Caporegime
Think of a solar system as one play space, a MP CoD map, with all its planets and moons and every blade of grass on those planets in the same singular player space.
You couldn't fit all of that in memory, its like a billion CoD maps all rolled in to one vast play space, there are ships in game that have a larger fully interactive interior space than some CoD maps and those ship are a single grain of sand on a vast beach.
All of that is split up into a Hierarchical container system that is streamed in and out around you in a bubble, from the vastness of space to a planet with its orbiting space station all the way down to the grass on the planet, seamlessly in real time in real 3D space.
The result is this, and this is just a spline moving through i very small part of the existing game.
You couldn't fit all of that in memory, its like a billion CoD maps all rolled in to one vast play space, there are ships in game that have a larger fully interactive interior space than some CoD maps and those ship are a single grain of sand on a vast beach.
All of that is split up into a Hierarchical container system that is streamed in and out around you in a bubble, from the vastness of space to a planet with its orbiting space station all the way down to the grass on the planet, seamlessly in real time in real 3D space.
The result is this, and this is just a spline moving through i very small part of the existing game.
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