Solari said:
I'm really impressed with the quality of the workmanship so far. What's this OOO mod all about? From what I read I'm not so sure I'll like it?
Oscuro's Oblivion Overhaul.
It makes the game far more of a challenge early on. As instead on the creatures etc levelling up along with you, they are set at fixed levels.
Early on you'll do a lot of running away in combat, however once you progress a few levels things get easier. It also makes for fights easier later on as the lower level creatures prove less bothersome.
There are also numerous new creatures, creature AI items etc. There are quite a few other mods incorporated into the 1.3 version of the mod.
It also takes much longer to level up.
I got into Oblivion quite late & was not too far into the game when I discovered OOO. So I've been playing OOO from the off. Clocked up around 200 hours so far & I've still got quite a few quests left to do before picking the main quest back up.
I've never been into RPG's but this is the best game I've ever played! The immersion is fantastic & the graphics absolutely lush. You have to be careful though as it's an absolute life-loser. Before you know it you'll be playing away & it'll be 4am. Like I say I've been playing the game for around 200 hours so far, so the value for money is incredible.
There are still bugs though even with the 1.3 version. As the chambermaid of Castle Leyawin that I was supposed to talk to for a particular quest was laid out dead on a hillside beside the road on the way to Cheydinhal. I also could not obtain the sword "Umbra" as the woman character of the same name had a life-meter that would not diminish no matter what I whacked her with or how many times. It just stayed stuck at full health.