You have seen the reports from Tommy, with and without ReBar, and the reports from Gerard (who appears to be using 32GB as well), those can't be so easily be debunked can they. Ultimately though, it doesn't matter what the tech press say, what the developers who created the game say, what users with 3080s say, does it? You've put up your two minute video, with frame hitching and image corruption so the case is closed. Not forgetting the fact you also saw the FPS drops yourself (near the same spot as Tommy - with ReBar on).
Like I said, I can't speak about their systems and what they have running in the background etc. My footage shows my settings and play through, I played for 40 minutes earlier and didn't encounter any issues, given I've completed the game, I'm not going to spend hours playing it to go looking for an issue, which so far has not manifested itself since the patch on my end, if it did, I would say so, just as I did when I tested with rebar on and had the same fps issues as tommy....
And again.... that artefact in the sky was not there back when the patch to fix the texture rendering issue came so something has changed since then, either nvidia driver side or/and game side, the fact that your man Gerard or whoever is saying it happens far more in the dlc pack kind of shows there's an issue with the game if it happens more often in one area of the game than the rest of the game.
I still don't consider the frame times on my footage to be bad either. Be interested to hear other peoples take on that though? Especially when compared to the cyberpunk frame times....
Also.... what about the flickering shadows? I still can't see that happening in my footage? But apparently tommy etc. are getting that? I must have a unicorn 3080/system....
As I noted earlier, tommy seems to have issues somewhere on his system given his post/experiences in the rtx thread imo. Once again.... check my old screenshots before the patch and after the patch to see how much the RAM usage jumped, grim5, shaz and others noted this too so having 16gb is "potentially" not doing him any favours here. Also, no idea if this makes any difference or not but worth mentioning anyway, I'm on w11.
I had a quick look on the ubi forums and couldn't see much on the artefacting thing but noticed this new thread for low fps/stuttering:
https://discussions.ubisoft.com/top...s-of-gameplay-post-here/152?lang=en-GB&page=8
Well, its back with the Pagan update.
19-10900kf
32gb memory
3090 24gb video card
3x M.2 cards, no mechanical drives.
HD pack installed.
900mb to 55gb pagefile dedicated.
It seems as soon as you hit Escape, or I for Inventory, or M for Map, that this starts acting up.
Its a menu ui memory leak. Or like a poster above said, something getting loaded to memory or vcard that isnt supposed to.
Quick someone create a thread "is 24gb vram enough"
Funny thing is, even if I were to upload a 4 hour session, which showed no issues, you would still take their experiences/videos as gospel as you did with that one guy who posted one screenshot on reddit about his HZD experience
Even though this has nothing to do with the topic or the point I was trying to make, here it is.
The point is not 6800 XT vs 3080 though.
Perf. looks good there, why is it that your 6800xt is getting significantly more than what pcgh are showing though?
Surely their results are all that matter?
Could it be that people with different systems get different outcomes....
Also, can you not have the line/graph showing? It is much easier to see stutters/frame hitches this way as opposed to just the figure.
Essentially this though:
Either way, that's all I have to say on fc 6 and all things vram now, got my footage with testing various things to show/back up my experience and we have plenty of footage/various posts from other people in the official fc 6 thread here and elsewhere too.
People have got plenty of material to make their own minds up now.
Edit 2, I hope you liked the ending. Mowed down in my prime by a debunking Guerilla.