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8800GTS 320MB Results so far....

right im so tempted i think i might actually purchase one of these, against the voice in my head of course, manufacturers, all similar price, XFX, BFG, Palit, Leadtek (personal favourite but...) and gigabyte, which is best to go for do you think? :confused:

Edit: forgot EVGA as well :rolleyes:
 
Gashman said:
right im so tempted i think i might actually purchase one of these, against the voice in my head of course, manufacturers, all similar price, XFX, BFG, Palit, Leadtek (personal favourite but...) and gigabyte, which is best to go for do you think? :confused:

Edit: forgot EVGA as well :rolleyes:


BFG IMO
 
Gashman said:
right im so tempted i think i might actually purchase one of these, against the voice in my head of course, manufacturers, all similar price, XFX, BFG, Palit, Leadtek (personal favourite but...) and gigabyte, which is best to go for do you think? :confused:

Edit: forgot EVGA as well :rolleyes:

Never listen to that voice :)

BFG
 
LoadsaMoney said:
Good man. :D

I'm waiting impatiently for it :(
It better ship today or the puppy gets it :mad:
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;)
 
TechReport has posted pretty interesting comparison review between BFG Tech GeForce 7950 GT OC 512MB PCIe, GeForce 7900 GTX 512MB PCIe, XFX GeForce 8800 GTS 320MB XXX Edition PCIe, GeForce 8800 GTS 640MB PCIe. Great review to read, the only thing I would like to comment on is that perhaps the test resolutions were not incredibly useful for such a product. Ok its nice to see a comparison between products at 1 high resolution (e.g. 2048x1536) but how many people are really running games at that resolution compared to 1280x1024 and 1600x1200. Here's a taster:
I'm not entirely sure what to make of the GeForce 8800 GTS 320MB. We went into our testing expecting to see the GTS 320MB perform well at lower resolutions and struggle at higher ones, especially with antialiasing and anisotropic filtering at work. We certainly found results along those lines, but we also saw some counter examples. In Quake 4, for instance, the GTS 320MB didn't struggle at all, even at 2560x1600 with 4X AA and 8X aniso. On the other hand, the GTS 320MB's performance suffered in F.E.A.R. even at 1600x1200. So the actual impact of the GTS 320MB's smaller amount of onboard memory seems to vary as much with the application as it does with the display resolution. I think we can safely assume that those folks with massive monitors like the Dell 3007WFP would do well to stay away from the GTS 320MB. If you plan on running at really high resolutions, you're definitely better off with a card that has at least 512MB of memory. Anyone looking to build an SLI setup on an installment plan will probably want to resist the GTS 320MB's tempting price, as well. Adding a second card in SLI doesn't increase the effective memory size of the graphics subsystem, and any solution with the power of two GeForce 8800 GTS GPUs will need more than 320MB in order to take full advantage of all of that power.

For the rest of us, the GTS 320MB is a tempting prospect, but it comes with some caveats. With the exception of F.E.A.R., XFX's GeForce 8800 GTS 320MB XXX Edition outperforms the Radeon X1950 XTX pretty consistently at two and three megapixel display resolutions. The GTS also offers superior image quality and DirectX 10 support, and it costs a little less. Yet the ostensible future-proofing that comes from having DirectX 10 support is blunted somewhat by the possibility that most next-gen games will make use of larger textures, longer shaders, and more complex geometry-all of which requires more graphics memory. This raises the question: will you be better off in the long run with a DX10 card with 320MB of memory or a DX9 card like the Radeon X1950 XTX with 512MB of memory? I'm not sure I can answer that. Ideally, Nvidia would offer a card in this price range with a little less GPU power and more memory, which would probably be a better tradeoff.


ivegas.jpg



 
I've just opted for the BFG 8800 GTS 640MB on offer this week as i've just set myself up with a triple head 2 go with 2 dell 1907fp's and a iiyama prolite E511S sat in the middle (19" 20" 19") hope it runs smooth maxed out on these babies :D
 
Just managed to get one to fit and working in an Arctic Cooling T1 Case (old 350W one), despite the claims that it requires a minimum of 450W and preferably more. It has taken my 3DMark05 score up from about 8000 to 10500 which is slightly disappointing but I probably need to upgrade the rest of my rig to really see the jump properly.
 
Gashman said:
right im so tempted i think i might actually purchase one of these, against the voice in my head of course, manufacturers, all similar price, XFX, BFG, Palit, Leadtek (personal favourite but...) and gigabyte, which is best to go for do you think? :confused:

Edit: forgot EVGA as well :rolleyes:

BFG! Lifetime warranty :)
 
easyrider said:
Warranty sells cards period,

If a manufacturer has a nice 10 yr warranty or lifetime warranty to the buyer this just reninforces the fact that they are buying a quality item.

If they offer a lifetime warranty then they must have faith in the quality of their products.

Just like EVGA would RMA any 680i mobo if the quad FSB limitation could not be fixed with a bios update.

You don't see this with INNO 3D cards.

Its easier to move cards on if they have a nice warranty wether this is transferable or not.


I agree its worth paying a little extra for the comfort of knowing you'll be in good hands if the card ever needed to be rma'd. What I was trying to say is that it isn't worth paying the extra for the benifit of EVGA's step up program, imo.

As for resale value, the margin of percentage that you lose selling a inno3D 8800gts or bfg 8800gts (for example) will pretty much always be the same, hence you sell the inno3D cheaper as you paid less for it.
 
just to confirm,

a GTS 320mb with 550mhz clock and GTS 640mb with 550mhz clock will perform exactly the same , 640mb maybe little better?
 
Ronaldo said:
just to confirm,

a GTS 320mb with 550mhz clock and GTS 640mb with 550mhz clock will perform exactly the same , 640mb maybe little better?
Not quite. High resolutions >1680x1050 will make use of the extra memory as well as games that use a lot of textures i.e. FEAR.
 
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