap over and over, if we think open world think MSFS, as size, or Cyberpunk as texture quality and size, as said previously and as I do when I develop myself if I want to pack 4k textures for small object because I, as developer, want to see quality in my work YOU user need Vram to store my lovely texture which I painted on my models, if I want to offer you details I use maps, including Normal, these take lot of lovely VRAM and offer you lots of details instead of flat looking textures.

You will see that when games for PS5 comes out your 10gb Vram will go down the drain in a millisecond in 4k and probably 1440p too, simply because stuff needs space, and you can have whatever tech if on screen has to be in vram, and there is little R&D there.... we already have:
  • Occlusion Culling
  • Deferred Rendering

To name two useful to keep textures at bay, yet what you see has to be in the Vram, so 10gb is yet another scam from Nvidia after they tried to scam consumers with 20xx and their outrageous prices which we all saw sold nothing and left the poor consumers with years of no titles to use them for the super premium paid over 10xx until a £500 console came out, embarrassing, now we will see plenty of RTX so once again console leads the way, 2060 equivalent or not there is ton of value there and the average console users funny enough isn't as gullible, consoles would never sell at 1k per piece.

The point is PC Gamers are getting more gullible by the day and sooner or later will kill the platform for gaming, how many people do you think will get a PC with overpriced parts compared instead of a 4k capable consoles? Pure simple basics economics, PCs aren't veblen goods really and the average parent isn't going to spend £700 for a single piece of hardware and going into the second hand market for 2060 (which is a joke of a card by the way) isn't something many would love to do, yet vram there is still too little.

Going back on topic, 10gb was just another attempt by Nvidia to double dip and sell you a 20gb version in less than a year, "Super", it is shocking to read adults writing nonsense saying "nvidia said so", how sad of a life one has to be to be gullible to a corporate? And not sure about GDDR6X but non X is about 15 quid a per gb.

Games will be even more unoptimized on Nvidia cards this gen, I shall keep this here and come back in a while :) Surely they were not expecting AMD to hit them, nor anyone did probably, now they offer absolutely zero value they sell only because people are deceivable so easily that is kind of embarrassing.

It seems lots of people want these cards, just seems... as 20xx seemed like god know what then seen numbers they are probably one of Nvidia biggest failure as far as I remember (and that is the Commodore era), isn't just an nvidia problem, AMD seen the poor judgement of PC Gamers are making extra profit by charging only £50 less, and they have ZERO pedigree to do so, at least Nvidia has many series under their belt in the past years, AMD just said "*** them, they are dumb let's charge them as much as our competitor", would not be surprised if they used exact those words, to stay in topic at least they are giving you enough VRAM to last years and probably this time games will run better on their cards, FUTURE GAMES NOT GAMES THAT CAME OUT BEFORE.

I don't see Nvidia cards viable for 4k and barely for 1440p as my 1080ti in games like MSFS is saturated.
I see amd selling 6800 more as despite being a bit over a 3070 offers better performance and above all more Vram

The rest is overpriced garbage, from both AMD and NVIDIA that will sell maybe 200k unit which is nothing for a developer to optimize their games on, even 500k is nothing if put it next to millions of consoles sold with more Vram.

And we talk value vs performance as average, not costs vs other goods such an iPhone (which is a veblen good anyway)...
 
The point is PC Gamers are getting more gullible by the day and sooner or later will kill the platform for gaming, how many people do you think will get a PC with overpriced parts compared instead of a 4k capable consoles? Pure simple basics economics, PCs aren't veblen goods really and the average parent isn't going to spend £700 for a single piece of hardware and going into the second hand market for 2060 (which is a joke of a card by the way) isn't something many would love to do, yet vram there is still too little.

I don't believe you're a developer, I think you're a teenager whose parents bought him a console rather than a PC.
 
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