Soldato
Initially when I turned the monitor on for the first time the curve I found odd. However I noticed after about 10mins I just stopped noticing it any more.
I’ll post a link from Reddit which I believe mentions Cyberpunk and “flicker” interestingly there’s a link further down that specifically mentions “issues” regarding HDR Peak 1000 , that hopefully can be fixed in a firmware update ( apparently they did so with the DWF) not too sure if both things are related im a tech noob just thought I’d post too see if it was of interest or could help anyone with flickering issues in certain games .. I haven’t had chance to try yet.
It won't ever get to the same level as to what we see on IPS monitors.Perhaps when this gets official gsync compatibility support via an Nvidia driver the vrr flicker will improve.
Perhaps when this gets official gsync compatibility support via an Nvidia driver the vrr flicker will improve.
@Nexus18 ahh thanks for the link and advice I’ll hopefully do some extended testing later. If the effect becomes too much for me then I’ll have to consider sending my unit back and go for a 4k IPs which I honestly don’t want to do because I love the curved OLED.. cheers mate.
It's best to just enjoy the monitor rather than worry about what if's, look for problems and try to find the "most optimal settings".
It will be a while before there are no-compromise monitors.
I say about the raise because it is something that can be mitigated and is actually to me a missing feature that should be on all oled. If no one mentions it, there is less chance it is added to newer models or even added via firmware. I really don't think it is nitpicking when your pq reduces the lower your fps and there is a known way to make this better.Exactly just enjoy what it does. Rather than pick faults.
Just skimmed the post quickly but as noted in comments, it's because they have effectively disabled gsync from my understanding so this will solve the issues but then you lose out on vrr.... Adaptive sync monitors and oled all face this issue to some extent:
VRR Flicker Problem In Monitors: Six Popular Gaming OLEDs All Have This Issue
OLED flickering while gaming has been a known issue for several years now; any moment when a game experiences an unstable or erratic frame rate, owners of expensive OLEDs see periodic flashes or flicker.www.rtings.com
It's definetly an issue when your fps is below 60 fps, here are 2 videos, only difference between one is dlss perf (fps around 57 fps) and the other is using ultra perf (fps is around 76) so you can see when the fps goes to 75+, the flickering is becomes less obvious. Obviously the video exaggerates the flickering but it's obvious to see/highlight the differences fps makes for this:
So in short, you really do need to make sure you are getting at least 70 fps on the aw32, which I would be wanting regardless of vrr flicker anyway......
Side note, even ultra perf looks incredible at 4k!
HDR does look noticeably better in cp 2077 than the aw 34dw.
I've still yet to see flicker on mine. I'm going to try CB again and report back soon.
Definitely a noticeable difference on your DW for sure!
Now that it's been a while, I have noticed one thing I don't like and it's not a problem with the QF but more an issue with the 32" size, since Windows needs to be scaled to either 125% or 150% (default), the dpi and scaling in some apps/games is incompatible. For example if I take a screenshot and upload it online of anything, then viewing the screenshot locally at 100% zoom shows exactly as I would see it at 100%, but upload it online and view it and suddenly it looks bigger.
In other apps that don't have awareness of scaling, the UX elements look big, such as in Cyberpunk's CET menu, the buttons are large format.
Setting an executable's properties tab under compatibility > DPI to "System" can sometimes resolve the issue, but not always.
This goes back to what I was saying before about 4K being the best res for a screen that's a few inches bigger which means Windows operates at 100% scaling instead of needing a default scaling factor higher than 100%. Hence the need for 39/40" QD-OLED which should satisfy that nicely.
Na they can be tolerated knowing that 39/40" is not too far away