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10GB vram enough for the 3080? Discuss..

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And as I already stated on previous page or 2:

We only have FC 6 where we have had a couple posts/members saying they encountered issues, no one, not even myself have denied "their" issues, again, this "side" you refer to have simply pointed out that there is issues happening on other gpus too thus it isn't just clear cut "100% vram and nothing else", same way the texture rendering issue wasn't down to the vram but in fact was a bug with the game hence why the developers "fixed" it... same way the graphical artifacts that was affecting nvidia gpus wasn't down to the vram as stated by said amd employee but was in fact down to a nvidia driver issue hence why said driver update fixed it

Not sure how that is "mocking" you....

I can't be bothered going through ubi forums again to find the guys with 3090s also expressing the same issues because we'll end up having the same people then calling it a "system/local issue" because they messed with their page file or some other clutching at straw excuse.

Which reminds me, I still haven't had that question I asked several times answered either, which was, show me where in other games with "legitimate" 100% vram shortage encounters fps plummeting to 1-5 fps and staying locked at that to never return or/and proceeding to crash said game?

That also just reminded me of when joker with his 3080ti had the fps plummet and him taking a screenshot with MSI AB brought the fps right back up :cry: Some top quality development happened there obviously :cry:
 
The HD texture pack in FC6 is nothing to do with VRam? its a broken game and if Ubisoft would fix the game i would not have the problems i do with the HD texture pack on my GPU.

Just to be clear is that about right?
 
The HD texture pack in FC6 is nothing to do with VRam? its a broken game and if Ubisoft would fix the game i would not have the problems i do with the HD texture pack on my GPU.

Just to be clear is that about right?

Let's not resort to the silly tactics of putting a spin on people's posts again shall we, it's extremely childish :o

If you can't understand the context of my post, it's not worth my time explaining it further for the same reasons said people don't seem to understand what was at fault with the below "issues" or rather choose to ignore it because it didn't fit the narrative, should I go and dig out those posts in the fc 6 thread when the game released with that texture rendering issue ;)

same way the texture rendering issue wasn't down to the vram but in fact was a bug with the game hence why the developers "fixed" it... same way the graphical artifacts that was affecting nvidia gpus wasn't down to the vram as stated by said amd employee but was in fact down to a nvidia driver issue hence why said driver update fixed it

As I said before, I wish more people worked in the development industry :)
 
That was exactly what I said to Twinz, but I don’t think he can see it any other way than from his own perspective.

This is the impression I am getting too. If you can spout "turn down settings" you can also comprehend that you're not exploring other settings that will identify where issues come from. Like posted thousands of times it only applies to high resolutions. if your not using high resolutions you are not going to notice it are you? You only know that you need to turn down settings generally because something is stifling the gameplay...

My point is that you have to reduce settings even when vram isn’t an issue.

No I didn't, I didn't need to turn anything down when playing FC6.. the only time I realised there was vram issues when I seen other people post it! It didnt run out of grunt for me but it clearly ran out of vram for others.
 
Let's not resort to the silly tactics of putting a spin on people's posts again shall we, it's extremely childish :o

If you can't understand the context of my post, it's not worth my time explaining it further for the same reasons said people don't seem to understand what was at fault with the below "issues" or rather choose to ignore it because it didn't fit the narrative, should I go and dig out those posts in the fc 6 thread when the game released with that texture rendering issue ;)



As I said before, I wish more people worked in the development industry :)

I'm trying to get a straight answer from you given that you asked me to evidence my claim.

The thing is as i read it your response to me has absolutely nothing to do with my evidence, in that the problem is 8GB is not enough to run the HD texture pack, what you're posting about is an entirely unrelated problem to what i evidenced so it is in no way any sort of rebuttal.

Have i got that about right?
 
This is the impression I am getting too. If you can spout "turn down settings" you can also comprehend that you're not exploring other settings that will identify where issues come from. Like posted thousands of times it only applies to high resolutions. if your not using high resolutions you are not going to notice it are you? You only know that you need to turn down settings generally because something is stifling the gameplay...



No I didn't, I didn't need to turn anything down when playing FC6.. the only time I realised there was vram issues when I seen other people post it! It didnt run out of grunt for me but it clearly ran out of vram for others.

A VRam stagnation is, in my opinion at least, a blocker to better looking games, tho some game developers have taken it up on themselves to offer higher resolution textures as a separate download to the few with $800+ MSRP GPU's that aren't stuck in 2016.

It reminds me of the few who vehemently defended Intel's decade of quad core stagnation, a lot of whom had HEDT rigs.
 
I'm trying to get a straight answer from you given that you asked me to evidence my claim.

The thing is as i read it your response to me has absolutely nothing to do with my evidence, in that the problem is 8GB is not enough to run the HD texture pack, what you're posting about is an entirely unrelated problem to what i evidenced so it is in no way any sort of rebuttal.

Have i got that about right?

Yes that sounds perfectly accurate @humbug from lots of experience.
 
This is the impression I am getting too. If you can spout "turn down settings" you can also comprehend that you're not exploring other settings that will identify where issues come from. Like posted thousands of times it only applies to high resolutions. if your not using high resolutions you are not going to notice it are you? You only know that you need to turn down settings generally because something is stifling the gameplay...



No I didn't, I didn't need to turn anything down when playing FC6.. the only time I realised there was vram issues when I seen other people post it! It didnt run out of grunt for me but it clearly ran out of vram for others.
FC6 ran fine on my 3090s. No messages from Uplay about running low on video memory, no FPS drops to singe digits, no crashes to desktop etc. If you look back to the FC6 thread, one particular user was in full denial of it throughout the whole thread, even up until recently citing game developers 'looking into it', despite the very clear patch notes that said, do not use the Texture Pack if you have less than 12GB, and 16GB is the recommended amount.

Just looking back at that thread now, I took a lot of stick for daring to post those graphs from reputable tech sites (here and here) that actually tested using maximum settings and the HD Texture pack, which was different from other sites testing at the time. HUB didn't even use the HD Texture pack for a while for some reason and used the High preset initially.
L86v0FH.png

yd9ENyI.png

And in the end, it all turned out to be true and validated by at least three actual owners from this forum.
 
I'm trying to get a straight answer from you given that you asked me to evidence my claim.

The thing is as i read it your response to me has absolutely nothing to do with my evidence, in that the problem is 8GB is not enough to run the HD texture pack, what you're posting about is an entirely unrelated problem to what i evidenced so it is in no way any sort of rebuttal.

Have i got that about right?

And as I said again..... it's not a simple yes or no answer if you are looking at the "big picture", which you are conveniently ignoring because it won't fit in with the narrative you are trying to push across here.... Like I said, maybe if you actually worked in a proper development focussed company/product and had a programmers mindset, you would understand the point I am putting across. I explained an issue a while back where I had a P1 issue affecting a product of ours, it had been an ongoing issue and each time we resolved it by throwing more memory to the hardware, it was the easiest and quickest fix for us the development team and also the quickest fix for the client too... fast forward where it happened a few more times, it needed to be "properly" fixed, upon proper logging and monitoring, turns out the application and middleware was not freeing up the memory/RAM after said task was completed, once this was "fixed", we could reduce the total RAM amount, the point of this story is to try and make it clear, there is far more to this than just simply "zOMG need more VRAM", if you can't understand that, there is nothing more to be said.

I have explained my stance on FC 6 as well as "8GB", you are refusing to accept it, not my problem that:

We're not talking about 8gb here, hence the thread title "10gb".... I think we have all agreed that 8gb is not great going forward, more so for 4k especially if you refuse to use dlss or/and appropriate settings for said card in the first place but as evidenced a 3070 even with 8gb vram as shown by TPU and HU in their 50 game average (which has barely any ray tracing titles included) is still better than their equivalent competitor cards "overall", which have more vram. If you're someone who needs more vram, great go buy the card with more vram.

Again, this is the 10GB thread..... post in here if you want to give of about 8gb vRAM

 
Now most of us can afford 8, even 12 core CPU's, its not really anything spacial anymore, thanks AMD.

Oh, and games are far more complex and better than they ever have been, even new API's have been created to take advantage of CPU's with more than a few cores...
 
FC6 ran fine on my 3090s. No messages from Uplay about running low on video memory, no FPS drops to singe digits, no crashes to desktop etc. If you look back to the FC6 thread, one particular user was in full denial of it throughout the whole thread, even up until recently citing game developers 'looking into it', despite the very clear patch notes that said, do not use the Texture Pack if you have less than 12GB, and 16GB is the recommended amount.

Just looking back at that thread now, I took a lot of stick for daring to post those graphs from reputable tech sites (here and here) that actually tested using maximum settings and the HD Texture pack, which was different from other sites testing at the time. HUB didn't even use the HD Texture pack for a while for some reason and used the High preset initially.
L86v0FH.png

yd9ENyI.png

And in the end, it all turned out to be true and validated by at least three actual owners from this forum.

And IIRC, those are graphs from launch day and rebar was forced to be on, which is where I stated that was the only time I encountered the fps plummeting... In fact, didn't computerbase or someone update that as I'm pretty sure I linked to the new updated results and then you went and did some digging to try and showcase why they weren't valid anymore and turned out because they weren't using the built in benchmark and it was a 30 second clip :cry:

HUB in their recent comparison videos are using max RT ultra settings with the HD texture pack (with rebar off) and don't show any issues on the 3080 10GB
 
ok, thank you.

Also, they showcased the 3070 having fps drops in one of the comparison videos (which was using max settings with rt and hd texture pack and rebar forced on too, personally would have liked to see their results without rebar given that caused issues on my end but sadly if they disable rebar they then get flack for it)
 
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