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AMD Navi 23 ‘NVIDIA Killer’ GPU Rumored to Support Hardware Ray Tracing, Coming Next Year

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Is anyone else not bothered by Ray Tracing? It seems like it's in its infancy still and for the next four or five years i'll let my PS5 do the whole 4k30 with it on.

Been playing the Final Fantasy 7 Remake on the PS4 Pro and at no point have I thought to myself "pretty game, but man I would kill to have better reflections than the ones I am seeing".
 
I am excited about the prospect of what RT CAN potentially offer and do for the next generation of game. But RT performance will not dictate my GPU upgrade purchase because its applicable to only a small handful of games right now and that library is growing oh so slowly.
 
Is anyone else not bothered by Ray Tracing? It seems like it's in its infancy still and for the next four or five years i'll let my PS5 do the whole 4k30 with it on.

Been playing the Final Fantasy 7 Remake on the PS4 Pro and at no point have I thought to myself "pretty game, but man I would kill to have better reflections than the ones I am seeing".

i think RT will become more and more important. there is so many benifits that RT can being and not just reflections. The showcase for it hasn't been very impressive so far But Ray tracing will change how effects are done in game. With consoles having access to it we will see more and more effects it can prodcue from lighting to complete models in game. ANd in the future It will ebcome a staple of how we measure graphic cards. Just give it a couple of years on consoles and well see it get a major push forward
 
Well I was wishing for somewhere between Blade Runner and Dues Ex. Looks like we get a neon lit GTA with confused NPCs.

Yeah man looks like it..
if it fails the next CDPR game might be cheaper :)

360W will keep me nice and warm for Christmas.

That info is extremely salty.. but you can fantasize abt 3090 perf till official release
 
Yup, only Nvidia have the RT on Cyberpunk launch, AMD getting it, sometime next year, so lets hope, the difference between on and off is minimal, like it has been up to now. :p

Why do you keep repeating this when it is complete bull****

The nextfen consoles will get the updated RT version of CP2077 next year. Rdna2 desktop cards will run RT CP2077 from day 1
 
Is anyone else not bothered by Ray Tracing? It seems like it's in its infancy still and for the next four or five years i'll let my PS5 do the whole 4k30 with it on.

Been playing the Final Fantasy 7 Remake on the PS4 Pro and at no point have I thought to myself "pretty game, but man I would kill to have better reflections than the ones I am seeing".

I'm not that bothered to be honest. Most games i play are older or just don't have it so i don't particularly need a card that can do it right now. I also don't buy every generation or indeed every other generation so I'm happy to wait for my next upgrade to be honest. (Currently on a 1080 and HD screens. Which is another thing, if i did upgrade i'd then have to get better monitors too so it will cost even more! Lol!)
 
The WCCF article suggests that its going to be single bounce RT.. so shadows and mirrors only, no GI, atleast thats what i could gather
The article references a developer interview in a magazine, so maybe a subscriber can shine more light on this
.. its the same that (indirectly) suggests RT support in Navi might be delayed
But yes, you till have DLSS 2.0 and RTX Voice


It suggests no such thing
 
What games have RT?

According to: https://www.rockpapershotgun.com/2020/09/01/confirmed-ray-tracing-and-dlss-games-so-far/

Ray tracing games you can play right now:
  • Amid Evil
  • Battlefield V
  • Bright Memory
  • Call of Duty: Modern Warfare (2019)
  • Control
  • Crysis Remastered
  • Deliver Us The Moon
  • Fortnite
  • Mechwarrior V: Mercenaries
  • Metro Exodus
  • Minecraft
  • Quake II RTX
  • Shadow of the Tomb Raider
  • Stay in the Light
  • Wolfenstein: Youngblood

All im interested in playing in that list is Control and Deliver Us the moon. Thats not enough to decide which GPU to buy.
 
According to: https://www.rockpapershotgun.com/2020/09/01/confirmed-ray-tracing-and-dlss-games-so-far/

Ray tracing games you can play right now:
  • Amid Evil
  • Battlefield V
  • Bright Memory
  • Call of Duty: Modern Warfare (2019)
  • Control
  • Crysis Remastered
  • Deliver Us The Moon
  • Fortnite
  • Mechwarrior V: Mercenaries
  • Metro Exodus
  • Minecraft
  • Quake II RTX
  • Shadow of the Tomb Raider
  • Stay in the Light
  • Wolfenstein: Youngblood

All im interested in playing in that list is Control and Deliver Us the moon. Thats not enough to decide which GPU to buy.

I play BFV and MW... other than that none of them./ TBH RT is wasted on me, 100% not interested until it becomes the norm and until then, it's just oen fo those thigns that slows games down. I want this new gen for one thing only 4k, ultra 100fps lol
 
Is anyone else not bothered by Ray Tracing? It seems like it's in its infancy still and for the next four or five years i'll let my PS5 do the whole 4k30 with it on.

Been playing the Final Fantasy 7 Remake on the PS4 Pro and at no point have I thought to myself "pretty game, but man I would kill to have better reflections than the ones I am seeing".
Ray Tracing will become more important once developers start to regularly develop game engines around it.

We don't know much about RDNA2 Ray Tracing performance but on Ampere we know that the ray tracing performance is limited by the memory cache which the RT cores have to share with the normal shader cores. Think of shared SM cache as room and in the room you render a frame from a game, in the room your have RT cores and Shader cores and you can only fit so many into the room. This is why you don't see anything near the 1.7 uplift in performance in games that have enabled RT (you do see the 1.7 gains in Quake 2 which is fully path traced) and you end up with cores sitting there doing nothing useful (GCN had similar issues but for different reasons).

It will take a while for this to mature as RT technology for games is a relatively new technology, it has some big benefits not just for how games look but can save on developer time which will appeal to publishers (time is money after all).
 
According to: https://www.rockpapershotgun.com/2020/09/01/confirmed-ray-tracing-and-dlss-games-so-far/

Ray tracing games you can play right now:
  • Amid Evil
  • Battlefield V
  • Bright Memory
  • Call of Duty: Modern Warfare (2019)
  • Control
  • Crysis Remastered
  • Deliver Us The Moon
  • Fortnite
  • Mechwarrior V: Mercenaries
  • Metro Exodus
  • Minecraft
  • Quake II RTX
  • Shadow of the Tomb Raider
  • Stay in the Light
  • Wolfenstein: Youngblood

All im interested in playing in that list is Control and Deliver Us the moon. Thats not enough to decide which GPU to buy.

Never heard of the yellow, brown is legacy or old. Me personally I would not hinge my GPU purchasing on a handful of games, I like to be able to buy any game and run it at best settings I can get away with, I dont like proprietary boxed in solutions.
 
So what did nVidia already know that forced them to paper release the 3080 and 3090?
The XSX event that showed a 2-week throw-together Gears 5 demo than ran better than the 2080 Super-equipped PC with the same IQ. That was the only actual real-world demo of RDNA 2's capabilities we'd seen before rumblings of Ampere's "launch" window started to surface properly.

Beyond that, Nvidia must've had some super deep-level industrial espionage going on :P
 
Not interested in any RT what so ever, the hardware is not good enough at this time to show it off properly at decent resolutions, All i am interested in is the raw performance with No RT at this time. in a few years time RT could look sweet at 4k and 100+ FPS but today that's a pipe dream
and not worth considering.
 
Never heard of the yellow, brown is legacy or old. Me personally I would not hinge my GPU purchasing on a handful of games, I like to be able to buy any game and run it at best settings I can get away with, I dont like proprietary boxed in solutions.
I think, considering that all new upcoming GPU's from AMD and Nvidia support RTX, that it will no longer be much of a buying criteria.
 
Is anyone else not bothered by Ray Tracing? It seems like it's in its infancy still and for the next four or five years i'll let my PS5 do the whole 4k30 with it on.

Been playing the Final Fantasy 7 Remake on the PS4 Pro and at no point have I thought to myself "pretty game, but man I would kill to have better reflections than the ones I am seeing".
Real-time RT is the future, and all credit to Nvidia for taking the first steps, however woeful Turing (and Ampere) may have been. And all credit to AMD for waiting until their RT implementation (however woeful it may be) was ready to be pushed across an entire PC stack and consoles to properly fuel mass adoption. But let's come back in 5 years when the technology is half-capable of delivering.

So I agree, RT performance won't dictate my purchasing choices, and I'm certainly not paying a premium for silicon that literally never gets used in 99% of games.
 
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