Caporegime
- Joined
- 18 Oct 2002
- Posts
- 31,179
Do you work in the industry?
Yes, the bull****ting industry
Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.
Do you work in the industry?
But wasn't Nvidia doing AI training for DLSS entirely the point? Sure, they had servers for sale so game studios could do their own training if they wished, but Nvidia did have a training service.
Or did all that fall flat on its face?
Because Microsoft also want devs to use it for the Xbox lol why develop something you just going to hide away the data?
Come on think, Microsoft is creating DirectX Ultimate for a reason.
They want the best out of the new console and anyone building for Xbox is building for PC in fact the PC will be main focus because of the windows 10 and up to date system specs of the xbox series X
Build for the highest and tone down for Console saves on time, plus the fact all games are built on a PC anyway.
If you think for one second Amd isn't working along side Microsoft and Sony to get the most out of Ryzen and Navi you need to wake up and see the bigger picture here.
2080TI performance +15-20% would nail it for AMD. If they try and match Nvidia on price and performance AMD will simply get hammered. They need to be pricing their GPUs similarly to CPUs against the competition. If not quite as fast then substantially cheaper to gain traction and market share.
The "next generation" console version of Cyberpunk 2077 is only coming in 2021 according to CDPR. So this delay is more for Ampere. So I have little faith that Pascal,Turing or RDNA1 GPUs will look OK at launch. I would loved to be proven wrong,but I suspect Ampere will be the GPU of choice for the game. Then in 2021,probably things will look "better" for others. Nvidia will make sure they will have a magical driver fix months later,and CDPR some magical update during the same period.
Oh geez
Maxwell did the best by far,but Kepler and GCN based cards had problems.
Played on a R290, but I can't remember any major issue except the AA/tessellation issue with gameworks. Tessellation already had a solution at driver level, as AMD was providing at the time, through their own control panel, the option to reduce the tessellation at levels selected by the gamer.
I'm not sure why CDPR would cripple on purpose a huge user base, for a tinny bit of money. Why not just make the game truly next gen, go RT all in and don't sell it to current consoles players or players outside of RTX 2xxx series?
"We've been working with CD Projeckt Red from the beginning," said Huddy. "We've been giving them detailed feedback all the way through. Around two months before release, or thereabouts, the GameWorks code arrived with HairWorks, and it completely sabotaged our performance as far as we're concerned. We were running well before that... it's wrecked our performance, almost as if it was put in to achieve that goal."
Well,they did it with W3 though. They said it was delayed by 3 months for bug fixing,and 2 months before launch dropped in Gameworks features,some of which replaced stuff which was done via other methods(look at the consoles). All that did was add even more "bugs" to the game.
AMD had some words to say about it:
W3 was also bundled with Maxwell GPUs - it was a big selling point to buy Maxwell.
CDPR despite the delay were more worried about plonking in Gameworks stuff,than fixing performance,etc on Kepler. They knew very well what state the game was,and as developer and publisher didn't seemed to care about the huge installed userbase of Kepler owners,and AMD owners luckily had driver hacks to minimise the damage. CDPR specifically said the next generation console version will be a 2021 release,and since we know they probably will launch this year,if CDPR had financial sense they should be working on that too,not delaying it. So the next generation consoles will be running the current generation console version(apparently):
https://www.videogameschronicle.com/news/full-next-gen-cyberpunk-2077-wont-be-a-launch-game/
So they are prioritising the PC version over the next generation console version,and loads of people are going to be buying them. It wouldn't surprise they will sell more of the consoles in 2020 than some of these next generation GPUs.
You could ask that question for some many features though,which ran very poorly on the majority of GPUs. UE4 without optimisation runs,better on Nvidia as it has Nvidia specific features at the engine level(UE4 based titles can have some of the biggest performance deltas in favour of Nvidia,if they are not optimised for). Yet you could argue consoles are AMD based,and AMD still has a decent share of the dGPU market.
You talk about tessellation,it was shown years ago,Nvidia was overusing tessellation for many effects. When AMD started introducing driver level optimisations,they were attacked for cheating IIRC,but it showed how overused it was. Yet,many Nvidia users couldn't adjust tessellation,ie,I still remember by HD5850 with some tessellation tweaks in software ran some tessellation heavy games better than a GTX460,etc. The same with Gameworks features - the fact AMD had to push driver hacks,shows you how poorly optimised these features were most of the existing userbase. The same goes with PhysX,they made the CPU branch run with X87 instructions which hammered CPU performance,so they could show it ran better on a GPU,yet it ran really poorly on many GPUs. In somegames,with no PhysX activated,ALL the physics effects would disappear(people on here did some analysis),even the normal CPU generated ones. Basically it screwed over especially Nvidia users.
Why do you think this is done?? To sell more next generation GPUs,and it seems to be too many developers seem to be fine with it. So whatever is being provided is good enough for them to do this.
"We've been working with CD Projeckt Red from the beginning," said Huddy. "We've been giving them detailed feedback all the way through. Around two months before release, or thereabouts, the GameWorks code arrived with HairWorks, and it completely sabotaged our performance as far as we're concerned. We were running well before that... it's wrecked our performance, almost as if it was put in to achieve that goal."
Toms Hardware many years ago wrote an article on PhysX in Metro 2033 comparing the PhysX performance on a Phenom II 1100T vs a GTX 480, the 6 core Phenom CPU ran PhysX better than the GTX 480. With a chart showing all 6 cores on the CPU evenly loaded up.
From that point on Nvidia changed their approach to PhysX running on CPU's and gimped the crap out of it.
@CAT-THE-FIFTH
Well said. A lot of detailed examples.
I forgot about that. It's not hard to believe that CP2077 performance on Big Navi will also be sabotaged. .
can we merge this thread and the Ampere one and just call it cyberpunk?
@CAT-THE-FIFTH
Well said. A lot of detailed examples.
I forgot about that. It's not hard to believe that CP2077 performance on Big Navi will also be sabotaged. .
I reckon these specs for it are well off
Of course it will, i don't know but IMO Nvidia will have practically paid for the games development and stuffed it full of their crap, sabotaging not just performance on Navi but to a lesser extent even their own GPU's to make you buy the more expensive cards to get the performance you want.
This sort of crap has been going on for a long time and AMD have been guilty of doing this too, its just that Nvidia have more money and are better at it. its why i hate black box vendor ecosystems, we always lose and the really ##### up thing about that is most of us think we are winning with loyalty to this or that brand.
AMD pushing consoles ever more competitive with Desktops is both a blessing and a curse, they are all be it for their own selfish reasons making sure the new 'agnostic' technologies they are developing are filtering into desktop, and AMD are good, very good at streamlining advanced technologies so they work and work well with minimal hardware resource expenditure and this should keep prices of the hardware down, but more and more people will simply move over to console which shrinks the market driving up prices.
AMD haven't yet given up on the desktop enthusiast space, they are still trying to compete here but its also clear they no longer see their future here.