• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Batman™: Arkham Knight Performance

GameWorks arguments don't belong here, this is a publisher moving a AAA title over to likely some Eastern European group to do their work for them because we aren't a priority. It's disgusting, and pointing fingers at your least favourite hardware vendor is narrow sighted here.

If Rocksteady don't care what happens to the PC version you've got a cat in hells chance of anyone else's being able to do anything about it.
 
Plays fine on my PC. 3440*1440, everything max, 5960X and two Titan X's. Showing VRAM usage up to 7GB at times and 50-60 fps. I'll have to double check GPU usage the next time I check but I'm enjoying it so far.
 
Last edited:
Out of interest, who implemented the GameWorks features? Did it fall on the 3rd party (essentially) contractors?

Yes, more often than not NVIDIA will have onsite visitation but not always.

It is up to the developers:

- How they implement GameWorks effects

- To evaluate the performance of GameWorks effects and optimise

- Which effects the game can make use of

The "Eastern European" guys at CDPR did a fine job of The Witcher 3 so your comments are, shall we say, not adding very much to the debate.


Don't be coy. The point was valid as the money involved will be less than involving a party elsewhere. The only thing you're adding is insinuating I was making a racist remark but that's clearly how you tick in that case.

Developers from the Ukraine and other neighbouring countries, who by the way I have worked with before on various projects, have you? - Will quote for substantially less than if you were to outsource to a neighbouring firm in the UK. So yes it was adding something if you have an inclination into the European economy, thanks.

As it turns out Iron Galaxy are based in Chicago, but the point still stands. Ubisoft titles are often outsourced to Eastern Europe for the same reasons. Which are lack of time, money and more importantly because we aren't a priority.
 
Last edited:
Yes, more often than not NVIDIA will have onsite visitation but not always.

It is up to the developers:

- How they implement GameWorks effects

- To evaluate the performance of GameWorks effects and optimise

- Which effects the game can make use of




Don't be coy. The point was valid as the money involved will be less than involving a party elsewhere. The only thing you're adding is insinuating I was making a racist remark but that's clearly how you tick in that case.

Developers from the Ukraine and other neighbouring countries, who by the way I have worked with before on various projects, have you? - Will quote for substantially less than if you were to outsource to a neighbouring firm in the UK. So yes it was adding something you have an inclination into the European economy, thanks.

The fact you felt the need to edit your post with that addition speaks for itself.

*Edit*

You added yet more. Yes, blah blah blah.
 
The fact you felt the need to edit your post with that addition speaks for itself.

What addition and how does any of it change my angle? Ok you carry on making no sense that's fine by me. I'll break it down, you saw me mention a certain part of the world and instantly in your head you thought "tsk, that's not on".

Well that's good for you, learn more. Good day to you :)
 
What addition and how does any of it change my angle? Ok you carry on making no sense that's fine by me. I'll break it down, you saw me mention a certain part of the world and instantly in your head you thought "tsk, that's not on".

Well that's good for you, learn more. Good day to you :)

If you think condescending replies intent on having the final say excuses your arrogant casual racism, then that's between you and your conscience.

Everyone can see what you wrote, I don't need to labour the point any further.
 
If you think condescending replies intent on having the final say excuses your arrogant casual racism, then that's between you and your conscience.

Everyone can see what you wrote, I don't need to labour the point any further.

It's not my fault you deduced racism from simply stating a region of the world, which quite factually is common occurrence with PC development outsourcing. Don't backtrack when I'm giving you just reason as to why I mentioned eastern Europe.

Let's touch on your own point shall we. CDProjektRed didn't outsource development, and Witcher 3 cost $32M to make, with an additional $35M spent on marketing. Not even remotely a fitting example, because all the work was in house. People on the continent are quite capable of making games *nods slowly*. No disrespect intended. *Fingers down throat*


Also, another edit for you String, look how racist I am...

85EA4OG.png

All the best.
 
Last edited:
Hi, if your understanding of an SDK you've never seen is as limited as your one of a PCB and vregs you've never seen then I kneel before your superior misinformation.

I see you're still sore because someone disagreed with you about the Fury Nano being an overclocker / watercooler's dream (as it's on a minute PCB with a 175W TDP that's specifically not designed with this in mind - and which the Fury / Fury X specifically are).

There, as here, you just got angry instead of providing any form of counter-argument whatsoever.
 
Plays fine on my PC. 3440*1440, everything max, 5960X and two Titan X's. Showing VRAM usage up to 7GB at times and 50-60 fps. I'll have to double check GPU usage the next time I check but I'm enjoying it so far.

How is that fine??? It's a graphically undemanding title where the PS4 / XB1 versions enjoy greater graphical fidelity than the PC @ all Ultra.
 
GameWorks arguments don't belong here, this is a publisher moving a AAA title over to likely some Eastern European group to do their work for them because we aren't a priority. It's disgusting, and pointing fingers at your least favourite hardware vendor is narrow sighted here.

If Rocksteady don't care what happens to the PC version you've got a cat in hells chance of anyone else's being able to do anything about it.

Gameworks implementation would mean that Nvidia was involved in game production as well. Since they claim that they work with developers to implement gameworks, it also puts some of the blame on them. If they worked with the developers on AK, they must have known how poor the port was, yet they still allowed it to be released and used it to promote gameworks.
 
Gameworks implementation would mean that Nvidia was involved in game production as well. Since they claim that they work with developers to implement gameworks, it also puts some of the blame on them. If they worked with the developers on AK, they must have known how poor the port was, yet they still allowed it to be released and used it to promote gameworks.

Have you some evidence(a link to it will do) that Nvidia have the right to delay a game if they are mot happy with it?
 
Gameworks implementation would mean that Nvidia was involved in game production as well. Since they claim that they work with developers to implement gameworks, it also puts some of the blame on them. If they worked with the developers on AK, they must have known how poor the port was, yet they still allowed it to be released and used it to promote gameworks.

As far as I know there isn't anyone complaining about GW performance when the effects are enabled. You have to be realistic here, it's not up to NVIDIA to say - by the way everyone it turns out that Rocksteady have outsourced development to another Studio. As for your comment as per Stanners reply above - not sure why you think NVIDIA have any ability to tell a developer when and how to delay their own titles.

Not to mention it's a studio that they've likely had talks with already as Origins was a GW title. So as far as they were concerned it likely wasn't that big a deal. Rocksteady actively neglected to tell people that they were not working on this game - for which they will likely say it's a non issue.

It is up to the developers how they implement the efforts and where, and has no bearing on this conversation as there is nothing to insinuate that GW is the cause for performance problems.
 
Last edited:
Back
Top Bottom