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AMD RDNA3 unveiling event

There are lists of Ray Traced games out there, i think the highest number of games is around 90?

Also do remember even though it's "Ray Traced" it can mean just as much as "Ray Traced Ambient Occlusion" is bugger all and doesn't really make any difference at all, so the game has now got "Ray Tracing" in it.

Like Black Ops Cold War or Battlefield 2042.

But there are also games on the list like Crysis which have Ray Tracing which is software based.

So in the big scheme of things, the list of fully ray traced games is less than what these lists give and to have quality full ray traced games are far less.

Yep, ray traced shadows in any form are the least noticeable and least relevant but the reason you see so much of it is because it's the easiest type of RT to run so it runs well on AMD and consoles.

Ray Traced lighting and reflections but especially lighting is the most noticeable effects and also more demanding to run, so they tend to run worse on AMD and consoles so you see fewer games with it.

Generally in games that only do RT shadows and no other RT, I just leave RT off as it's pointless. In games that support multiple types of RT, I enabled all except for shadows.
 
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The modern warfare 2 number is 56% faster than a 6950 XT so it's within the 50-70% expected improvement range.

Yes that's true. If they are average fps then what does the "up to" mean, is it the resolution that's up to 4k? It still sounds weird, they should just have stated it's average fps instead of up to then.

The results for RDR2 and AC Valhalla looks a bit weird. These are two games that RDNA2 did very well in; but based on the slide the 7900xtx is 20% faster than the 6950xt in these two games. Which would suggest there is going to be a wide performance range in games for RDNA 3 where some actually look like they could be up to 80% faster than rdna2 and some look just 20% faster.
 
Yes that's true. If they are average fps then what does the "up to" mean

It means you're going to have to suffer not knowing until 3rd party benchmarks come out.

The presentation was lacking information and while tech journalists cried about it a bit they know it's all the more for them to "reveal" later.
 
It means you're going to have to suffer not knowing until 3rd party benchmarks come out.

The presentation was lacking information and while tech journalists cried about it a bit they know it's all the more for them to "reveal" later.

When will reviews be out?
 
Yep, ray traced shadows in any form are the least noticeable and least relevant but the reason you see so much of it is because it's the easiest type of RT to run so it runs well on AMD and consoles.
People only say it’s the least noticeable because they want to dump on AMD. I’m pretty certain in a screenshot that our resident RT champ posted he was bemoaning the lack of properly casted shadows. Even DF dedicated a lot of time to talk about RT shadows.
 
People only say it’s the least noticeable because they want to dump on AMD. I’m pretty certain in a screenshot that our resident RT champ posted he was bemoaning the lack of properly casted shadows. Even DF dedicated a lot of time to talk about RT shadows.
That's because RT Shadows are not implemented fully in most games. Far Cry 6 has RT Shadows but it does not apply to vegetation, which makes 90% of the game but only physical objects like buildings and crates. The player shadow also does not get RT. In RE Village, the RT Shadows were so low resolution the raster shadows looked better.

Dying Light 2, Cyberpunk, Shadow of the Tomb Raider have the best RT Shadows. In my experience, the best part of RT Shadows is that they are not noticeable and that's by design. They blend in superbly with the environment to the point when you turn them off, everything looks sharp and unnatural. The raster shadow maps also start cascading depending upon your location relative to it. Its especially noticeable in areas with vegetation which is where its the most demanding. Try visiting the central park in Cyberpunk or the beginning jungle in Dying Light 2. Until the 4090 came out, the 3090 Ti and 3090 were down in the high forties/low fifties in that area due to the shadows.

Screenshots do not do RT Shadows justice. Its in motion where they shine and its absence is felt when you turn it off.
 
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That's because RT Shadows are not implemented fully in most games. Far Cry 6 has RT Shadows but it does not apply to vegetation, which makes 90% of the game
That’s probably because the vegetation is a mix of alpha maps and actual geometry. Rt shadows with alpha maps would have poor performance, so to keep the shadows consistent they just used the old method for both types.
 
I think we're 10 years away from decent native RT that you can run on a xx70 class card. Hence I'm not factoring it in to any buying decisions. I'm interested to see how a 7700XT compares with a 3060Ti and if it's worth an upgrade.
I am hesitant to put a timeline on it, but I will say consoles will dictate when the switch happens (if a full RT switch does happen). However i think it will hybrid for a very long time. Even Metro, from what I remember, uses Raster for something in the graphics pipeline.

I do wonder if we will end up in a situation where RT isn't used for all elements, so for example RT reflection is only used for certain surfaces while other small less important surfaces fall back to previous methods.
 
There are lists of Ray Traced games out there, i think the highest number of games is around 90?

Also do remember even though it's "Ray Traced" it can mean just as much as "Ray Traced Ambient Occlusion" is bugger all and doesn't really make any difference at all, so the game has now got "Ray Tracing" in it.

Like Black Ops Cold War or Battlefield 2042.

But there are also games on the list like Crysis which have Ray Tracing which is software based.

So in the big scheme of things, the list of fully ray traced games is less than what these lists give and to have quality full ray traced games are far less.

I actually didn't know that.

is there a breakdown anywhere or those titles with/coming with RT that breaks that down to show us what type of RT a game has?
 
People only say it’s the least noticeable because they want to dump on AMD. I’m pretty certain in a screenshot that our resident RT champ posted he was bemoaning the lack of properly casted shadows. Even DF dedicated a lot of time to talk about RT shadows.

As already posted, it depends entirely on the game and it's implementation of said RT effects. Show me something like WOW or tomb raider and the RT shadows is completely pointless because it was added on as an afterthought and the developers had obviously spent a lot of time of the raster methods to get good results, for obvious reasons, some people like to use these 2 games to make their case of "RT sucks and makes no noticeable difference"..... Show me something like cp 2077, metro ee, riftbreaker (amd sponsored) where it looks great but then I suppose we will have the same old silly rhetoric of "that's just because developers gimped raster methods" :rolleyes:

Also, grim is right, RT shadows are the easiest, which is why it's a favourite for amd sponsored titles i.e. we tick the box of "we do RT too".... watch DF video where he breaks down what RT effects hit the hardest. Take FC 6 and their RT shadows, the only RT shadows are cast by the sun in FC 6 and on certain objects so when compared to something like cp 2077 shadows, of course it is going to be less impressive.

There are lists of Ray Traced games out there, i think the highest number of games is around 90?

Also do remember even though it's "Ray Traced" it can mean just as much as "Ray Traced Ambient Occlusion" is bugger all and doesn't really make any difference at all, so the game has now got "Ray Tracing" in it.

Like Black Ops Cold War or Battlefield 2042.

But there are also games on the list like Crysis which have Ray Tracing which is software based.

So in the big scheme of things, the list of fully ray traced games is less than what these lists give and to have quality full ray traced games are far less.

Like above, it depends entirely on the game e.g. RT AO, 2 games that come to my mind where it can actually make a nice difference is deathloop and funnily amds sponsored title saints row, it makes objects look grounded and not floating.

EDIT:

From what I recall, it made a decent difference in bf 2042 too (obviously you wouldn't want it for MP though as makes it harder to spot people) but I stopped playing as the game was ****

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Really don't know why people are so defensive over the RT being worse on amd, it's quite simple and as I have said in pretty much every post:

- RDNA 3 is a great gpu overall if you are upgrading from turing, lower/weaker end ampere or RDNA 2
- for those on 3080/3090 levels, RDNA 3 is not an upgrade if you also care for RT, we have had that perf. for the past 2 years, especially when you factor in that dlss uptake is still better and quicker than fsr 2+ (which is required for ampere and rdna 3 rt levels of perf)
- if you don't care for RT, we get it but believe it or not, some do care and so does pretty much every industry, game engine, developer studio, console manufacturer with them investing in it in some shape or form

If you don't care for RT, that's fine but to say it doesn't matter and tarnish the whole industry with that brush is just silly and/or ignorant, personally I think a few people just aren't fully knowledgable on the subject and for some reason refuse to acknowledge developers comments on the subject but alas, as has always been the case, it's a good thing RT is "optional" and no one is forcing people to use the effects.

Saw this posted on Reddit, AMD has had its fluid motion tech for a while


That's for videos, I imagine for gaming, it will require a completely different approach.
 
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Also, grim is right, RT shadows are the easiest,
From, I think a DF Video, RT shadows were said to be easier to implement into a game than the standard raster shadows, which is why developers like them.

It saves them boat load of time and which saves truck loads of money which means cheaper games :p ;)
 
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Considering it’s only used in a relatively small amount of games, it tanks performance when turned on and is only really used/beneficial in single player games, RT sure does get more than it’s fair share of air time. Maybe one of the RT evangelists can start a thread on it to stop polluting these topics with the same stuff?
 
From, I think a DF Video, RT shadows were said to be easier to implement into a game than the standard raster shadows, which is why developers like them.

It saves them boat load of time and which saves truck loads of money which means cheaper games :p ;)

And they are also the easiest to render.... When done right I would say they are just as important as RT lighting especially if you want to create a more dynamic environment/game world as 4a enhanced have stated.



:rolleyes:

You do realise that posts like this add literally nothing to the discussion?

Maybe re-read the rules again:

inappropriate posts, trolling and discussion falling below the standard we would expect

Please explain where my post falls in one of those categories, yours on the other hand....

I'm not going into the ins and outs again of RT, but when a post is specifically aimed at me, I will respond as per chucks original post. And again, last time I checked, RT is a feature set of rdna 3 whether people like it or not so can we actually keep to the topic? Using that same logic, maybe we shouldn't talk about raster either? Or FSR 3?

Considering it’s only used in a relatively small amount of games, it tanks performance when turned on and is only really used/beneficial in single player games, RT sure does get more than it’s fair share of air time. Maybe one of the RT evangelists can start a thread on it to stop polluting these topics with the same stuff?

Agree, for some it won't be worth the perf. hit especially if it adds very little to the game such as tomb raider and definitely doesn't make it an attractive option for those on weaker RT hardware like turing, RDNA 2. That's why I keep saying we need to see more studios taking metro ee approach where it has shown RT can be done very well and run extremely well on "all" RT hardware but that won't happen until legacy hardware with no RT support is dropped entirely. If avatar ends up being good and perhaps a better showcase than even metro ee (especially since it will have a bigger marketing budget) then this could speed things up.
 
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