This is pathetic, people can't be arsed to spend 30 sec using Google Search.
If you don't have any specific questions and you're just lost in CCC (which is almost impossible but meh), have a look into TweakGuides article here - http://www.tweakguides.com/ATICAT_1.html. It hasn't changed a lot for ages.
Morphological AA is a post-processing effect. It doesn't render anti-aliased image at first so you can always set AA whether or not you're using Morphological AA. You have to understand that CCC forces options on the drivers unlike in-game options, that or software controlled. That's why you can often force anti-aliasing using CCC rather than not-available option in a game. There are different methods of applying anti-aliasing but I think they're explained fairly well.
Standard Multi-sampling AA is the best performance:quality setting. It does compromise on the IQ compared to Super-sampling though. The latter is a performance hog and always has been, it's better to use 4x/8x MSAA than 2x SSAA imo. There's also Adaptative Anti-aliasing, the one that was suppose to offer very similar IQ to SSAA but never use as many resources (AA would be applied to only some parts of the image using complicated algorithms). It causes more problems than it solves though. If you set this in CCC and you're having image distortion of some kind, my bet is on this setting.
There are also quite a few AA filters, I would narrow them down to the most common two - Box and Edge Detect. The first one is a standard AA setting that you probably know of, the latter is expected to give you at least 3x AA IQ you'd get with box with lesser performance impact than you'd think. It doesn't always work well but it is often better to use this setting with 2-4x MSAA than 8x MSAA box. It's really down to personal preferences and the games you play (which is why they don't suggest any besides the least complicated box one).
You'll get crappy performance using CCC because you're mostly likely going to change other settings too. That's why you have to think what you're doing. Forcing AA in CCC will ignore whatever AA you set in-game (unless you put it as application controlled). The only options I have forced in CCC are AF x16, Edge Detect AA filter and Triple Buffering. Other 3D settings are set to default (Application controlled, meaning controlled by the game).
Even if you leave everything on default and change AA method only (to Super-sampling), you'll see performance hit in a game. It will apply however much AA you previously set in-game and using the method you have set in CCC. It's not complex in any way if you try to understand it.
BTW, Morphological AA will work best with no other AA set either in-game or CCC. It's there to improve performance not IQ.
Choose not to post and do some reading.
BTW, this method looks like a winrar. I might be able to extend the lifetime of my 5850 by a long time. Radeon 6850 becomes the best budget graphics card with it.
If you don't have any specific questions and you're just lost in CCC (which is almost impossible but meh), have a look into TweakGuides article here - http://www.tweakguides.com/ATICAT_1.html. It hasn't changed a lot for ages.
Ok, this looks like a great feature...
However its another example as to why I do not install the Catalyst control center...
Hear me out:
Lets say you enable the new Morphological AA in the ccc, what settings do you put in the game's display options?
AA of, AA maxed etc etc etc....
I guess one could just experiment and see whats better.....
If I do install the ccc... I dont know what settings to set for a 5870....
Dont not want to make performance worse, and not know that their worse.... but a settings im put in the ccc...
Morphological AA is a post-processing effect. It doesn't render anti-aliased image at first so you can always set AA whether or not you're using Morphological AA. You have to understand that CCC forces options on the drivers unlike in-game options, that or software controlled. That's why you can often force anti-aliasing using CCC rather than not-available option in a game. There are different methods of applying anti-aliasing but I think they're explained fairly well.
Standard Multi-sampling AA is the best performance:quality setting. It does compromise on the IQ compared to Super-sampling though. The latter is a performance hog and always has been, it's better to use 4x/8x MSAA than 2x SSAA imo. There's also Adaptative Anti-aliasing, the one that was suppose to offer very similar IQ to SSAA but never use as many resources (AA would be applied to only some parts of the image using complicated algorithms). It causes more problems than it solves though. If you set this in CCC and you're having image distortion of some kind, my bet is on this setting.
There are also quite a few AA filters, I would narrow them down to the most common two - Box and Edge Detect. The first one is a standard AA setting that you probably know of, the latter is expected to give you at least 3x AA IQ you'd get with box with lesser performance impact than you'd think. It doesn't always work well but it is often better to use this setting with 2-4x MSAA than 8x MSAA box. It's really down to personal preferences and the games you play (which is why they don't suggest any besides the least complicated box one).
No dude, I think its a fair point.
It makes things unneccessarily more complex, and there is no documentation either....
Anyway, each to his own I guess.
Im just a stickler for things like this.
I mean, as an exampe you set the setting for aa and af in the ccc to max (5870), you play a game and get crap performance for instance.
The game or the ccc options u think? If you leave the ccc options as they are and go in to the game and change the ingame option, does it change the ccc options?
Also knowing what aa method to choose, how do we know which is the better method?
You'll get crappy performance using CCC because you're mostly likely going to change other settings too. That's why you have to think what you're doing. Forcing AA in CCC will ignore whatever AA you set in-game (unless you put it as application controlled). The only options I have forced in CCC are AF x16, Edge Detect AA filter and Triple Buffering. Other 3D settings are set to default (Application controlled, meaning controlled by the game).
Even if you leave everything on default and change AA method only (to Super-sampling), you'll see performance hit in a game. It will apply however much AA you previously set in-game and using the method you have set in CCC. It's not complex in any way if you try to understand it.
BTW, Morphological AA will work best with no other AA set either in-game or CCC. It's there to improve performance not IQ.
Again, ccc gives too many options.... what to choose.
Choose not to post and do some reading.
BTW, this method looks like a winrar. I might be able to extend the lifetime of my 5850 by a long time. Radeon 6850 becomes the best budget graphics card with it.