Baldur's Gate 3

I'm very sad I wanted to like this game so much the content the style the story but I can't get into the turn based nature :( , if that was my thing this game would immerse for months and would be excellent for my Rog ally.

A game like this without the turn based nature would probably be ideal for me.
 
I always make sure that everyone in the party is equipped with bows or crossbows, fights are much more manageable, especially in terms of spell management, when you've 4 people who can all deal significant damage at range without having to drain spells.
 
I'm very sad I wanted to like this game so much the content the style the story but I can't get into the turn based nature :( , if that was my thing this game would immerse for months and would be excellent for my Rog ally.

A game like this without the turn based nature would probably be ideal for me.
Perhaps a realtime CRPG will come again in the years to come but it certainly looks (from the successes of Divinity, Pathfinder, Solasta, Wasteland 3, Warhammer Rogue Trader and the outstanding success of BG3) like turn based is where the genre's current big successes are. Makes sense that the companies are making them turn based given those games. Would be nice if each game had turn based or realtime as options but I guess that could well fundamentally break the games, so it will be a question of waiting for a company to be willing to take the financial risk of a realtime CRPG in the current genre climate.
 
Maybe I'm too early in the game still? I haven't found any items that aid in healing so far. I find her guiding bolt and heals to be useful but you don't seem to get many casts out of them. In comparison to other party members she doesn't feel that great, I have been using her as a tank as she comes with a shield so I thought the game was indicating this was her use, maybe not? As soon as I have no spells left she doesn't feel useful at all.
I mean I'm not new to the genre, I've played quite a few crpgs including divinity 2.

She can be steered towards tanking but out of the box, she is a cleric, which is a support / utility class. One of the merchants early on sells a ring called Whispering Promise, which applies Bless to any creature you heal:

ebgcDvR.png
 
It's a solid game but for sure over-hyped. Unfortunately the tedium of loot & clutter is there as much as in DOS2 which I think 30-40 hrs or so in made me quit and haven't returned.

I agree with this, for now (15 hours in). It is solid, fun, but for now I am not seeing the 10/10 GOTY stuff (but to be honest, I still prefer BG3 over something like Zelda, and I realize the game might get amazing later). And the amount of loot and containers and useless stuff everywhere is tedious as hell. I wish Larian would realize that less is more on this front.
 
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you can just ignore a lot of the loot past the first hour or so of getting enough for an initial upgrade. Most sells for so little it's not worth it. Tbh I think it's a bit of a joke on their side to annoy people who act as loot hoovers in RPG's, like you wouldn't walk in to someone's house in real life and pinch all their plates and cutlery
 
She can be steered towards tanking but out of the box, she is a cleric, which is a support / utility class. One of the merchants early on sells a ring called Whispering Promise, which applies Bless to any creature you heal:

ebgcDvR.png
Thanks, that is slick, I'll try to grab it!
 
And the amount of loot and containers and useless stuff everywhere is tedious as hell. I wish Larian would realize that less is more on this front.
Similar to the Bethesda games, things like Skyrim are the same as this in regard of you can pick up just about everything. Starfield showed us the same in their videos recently, that you can pick up almost everything, no matter how trivial the items are. Some people like that degree of interactability/realism, others only want useful/relevant items to be interacted with.
 
I feel like the number of containers all over the place wouldn't be so bad if they simply cleared up the majority of empty ones, either that or add a 'search all nearby containers' option (they could make that option not include hidden/locked so you then only have to go interact with those specific ones).
After so much time replaying the game, I'm getting tired of going into a room filled with bookshelves and piles of books to have to spend 30 minutes clicking each and every one.

Overall, I'm enjoying the game, it just needs a few tweaks here and there.
I like some of the changes that I've seen from the Early Access to release version.
 
Similar to the Bethesda games, things like Skyrim are the same as this in regard of you can pick up just about everything. Starfield showed us the same in their videos recently, that you can pick up almost everything, no matter how trivial the items are. Some people like that degree of interactability/realism, others only want useful/relevant items to be interacted with.

This is normal for every RPG ever. Most stuff is mundane everyday items that sell for like 1 gold. So carrying around 20 worthless standard weapons to sell for 50 gold is pointless. I reached a stage in RPGs where you treat this like real life. You would not take a cupboard full of mundane cheap plates, just because you could.

Take what looks useful and leave the rest. You don’t need to waste time reading every book or searching every cupboard/crate. It’s literally within your power not to do pointless loot hoarding. So it’s very paradoxical to complain that there’s too much worthless stuff when you are literally wasting time looking for worthless stuff.
 
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I like this game but I god dam hate this list

  • Trying to move a new location & you click on a party member instead of the ground because the camera decided to move in a stupid position because your in an enclosed space. talking to your party should be a Shift+ click...
  • How slow some of the fights actions are, started fighting gnolls & their decision on what they wanted to do is a good 10 seconds per person with no option to skip. you see them Howl Then sit their food good 8 seconds then move... (yes this on a 5900x/3090) why? is their decision making so slow
  • When you talk to a party member theirs rarely a Don't care End conversation button, it should be on all interactions imho to help with point 1.
  • UI is pretty cumbersome, its functional but could be so far easier for newer users to the series.
 
I like this game but I god dam hate this list

  • Trying to move a new location & you click on a party member instead of the ground because the camera decided to move in a stupid position because your in an enclosed space. talking to your party should be a Shift+ click..
100% agree on this one
 
I'm always using custom camera control with WASD and middle mouse button, really helps control the camera from doing that stuff
 
I'm always using custom camera control with WASD and middle mouse button, really helps control the camera from doing that stuff

Yeh, that's what I'm doing, haven't had a problem clicking party members.
 
I am a fool! I've been playing on my steam deck and it's been pretty good. Though did have to turn the setting down and it eats through the battery, y'know one feature of the steam deck I've never bothered with because of latency? game streaming. y'know what game latency has almost zero impact on? Baldur's gate 3...

Now I'm playing at highest settings and getting 6 hours out of a full charge.

Ah well, live and learn.
 
I have been enjoying but recently a lot of the confrontations end up with no choice but to acquiesce to excessive demands, or fight.

Spread dung on your face to get past the Goblins. Or pay a toll with some aggressive slave trader. Or a recent one in the underdark where refusing to kill someone for a mushroom guy results in him turning aggressive.

I have a feeling this is a lot darker than most RPGs. It’s going to be tough on laying as a Paladin :D
 
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