UE5 seems to be doing quite well with its usage and that's before optimisation. What do you see using more VRAM in the next 1-2 years?
What do you consider the average amount of VRAM to be today and why would it explode in the next 1-2 years? There are a lot of people still using 1060 level hardware according to Steam's hardware survey.
I do expect to upgrade to Lovelace/RDNA3 due to lack of GPU grunt mostly centred around raytracing. That also means that the 3090 owners will also have to upgrade, which is why I settled for a £720 3080
Sadly, RDNA2 cards are already lacking today due to the budgets placed by consoles. Lumen running software rendering looks good, but can't touch hardware raytracing. And of course there is the Tensor backed DLSS that RDNA2 has still to compete with as we approach 8months since launch.
Maybe ray traced lighting and shadows at 4K? you know the thing you've been wetting yourself about?UE5 seems to be doing quite well with its usage and that's before optimisation. What do you see using more VRAM in the next 1-2 years?
Guess we are at around 8GB since the 3070 tanks in some games at 4K. It might "explode" if we see some more games with real ray tracing and no crippling memory optimizations that make people disappear in front of you.What do you consider the average amount of VRAM to be today and why would it explode in the next 1-2 years? There are a lot of people still using 1060 level hardware according to Steam's hardware survey.
GPUS can run out of grunt for various different reasons. I hope you've taken care of that IVY bridge system before you waste any more money on next next gen GPUs.I do expect to upgrade to Lovelace/RDNA3 due to lack of GPU grunt mostly centred around raytracing. That also means that the 3090 owners will also have to upgrade, which is why I settled for a £720 3080
Sadly, RDNA2 cards are already lacking today due to the budgets placed by consoles. Lumen running software rendering looks good, but can't touch hardware raytracing. And of course there is the Tensor backed DLSS that RDNA2 has still to compete with as we approach 8months since launch.
Sadly Nvidia also placed console like budgets/limitations on their new GPUs by choosing to match the vram on their flagship with the vram on the new consoles. Even though you've tried to post about it as some kind of positive spin as to why games won't use more than 10GB. (If you want to be limited to budget console settings on your 3080 then it sure is a positive)
I really would have thought someone like yourself would be delighted for devs to move on from these LEGACY games and make a true NEXT GEN experience with no LIMITATIONS
Don't worry though DLSS will save you until Nvidia decide it's time to upgrade and the performance benefits start to decrease.