At the end of the day, you're still forgetting, it's the end result that matters.
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Keep up i've been saying that for a while. I literally quoted it to you twice.
. No one cares if a game is reusing assets etc.
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But people care about RT vs raster but disregard the end result, even if it means that artistically it suffers due to weakass hardware and bandaids known as DLSS and FSR trying to compensate for a lack in the number of bounces possible because of said weakass hardware.
then why does it matter if the developer is reusing assets???
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I never said reusing assets is a problem or bad. They all reuse assets some more than others because of artistic direction.
What i am trying to say but you can't seem to understand is artistic direction leads everything else is secondary unless there are technical hardlimits like GPUs with intentionally gimped VRAM.
For the exact reason we stated why they reuse assets in the first place.... to reduce vram usage and optimise for performance (and obviously for the developer, to save time), with that vram saved, they can use the spare resources for something else which will make a substantial impact to graphics end result....
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Whose we. You stated **** all and then piggy backed off my explanation.
Textures and models are the biggest users of VRAM (and textures at least are cheap calculations wise). If you are not using VRAM on textures and models what else are you going to use them on? Sound?(It was a joke, i know how slow some people on these forums are.) Everything else is miniscule in comparison.
Please tell us what technical graphical affects had to be cut because these video games spent too much of their VRAM budget on models and textures?
Trying to make a mountain out of a molehill here I see.... It's pretty obvious what "good" and "better" means when talking about graphics.... Now if we were comparing something like borderlands/valheim to metro/resident evil village, it's a bit different but we're comparing games which are aiming to be as close to realistic looking as possible and artistically metro and resident evil are much the same.
If you think distincting between technical achievments and artistic achievments is making a mountain out of a mole hill then there is no helping you and it is pointless having this conversation.
As I hinted at previously artistic achievments have nothing/very little to do with VRAM usage. Look at all the artistically great looking indie games that can be run on a potatoe. Sorry my bad according to you the devlopers of "rdr 2, div, days gone, metro, tomb raider, batman ak" all just need to optmise their games better. Maybe you should go work for them and give them tips and tricks.
The only games that aim to be realistic are simulators. Every other game aims to be a fun and/or interactive works of art. They don't aim to be realistic that's just you confusing your opinion for fact. Graphics wise they aim to look good, which doesn't mean realistic. Something something end result something something.