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Increasingly tempted to keep hold of it then? Or are you going to use the full 14 days to make a decision?What I mean is the screen's native res being used is the key factor here, using DLDSR on the 34" is higher than 4K res, 5160x2160, yet becaus ethe screen's native isn't that res, and the PPI is smaller, we don't see the true benefit of that ~4K res being used whereas we do on a 4K native res display at 32" thanks to the increased PPI.
What I've learned in the last 24 hours is that 3440x1440 using DLSS or DLAA offers either comparable or better picture just because native res output works with that native PPI, whilst at 4K on a 4K display of nearly the same physical size means the PPI is higher, so in terms of physics the image /has/ to be better anyway. This wasn't apparent before but now that I'm seeing it in front of me, it makes perfect sense. This is also why the games/emulators rendering at 4K on a 4K panel look better than rendering at above 4K on a non-native 4K panel!
The other benefit is DLDSR has a GPU overhead on top which native 4K panel won't have, so from a technical level 4K native panels allow the GPU to perform better at 4K than rendering via DLDSR at (or slightly above) 4K on a non 4K native display