Permabanned
I did say these settings are somewhat academic earlier as they make little difference but for academically testing hardware, it is best to use the highest settings, HUB have seemed to not follow their usual trend of maximum settings and only for FC6?My stance has been that neither of said titles show graphical improvements to justifiy the VRAM usage and that targeting an amount greater than Nvidia's flagship product was akin to Nvidia's tessallation scam back in the day, a good move by AMD which I've said before. Sure if you want to use more VRAM for something such as RT caching then go ahead, but to gimp titles by simply following sponsor money is not good for us as the consumer.
Visual fidelity is an odd one. DLSS vs FSR, Nvidia wins. RT, Nvidia wins. Newer engines with optimised streaming and cache, it's a draw. It's only when we see the VRAM issue forced that AMD wins.
Remember the consoles currently consider 10GB of VRAM to be enough, while game engines tend to have hardware vendor specific paths. It's also worth looking at Direct Storage and Sampler Feedback as this should also help keep VRAM requirements down.
I purchased my 3080 for just one generation as I understood the acceleration in hardware RT support, as such it will end up on the shelf due to not having enough horsepower while the 10GB was plenty.