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interesting conversation regarding Zen 5, servers, Intel and more
That seems very low, I get ~30.6-31k (7950X). Your clocks are also ~300Mhz higher, Zen 5 is strange. Could be RAM speed is pushing the SOC power up and taking it from the cores. I am running 4800 stock and also disable the iGPU.
That seems very low, I get ~30.6-31k (7950X). Your clocks are also ~300Mhz higher, Zen 5 is strange. Could be RAM speed is pushing the SOC power up and taking it from the cores. I am running 4800 stock and also disable the iGPU.
Hmmm I'm still honestly not understanding the chips. This still clearly shows cinebench R23 is better but generally nothing at all in anything else that is worth the extra power/heat compared.
I don't understand how people are expecting anything from the x3D honestly to what we currently have.
Yeah seems though at least for games that are UE5 as example aren't anywhere close to doing that so gaming wont be changing at all unless there some way to resolve that sooner than later. If they ever find the magic sauce to resolve at least we know there will be large gains to be had.R23 runs entirely in cache, no fabric bottleneck. The gains you see there are purely ipc.
The thought is x3d with more L3 will keep more gaming workloads in L3 without having to be bottlenecked by transferring datasets across the fabric. Of course this will vary game to game so it won’t be a blanket bump across the board.
shame its not across the board
show me other games thenI like the way he correctly labels the RAM speeds, it is Mega Transfers Per Second (MT/s) not Mega Hertz (Mhz)
Yeah, it is...
Zen4 loved tuned memory, Zen5 should love it even moreshow me other games then
show me other games then
Zen4 loved tuned memory, Zen5 should love it even more
Looks like Star Citizen benefitted as much from tuning the RAM (7% gain) vs. 6% gain from the overclock. The gains in 1% lows were even better! It is a memory intensive game?Star Citizen. Stock and tuned... it gains quite a lot from tuning. +13%
Looks like Star Citizen benefitted as much from tuning the RAM (7% gain) vs. 6% gain from the overclock. The gains in 1% lows were even better! It is a memory intensive game?
Looks like Star Citizen benefitted as much from tuning the RAM (7% gain) vs. 6% gain from the overclock. The gains in 1% lows were even better! It is a memory intensive game?
Star Citizen is not a game, firstly. Secondly, yes its always being extremely bandwidth intensive in all aspects, including being picky about the type of storage device it's on