So, the fact that AMD's frame generation disables itself with fast camera motions I do not like at all, as can be seen here:
AMD Fluid Motion Frames - Frame Generation in Cyberpunk 2077, Starfield, ...
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As you'd expect, the FPS drops quite a lot, down to ~50 when the camera is in motion. This seems like the worst part of how the tech is currently being implemented.
That must be the reason why they recommend games to already run at a minimum of 70 FPS.
This is for the preview AFMF driver feature, not FSR3 FG. In Forspoken FSR3 there is no drop is frame rate even if you move the mouse around wildly. The AFMF frame gen does not have access to motion vectors which is why it disables FG during rapid input movements.
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