You forgot about me though.Only person that seems to care about that game is LtMatt. Every time the 10gb is enough up until today topic comes up…
Got mine from there ages ago. I am set
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You forgot about me though.Only person that seems to care about that game is LtMatt. Every time the 10gb is enough up until today topic comes up…
Got mine from there ages ago. I am set
That has nothing to do with my post above whatsoever, but they look pretty even to me?
Guess you needs to crank up RT/DLSS for the 3080 to be faster.
Speaking of which, fancy comparing 6900 XT Vs 3080 performance in the Timespy, Firestrike, Forza, Shadow of the Tomb Raider, and Valhalla OcuK bench threads?
Would love to see how fast your 3080 is in comparison at the same settings - for a bit of fun.
Sorry, you are still relatively new around hereYou forgot about me though.
You forgot about me though.
Only person that seems to care about that game is LtMatt. Every time the 10gb is enough up until today topic comes up…
Facts speak. 3080 runs out of grunt before it does vram up until this day.
Yea but as we all came to the conclusion. Who cares about that gameI had to scroll back a few pages to remember why Godfall was mentioned. Then I saw your post And remembered the 3080 having it’s trousers pulled down on minimum FPS with RT on while having enough GPU grunt to run the game.
Yup. Especially after seeing how higher res solves the grain issue of SSR, RT reflections lost their biggest selling point for me (being able to get rid of reflection noise). Apparently pushing 1.5x res scale at 1080p or 1.25x at 1440p is enough to clear SSR grain mostly... And in that aspect, raster monster GPUs (RDNA2) should have an easy time pushing high FPS.
The raster performance of 3070 in Cyberpunk is really startling, I feel like Series X can push more frames/res than the 3070 actually. It feels like Ampere is anemic when it comes to raster performance most of the time
Yea as we now know... Facts, the 3080 can run out of VRAM before it runs out of GPU grunt.Yea but as we all came to the conclusion. Who cares about that game
Facts, in a game no one cares about. Might as well be a gameworks title. One of those where they use a bunch of tessellation under water. Lol.Facts, the 3080 can run out of VRAM before it runs out of GPU grunt.
Glad you’ve admitted it, nothing further to add your honour.Facts, in a game no one cares about. Might as well be a gameworks title. One of those where they use a bunch of tessellation under water. Lol.
Admitted what? I don’t care one way or the other. I am no nvidia fanboy and don’t even have a 3080 anymore. I got what I wanted out of the card and as predicted never had an issue with it being 10gb during the time I didGlad you’ve admitted it, nothing further to add your honour.
Admitted what? I don’t care one way or the other. I am no nvidia fanboy and don’t even have a 3080 anymore. I got what I wanted out of the card and as predicted never had an issue with it being 10gb during the time I did
RE Village, again (from guru3d.com)
2080ti and 78 FPS at 4K RT. Clearly, the "grunt" is there.
"We’re constantly analyzing memory requirements of the latest games and regularly review with game developers to understand their memory needs for current and upcoming games.....A few examples - if you look at Shadow of the Tomb Raider, Assassin’s Creed Odyssey, Metro Exodus, Wolfenstein Youngblood, Gears of War 5, Borderlands 3 and Red Dead Redemption 2 running on a 3080 at 4k with Max settings (including any applicable high res texture packs) and RTX On, when the game supports it, you get in the range of 60-100fps and use anywhere from 4GB to 6GB of memory. Extra memory is always nice to have but it would increase the price of the graphics card, so we need to find the right balance.
"
Nvidia's dreamland VRAM consumption idea = 4-6 GB memory at 4K
Reality after 8 months = 8.5-9 GB used memory at 1440p/1080p and pushing the boundaries of 10 GB at 4K
Good point, I forgot about Residen Evil, that’s another along with Godfall.RE Village, again (from guru3d.com)
2080ti and 78 FPS at 4K RT. Clearly, the "grunt" is there.
"We’re constantly analyzing memory requirements of the latest games and regularly review with game developers to understand their memory needs for current and upcoming games.....A few examples - if you look at Shadow of the Tomb Raider, Assassin’s Creed Odyssey, Metro Exodus, Wolfenstein Youngblood, Gears of War 5, Borderlands 3 and Red Dead Redemption 2 running on a 3080 at 4k with Max settings (including any applicable high res texture packs) and RTX On, when the game supports it, you get in the range of 60-100fps and use anywhere from 4GB to 6GB of memory. Extra memory is always nice to have but it would increase the price of the graphics card, so we need to find the right balance.
"
Nvidia's dreamland VRAM consumption idea = 4-6 GB memory at 4K
Reality after 8 months = 8.5-9 GB used memory at 1440p/1080p and pushing the boundaries of 10 GB at 4K
So... folks'll maybe need to significantly cut their reasonably expected settings/res with a 3080 sooner than maybe they'd like?
Not tomorrow or next month obviously, but starting within 6 months or so, increasingly thereafter, and sooner than with a 6800XT or 6900XT.
I mean, lowering expectations comes to all GPU's eventually, it's just... my 1070 ran 2560x1080 very nicely for 2.5 years or so until I lowered to 1080p in the last 2.5 years for the same perf, where it mostly still sits well now; high/ultra 60 fps or so in all but few very recent games. That 8Gb is being stretched to the limit now though.
But we're already talking about a 3080 not getting it done at 4K and seeing signs that's not so far off?
Well, cool for the folks that buy anew every gen or even multiple times within a gen. Not so great for the folks that want some kind of longevity from an MSRP no longer exists, 200+% mark up card. If you can get one even.
Good point, I forgot about Residen Evil, that’s another along with Godfall.
I’ve heard Watchdogs can be similar too at 4K with max settings also but have not really looked into it. Hopefully we see more games pushing the video memory limits going forward.