First impressions are that up close, textures in indoors areas do not stand up to scrutiny, they are low res low poly, and only get blurry if you zoom in /if/ depth of field is on lol.
I am using the Unobtanium GFX preset
Outdoors in the forest it looks really good. With FSR3 Frame Gen enabled I can pull 100fps fairly easily using Quality mode. Ultra Quality is using the native render res (3440x1440 for me). I don't like frame gen in this though,
there is obvious frame time stuttering when panning the camera left and right, and it is visually less-smooth at 100fps using FSR3 frame gen than DLSS Quality at 60fps which has a completely flat frametime graph line on RTSS. I wonder what DLSS3 injected into the game via a mod will do, it would be hilarious to get better results than FSR3 (usually the case anyway in other games though).
Using DLSS Quality results in 55-65fps out in the forest, and up to around 80fps indoors. There is no Reflex or RAW mouse input option but I don't think it's needed as mouse camera latency/response seems really good, even at the lower fps in Unobtanium settings. I dropped the mouse sensitivity to 95 for the 3 mouse values and that's good for me on a 1000dpi/1000Hz mouse.
Setting the preset to Ultra results in over 100fps out in the forest with DLSS Quality. Visually there's not that much different between Unobtanium and Ultra. See for yourself:
https://imgsli.com/MjI1MTA0/2/3
Technical faffery aside, the gameplay seems really cool, the control mechanics are a bit different to other games I play(ed), so takes a bit of adjusting to them, but feels fine. I bound the crouch and melee actions to the mouse back/forward buttons which is much more intuitive than doing finger-yoga at times.
It's annoying that cutscenes are in 16:9 though, hopefully a 21:9 cutscenes mod comes out soon.