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AMD RDNA3 unveiling event

That looks so washed out, its just a milky grey image

That's normal, that's what happens when you try to take a screenshot in windows while HDR is on. Windows doesn't support HDR image capture so when HDR is on, images you capture get totally washed out, Windows doesn't even attempt to do sdr tone mapping

And even if windows was capturing images in HDR you would not be able to view them here because chances are whatever image hosting service you use or even OCUK forum is not displaying in HDR.
 
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The update isn't going down well with the community. Steam forums have a lot of hate towards the performance of this title now. The devs have tweeted about looking into it though.
 
The update isn't going down well with the community. Steam forums have a lot of hate towards the performance of this title now. The devs have tweeted about looking into it though.

Sadly the way with pc releases atm it seems:

- callisto protcol
- high on life
- sackboy
- darktide
- gotham knights

Guess we better start buying 1+k gpus :cry:
 
Sadly the way with pc releases atm it seems:

- callisto protcol
- high on life
- sackboy
- darktide
- gotham knights

Guess we better start buying 1+k gpus :cry:
I wonder how things will go in the future with consoles just starting to support these advanced features like ray tracing (Xbox x was the first) and these are all AMD dominated systems. Could we see a bigger shift to AMD technologies by games developers. AMD only just launched their Vulcan ray tracing API and ray tracing analyser which should accelerate this.
 
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well card got delayed, dpd had a lot of packages on my route so hoefully tomorrow it should arrive, to cheer me up i noticed ek have released a special 7900xtx block so i thoght why not and ordered one of those to cheer me up :)

 
well card got delayed, dpd had a lot of packages on my route so hoefully tomorrow it should arrive, to cheer me up i noticed ek have released a special 7900xtx block so i thoght why not and ordered one of those to cheer me up :)

dpd snowed under with packages and literal snow right now :D
 
I wonder how things will go in the future with consoles just starting to support these advanced features like ray tracing (Xbox x was the first) and these are all AMD dominated systems. Could we see a bigger shift to AMD technologies by games developers. AMD only just launched their Vulcan ray tracing API and ray tracing analyser which should accelerate this.
I have been waiting for amd dGPUs to benefit for years because of consoles and still waiting :p Was largely why I stuck with the 290x then 7850 then vega 56 for so long but it never benefited amd and still doesn't, heck most of the sony ports run better on nvidia...

The main thing where consoles have the edge in is shader compilation/direct storage, it's largely why we see so many games now especially UE 4 with stutter issues every time a new object/asset gets loaded in on pc but not consoles.

With regards to RT and using amd tools, amd will never catch up on nvidia here, they just don't have the hardware for it nor the software optimisation either, which is why even in amd sponsored RT titles, nvidia still lead.

Main thing would be FSR 2 support but even that seems lacking for consoles currently :/

One more game Nvidia ruined by turning it into a marketing tool for themselves.

Is amd to blame for callisto protocol using that logic then? Gotham knights ran bad regardless of RT, darktide runs bad regardless of RT.

No....

Even Portal, a very simple 15 year old game runs like a bath tub full of rusty nails after Nvidia interfered with it. That's nothing to do with Valve.

You do realise that is because it's full path tracing, right......
 
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No....

Even Portal, a very simple 15 year old game runs like a bath tub full of rusty nails after Nvidia interfered with it. That's nothing to do with Valve.

Don't see the problem? I had zero interest in playing it again but I just completed it and it cost me nothing! Was around 50-65fps which is more than playable for me and I did not even need to upgrade to a 4000 (pound me hard from behind) series.

Interfere? Like wtf, they are not stopping you playing the potato version :cry::D
 
I have been waiting for amd dGPUs to benefit for years because of consoles and still waiting :p Was largely why I stuck with the 290x then 7850 then vega 56 for so long but it never benefited amd and still doesn't, heck most of the sony ports run better on nvidia...

The main thing where consoles have the edge in is shader compilation/direct storage, it's largely why we see so many games now especially UE 4 with stutter issues every time a new object/asset gets loaded in on pc but not consoles.

With regards to RT and using amd tools, amd will never catch up on nvidia here, they just don't have the hardware for it nor the software optimisation either, which is why even in amd sponsored RT titles, nvidia still lead.

Main thing would be FSR 2 support but even that seems lacking for consoles currently :/



Is amd to blame for callisto protocol using that logic then? Gotham knights ran bad regardless of RT, darktide runs bad regardless of RT.



You do realise that is because it's full path tracing, right......
The reason is RT in general, screws everything.
 
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