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10GB vram enough for the 3080? Discuss..

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Yup we have been here before and I asked for proof of other games where fps has dropped to 1-5 and stayed "consistently" at that but as per usual, no replies with any evidence came back.... :p

If fps is dropping to that and staying consistently at that figure then the game or/and drivers is not clearing it's cache or/and successfully swapping out assets.
It can be in Ubisoft games i remember seeing the same thing in WD Legion with the 3070. Dropped to min and never recovered.
 
It can be in Ubisoft games i remember seeing the same thing in WD Legion with the 3070. Dropped to min and never recovered.

Ubi.... shocker :D

Watch dogs legion is another good example of current cards not having enough grunt especially on the ray tracing front i.e. settings having to be dropped to get a certain fps target in the first place, I would argue its probably an even better show case for RT anbd overall visuals than cyberpunk, shame the game is a pos though :p
 
In meantime, back to god of war I go :p

Think I am gonna have to pick that up at some point. I borrowed a mates disc for my PS4 couple years ago and got about half way through it (return to summit?). Trying to think how many hours in that was but replaying the same parts will put me off.
 
Think I am gonna have to pick that up at some point. I borrowed a mates disc for my PS4 couple years ago and got about half way through it (return to summit?). Trying to think how many hours in that was but replaying the same parts will put me off.

This is my second play through, first was on ps 4 pro and being able to play at 60+ fps has completely transformed the game experience for me, it is MUCH easier now due to the higher fps/less input lag too.
 
Yup we have been here before and I asked for proof of other games where fps has dropped to 1-5 and stayed "consistently" at that but as per usual, no replies with any evidence came back.... :p

If fps is dropping to that and staying consistently at that figure then the game or/and drivers is not clearing it's cache or/and successfully swapping out assets.

And again, if the vram gets fully "saturated/overloaded", why is it that with my no-rebar/fsr video, fps doesn't completely plummet when 10gb is exceeded?
Either way, that's all I have to say on fc 6 and all things vram now, got my footage with testing various things to show/back up my experience and we have plenty of footage/various posts from other people in the official fc 6 thread here and elsewhere too.

Await the next game now, I reckon dying light 2 will be an interesting one..... ;) In meantime, back to god of war I go :p
FPS can fall off a cliff and drop to very low values, either momentarily or for extended periods of time until the saturation eases. Games can render lower quality textures (COD Games already do this if you are running short of video memory - it even mentions this in the video options menu for Cold War ), minimum FPS can suffer, frame times/0.1%/1% lows can be bad causing stuttering/hitching, games can also outright crash with out of memory errors and display such text as a crash message. These are all common symptoms of running out of, or running short of available video memory. Not all games handle it the same and it varies. There is no one size fits all. For a supposed debunker, I am surprised you don't know this, and that you think the only symptom of running out of video memory is some slow downs you experience in Cyberpunk with a 8K texture pack. Typically it will come down to PCI-E bandwidth and how the game handles this situation, as once video memory is saturated, system memory will be used to store and stream in textures. With system memory being significantly slower, this can cause one or more of the behaviours mentioned above. System specs will play a part, and someone with a faster system may see slightly better performance in this scenario.

You have seen the reports from Tommy, with and without ReBar, and the reports from Gerard (who appears to be using 32GB as well), those can't be so easily be debunked can they. Ultimately though, it doesn't matter what the tech press say, what the developers who created the game say, what users with 3080s say, does it? You've put up your two minute video, with frame hitching and image corruption so the case is closed. Not forgetting the fact you also saw the FPS drops yourself (near the same spot as Tommy - with ReBar on). :p
 
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FPS can fall off a cliff and drop to very low values, either momentarily or for extended periods of time until the saturation eases. Games can render lower quality textures (COD Games already do this if you are running short of video memory - it even mentions this in the video options menu ), minimum FPS can suffer, frame times/0.1%/1% lows can be bad causing stuttering/hitching, games can also outright crash with out of memory errors and display such text as a crash message. These are all common symptoms of running out of, or running short of available video memory. Not all games handle it the same and it varies. There is no one size fits all. For a supposed debunker, I am surprised you don't know this, and that you think the only symptom of running out of video memory is some slow downs you experience in Cyberpunk with a 8K texture pack. Typically it will come down to PCI-E bandwidth and how the game handles this situation, as once video memory is saturated, system memory will be used to store and stream in textures. With system memory being significantly slower, this can cause one or more of the behaviours mentioned above.

Again, I have asked for proof..... ;) :p

I'm not disputing any of these points either - "minimum FPS can suffer, frame times/0.1%/1% lows can be bad causing stuttering/hitching, games can also outright crash with out of memory errors and display such text as a crash message" - my cyberpunk video shows all those first points.

I'm also not saying that fps dropping to 1-5 fps and staying at that level "forever" will "never" happen.... Simply stating that I have never seen or witnessed that particular one before until fc 6, hence why I have asked for links to show this in other games... If whacking res. scale right up to something silly like 8/12k then yeah I'm not surprised at fps completely choking since the strain it is putting on the whole gpu and not just "vram". Given my experience, it shouldn't be an outright "constant" 1-5fps to "never" go above 1-5fps again.

Wish direct storage would hurry up already as that will in theory change up vram utilisation big time and "potentially" make the "norm" vram symptoms we see a thing of the past.
 
Have you got any 6800xt footage, your gospel review shows performance to be much the same as the 3080:
Even though this has nothing to do with the topic or the point I was trying to make, here it is.
The point is not 6800 XT vs 3080 though.

Edit - Forgot to update the overlay text, was using a 6800 XT and not a 6900 XT.

Edit 2, I hope you liked the ending. Mowed down in my prime by a debunking Guerilla. :cry:
 
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You have seen the reports from Tommy, with and without ReBar, and the reports from Gerard (who appears to be using 32GB as well), those can't be so easily be debunked can they. Ultimately though, it doesn't matter what the tech press say, what the developers who created the game say, what users with 3080s say, does it? You've put up your two minute video, with frame hitching and image corruption so the case is closed. Not forgetting the fact you also saw the FPS drops yourself (near the same spot as Tommy - with ReBar on). :p

Like I said, I can't speak about their systems and what they have running in the background etc. My footage shows my settings and play through, I played for 40 minutes earlier and didn't encounter any issues, given I've completed the game, I'm not going to spend hours playing it to go looking for an issue, which so far has not manifested itself since the patch on my end, if it did, I would say so, just as I did when I tested with rebar on and had the same fps issues as tommy....

And again.... that artefact in the sky was not there back when the patch to fix the texture rendering issue came so something has changed since then, either nvidia driver side or/and game side, the fact that your man Gerard or whoever is saying it happens far more in the dlc pack kind of shows there's an issue with the game if it happens more often in one area of the game than the rest of the game.

I still don't consider the frame times on my footage to be bad either. Be interested to hear other peoples take on that though? Especially when compared to the cyberpunk frame times....

Also.... what about the flickering shadows? I still can't see that happening in my footage? But apparently tommy etc. are getting that? I must have a unicorn 3080/system....

As I noted earlier, tommy seems to have issues somewhere on his system given his post/experiences in the rtx thread imo. Once again.... check my old screenshots before the patch and after the patch to see how much the RAM usage jumped, grim5, shaz and others noted this too so having 16gb is "potentially" not doing him any favours here. Also, no idea if this makes any difference or not but worth mentioning anyway, I'm on w11.

I had a quick look on the ubi forums and couldn't see much on the artefacting thing but noticed this new thread for low fps/stuttering:

https://discussions.ubisoft.com/top...s-of-gameplay-post-here/152?lang=en-GB&page=8

Well, its back with the Pagan update.

19-10900kf
32gb memory
3090 24gb video card
3x M.2 cards, no mechanical drives.
HD pack installed.
900mb to 55gb pagefile dedicated.

It seems as soon as you hit Escape, or I for Inventory, or M for Map, that this starts acting up.

Its a menu ui memory leak. Or like a poster above said, something getting loaded to memory or vcard that isnt supposed to.

Quick someone create a thread "is 24gb vram enough" :cry:

Funny thing is, even if I were to upload a 4 hour session, which showed no issues, you would still take their experiences/videos as gospel as you did with that one guy who posted one screenshot on reddit about his HZD experience :p ;)

Even though this has nothing to do with the topic or the point I was trying to make, here it is.
The point is not 6800 XT vs 3080 though.

Perf. looks good there, why is it that your 6800xt is getting significantly more than what pcgh are showing though?

7H9PlMj.png

Surely their results are all that matter?

Could it be that people with different systems get different outcomes.... :eek:

Also, can you not have the line/graph showing? It is much easier to see stutters/frame hitches this way as opposed to just the figure.

Essentially this though:

Either way, that's all I have to say on fc 6 and all things vram now, got my footage with testing various things to show/back up my experience and we have plenty of footage/various posts from other people in the official fc 6 thread here and elsewhere too.

People have got plenty of material to make their own minds up now.

Edit 2, I hope you liked the ending. Mowed down in my prime by a debunking Guerilla. :cry:

:cry:
 
In the end I decided to miss the 3000 series all together. The 1080ti 11gb is still decent enough. I'll most likely go for the 4000 series now
Ah fair enough. Though that said my measly 8gb 3070 can play more games at max or close than a 1080Ti imo. 10gb issue is barely on a few games and that’s if you are being picky and inflexible.

The 4000 series will probably cost even more money. Though I am hoping the 4070 will have 16GB VRAM. Will be fun to see what these 10gb is not enough crowd will latch onto then :cry:

:D:p:D
 
Ah fair enough. Though that said my measly 8gb 3070 can play more games at max or close than a 1080Ti imo. 10gb issue is barely on a few games and that’s if you are being picky and inflexible.

The 4000 series will probably cost even more money. Though I am hoping the 4070 will have 16GB VRAM. Will be fun to see what these 10gb is not enough crowd will latch onto then :cry:

:D:p:D
For me it just didn't make sense to spend money on a GPU that had less vram than my 5 year old card. I was hoping for a 3000 series it at 1k but unfortunately with prices the way they are that's very unlikely
 
In the end I decided to miss the 3000 series all together. The 1080ti 11gb is still decent enough. I'll most likely go for the 4000 series now

Just get the model with more than 10Gb VRAM! :cry::cry:

For me it just didn't make sense to spend money on a GPU that had less vram than my 5 year old card. I was hoping for a 3000 series it at 1k but unfortunately with prices the way they are that's very unlikely

Lets not be picky and latchy! ;)
 
For me it just didn't make sense to spend money on a GPU that had less vram than my 5 year old card. I was hoping for a 3000 series it at 1k but unfortunately with prices the way they are that's very unlikely
You probably was overthinking man. Should have just attempted to grab a 3080 FE, used it for 12 to 24 months and sold it on without it costing you a penny. Could have even kept your 1080 Ti as a spare. Generally speaking performance is a limiter, not vram.


Just get the model with more than 10Gb VRAM! :cry::cry:
Not possible unfortunately as no FE model, meaning looney prices :cry:
 
You probably was overthinking man. Should have just attempted to grab a 3080 FE, used it for 12 to 24 months and sold it on without it costing you a penny. Could have even kept your 1080 Ti as a spare. Generally speaking performance is a limiter, not vram.
This, its not going to cost much if anything selling it on when new cards, new higher pricing drops.

No brainer to get an FE, it doesn't matter if I have to turn off HD textures in FC6 at that pp- you might not have even have to.

Hardest part is getting a hold of one, luck of the draw getting an FE using part alert, took me a while, but others have got them sooner/later than myself.

3080 FE is hands down best card if you can get one for £650, great features, only negatives I have is the heat and vram-which is easily countered by dropping down settings to hit your fps target if you need to as @Nexus18 doesn't have to maybe because he's got 32gb ram idk.

Aib 3080, wouldn't touch one at those pp though as the vrams going to get worse going forward imo, but wouldnt entertain any aib's products all the way up the stack.
 
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Using one game to prove/disprove 10GB is or isn’t enough. Bald men fighting over a comb territory stuff this. Great thread! :D
 
Using one game to prove/disprove 10GB is or isn’t enough. Bald men fighting over a comb territory stuff this. Great thread! :D
Reminds me of back in the day saying 2GB is not enough and peoples were cramming 24K textures into Skyrim as an argument every time, regardless of the fact that afterburner stats for Vram usage are always inaccurate mostly.
 
This, its not going to cost much if anything selling it on when new cards, new higher pricing drops.

No brainer to get an FE, it doesn't matter if I have to turn off HD textures in FC6 at that pp- you might not have even have to.

Hardest part is getting a hold of one, luck of the draw getting an FE using part alert, took me a while, but others have got them sooner/later than myself.

3080 FE is hands down best card if you can get one for £650, great features, only negatives I have is the heat and vram-which is easily countered by dropping down settings to hit your fps target if you need to as @Nexus18 doesn't have to maybe because he's got 32gb ram idk.

Aib 3080, wouldn't touch one at those pp though as the vrams going to get worse going forward imo, but wouldnt entertain any aib's products all the way up the stack.

How is your experience if you enable FSR? FSR UQ at 4k is pretty good and worth using in fc 6 (just make sure CAS is turned off though otherwise the over sharpening becomes more obvious)

In terms of heat, I highly recommend undervolting, very easy and simple to do and most cards seem to get similar results, mine can do 1815 @ .825Mhz

Using one game to prove/disprove 10GB is or isn’t enough. Bald men fighting over a comb territory stuff this. Great thread! :D

:cry: :D

PS.

you'll need to update your choice in this thread tommy ;) :p

https://forums.overclockers.co.uk/t...n-a-fe-reference-or-aib-model.18944597/page-3
 
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