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Batman™: Arkham Knight Performance

None taken. But I haven't offered an opinion on how the game plays. At all.

So you didn't :o

What I did do was offer an opinion on the selfishness of those who think that their own personal experiences should apply to everyone,
and that if it doesn't, the others must be wrong in some way.

That goes both ways.:)

People trying to play at settings that their system can't cope with.

Or God forbid - user error creeps in.

Always seems to be driver error or poor games at fault.

Now don't get me wrong, I'm not saying people aren't having problems.

It just seems to be easier to lay the blame elsewhere.
 
Only Witcher 3 performance was improved, and it still uses the same amount of tessellation as it did on day one. Any comparisons on why the graphics aren't apparently as good as PS4? Considering it has none of the GW libraries. Or in some cases the same number of pixels.

I'm all for instigating this as there are clearly some big issues that need addressing, but I don't really think you've got the right idea.
Classic Chinese whispers.

I did say "at the start"...

I think it is safe to say the majority are having problems with this game in terms of performance, you just have to look at the reviews across the entire internet; steam, metacritic etc. Has any game from the last year received as much back lash as this? Not even the witcher 3 got as much hate despite the MASSIVE downgrade in graphics, performance issues at the start (mainly hairworks being way over tessellated)

Well, hairworks on still causes a massive loss in FPS with the default of 64x and it still doesn't look any different/better than 16x tessellation.

As for missing graphics such as rain effects and AO, here you go:

YLvdN7k.jpg

ErcWle0.gif

Md7V0YZ.png
Also, look at the difference around the eyesin that last screenshot
Yup, what countless others across the internet are saying is just because they have the wrong idea, right?

sPmfw3D.png

561K3y9.png

Lay of with the little wise comments, no need to add them to every post of yours when you don't agree with something, it just makes your argument even less valid as you come across as very defensive...

Yes mate, but I use the ULMB feature not Gsync.

However, having 12Gb of vram could possibly be making the difference.

Fair enough then.

If that is the case of 12gb helping smooth things out that just makes you question how badly optimised the game really is then, not even gta 5 maxed uses anywhere near that @4k iirc...
 
So you didn't :o



That goes both ways.:)

People trying to play at settings that their system can't cope with.

Or God forbid - user error creeps in.

Always seems to be driver error or poor games at fault.

Now don't get me wrong, I'm not saying people aren't having problems.

It just seems to be easier to lay the blame elsewhere.

Yup, and generally I'd totally agree with that assessment. In this case though, Rocksteady have already admitted there are problems and it's been widely reported by the media, and not just random dopes on forums like me. :)
 
WB posted the following this morning

Dear Batman: Arkham Knight PC owners,



We are aware that there are performance issues for some users playing Batman: Arkham Knight on PC. WB Games is working diligently with our development teams, NVIDIA and AMD, to identify and fix the issues as quickly as possible.



Please know that we value input from those who are playing the game and we are continuously monitoring all threads posted in the Official Batman: Arkham Knight Community and Steam forums, as well as any issues logged with our Customer Support. If you are experiencing any issues with the game, please be sure to report it to support.wbgames.com.



In the meantime, we wanted to provide recommended, in-game graphical settings for those with minimum and recommend specs hardware. We will provide recommended settings for the Ultra specs as soon as we are able to conduct more tests. At the bottom of this post, you can find additional information that may help alleviate some of the most frequent issues that some players are experiencing. Also, for reference, we have included a list of the minimum, recommended, and ultra hardware requirements.



If you purchased your copy of the game through Steam and are not satisfied with your experience, you can request a refund at help.steampowered.com (Steam refund policies can be found here: http://store.steampowered.com/steam_refunds).



Thank you for your patience as we work on resolving these issues and please be sure to check back for updates.



Minimum Hardware Specs

(or equivalent)

Resolution: 1280x720
V-Sync: Off
Anti-Aliasing: Off
Texture Resolution: Low
Shadow Quality: Low
Level of Detail: Low
Interactive Smoke/Fog: Off
Interactive Paper Debris: Off
Enhanced Rain: Off
Enhanced Light Shafts: Off



Expected: 30fps (capped)



It is incredibly important that users with a min spec video card with 2 GB of dedicated VRAM (or 3 GB on AMD) to keep the Texture Resolution set to Low. Increasing this to Normal will cause significant performance issues.



By default, the game may set the user’s monitor to the maximum output offered. Users should reset to 720p on min spec hardware.



With these settings on Min Spec AMD GPU’s, users can expect some minor texture pops, occasional loading symbols during fast-paced scenarios, and some hitches & stuttering when gliding or driving the Batmobile.





Recommended Hardware Specs

(or equivalent)

Resolution: 1920x1080
V-Sync: On
Anti-Aliasing: On
Texture Resolution: Normal
Shadow Quality: Normal
Level of Detail: Normal
Interactive Smoke/Fog: Off
Interactive Paper Debris: Off
Enhanced Rain: Off
Enhanced Light Shafts: Off



Expected: 30fps (capped)



The Recommended Spec is intended to deliver an experience on par with the current generation of gaming platforms.



For an optimal experience, users with recommended spec hardware should not set their resolution higher than 1080p.



By default, the game may set Shadow Quality and Level of Detail to High on Recommended Spec hardware. Users should revert these to Normal.



With these settings on Rec Spec AMD GPUs, users can expect some minor texture pops, occasional loading symbols during fast-paced scenarios, and some hitches & stuttering when gliding or driving the Batmobile. To help alleviate this, AMD users using Rec Spec GPU’s should turn Texture Resolution, Shadow Quality, and Level of Detail to Low. We continue to work closely with AMD to resolve these issues as soon as possible; make sure you have the most current drivers and check back here for updates on when the next driver version is available.



Additional Recommendations

We do not recommend that users change anything in the game’s .ini files as this will potentially negatively impact performance, including frame rate, and stability.



At this time we do not recommend using NVIDIA’s GeForce Experience or AMD’s Gaming Evolved Optimization tools.



We’re currently working on improving streaming performance from mechanical hard drives (HDD). Addressing this is one of our top short-term priorities.



For users that have an SSD available, we’ve noted increased streaming performance when the game is installed to that type of drive.



Once again, we’d like to stress the importance of having the latest drivers from your graphics card manufacturer. Staying up to date could potentially alleviate many performance issues, and will improve your game experience.

- NVIDIA GeForce users should use GeForce GameReady WHQL Driver version 353.30

- AMD users should use Catalyst 15.6 beta driver



Crossfire on AMD is currently not supported. This is to be addressed in a future driver update from AMD.



Eyefinity (multi-monitor) on AMD is currently not fully supported. This is to be addressed in a future driver update from AMD.



When running Nvidia SLI, using the NVIDIA Control Panel to set one card as a dedicated PhysX card may improve performance.



Players should not disable and/or edit the size of their page file. Windows manages this automatically, and leaving this at the default settings will provide an optimal experience when playing Arkham Knight. We strongly recommend that users avoid making edits to this.
 
I did say "at the start"...



Well, hairworks on still causes a massive loss in FPS with the default of 64x and it still doesn't look any different/better than 16x tessellation.

As for missing graphics such as rain effects and AO, here you go:

YLvdN7k.jpg

ErcWle0.gif

Md7V0YZ.png
Also, look at the difference around the eyesin that last screenshot
Yup, what countless others across the internet are saying is just because they have the wrong idea, right?

sPmfw3D.png

561K3y9.png

Lay of with the little wise comments, no need to add them to every post of yours when you don't agree with something, it just makes your argument even less valid as you come across as very defensive...



Fair enough then.

If that is the case of 12gb helping smooth things out that just makes you question how badly optimised the game really is then, not even gta 5 maxed uses anywhere near that @4k iirc...

is this you playing it? or gifs you've taken from the internet? My brothers got the game up now and all these effects are present. lol little comments, what correcting misinformation? 16x tessellation does look different, Geralts hair has right angles. Look at the comparisons taken.

The cause for concern is the optimisation of the game, but I'm not going to sit here and agree with some gifs from the internet when I'm seeing otherwise, that's called lying. What I'll do is, I'll actually play the game later and conclude something concrete, instead of what I've done thus far and give NVIDIA the benefit of the doubt considering all you're showing me is effects that the developers should have implemented?

It's difficult to argue with you because you're pointing blame at GW specifically and then showing me things that the developers are responsible for. That's not defensive that's just trying to-actually understand your angle. Who do you think is actually to blame here? lol.
 
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Emn. Have you seen the comparisons comparing 64 and 16 tessellation? There is virtually no difference, and pretty much every media site and gamer has said the same. Just one of the many sites to choose from

http://wccftech.com/witcher-3-run-hairworks-amd-gpus-crippling-performance/

Also, where have I mentioned or even pointed the finger at nvidia/gameworks for batman? Is that why you are being so defensive then... I am blaming the developers who ported the pc version here...

Edit:

Until someone on here (who is credible...) posts screenshots showing these effects on the PC version, I will side with the people who are taking these screenshots on 'their' PC version of the game not someone who is just telling me they are there with no photos/screenshots to back up their claim...
 
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Emn. Have you seen the comparisons comparing 64 and 16 tessellation? There is virtually no difference, and pretty much every media site and gamer has said the same. Just one of the many sites to choose from

http://wccftech.com/witcher-3-run-hairworks-amd-gpus-crippling-performance/

Also, where have I mentioned or even pointed the finger at nvidia/gameworks for batman? Is that why you are being so defensive then... I am blaming the developers who ported the pc version here...

Edit:

Until someone on here (who is credible...) posts screenshots showing these effects on the PC version, I will side with the people who are taking these screenshots on 'their' PC version of the game not someone who is just telling me they are there with no photos/screenshots to back up their claim...

Your very first post started with Witcher 3 and blamed HairWorks. Mixed messages...

Who's getting defensive, sorry? I take it you've not even played the game then. Oh this gets better, nevermind.


Final point on the tessellation performance. The main issue is that line tessellation isn't an incredibly efficient way of rendering hair in the first place, there's no denying that (as I don't make blanket statements like games being downgraded and blaming GW like some). That said, look at the front of Geralt's hair. There's a massive great right angle in it. For line tessellation to have such an effect that it looks remotely realistic, the polygons need to be broken down to point x of a pixel in order for it to work.

If you're happy with square hair, then that's your prerogative.
 
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Your very first post started with Witcher 3 and blamed HairWorks. Mixed messages...

Who's getting defensive, sorry? I take it you've not even played the game then. Oh this gets better, nevermind.


Final point on the tessellation performance. The main issue is that line tessellation isn't an incredibly efficient way of rendering hair in the first place, there's no denying that (as I don't make blanket statements like games being downgraded and blaming GW like some). That said, look at the front of Geralt's hair. There's a massive great right angle in it. For line tessellation to have such an effect that it looks remotely realistic, the polygons need to be broken down to point x of a pixel in order for it to work.

If you're happy with square hair, then that's your prerogative.

I didn't say that the performance issues "were all down" to gameworks/hairworks in the witcher 3, I said that the FPS hit was largely down to that, which is true, taken from nvidia:

http://www.geforce.co.uk/whats-new/...uide#the-witcher-3-wild-hunt-nvidia-hairworks

They are using titan x for those results thus the FPS drop is even worse with other GPU's.

And nope, I still see **** all difference between 64 and 16x tesselation

https://forums.geforce.com/default/...l-reason-why-witcher-3-hairworks-reduces-fps/

Hold on, are you saying that the witcher 3 graphics weren't downgraded? Oh lordy.... not even going to bother getting involved in that if that is what you think. I don't think anyone has or was blaming nvidia for the downgrade either, if so please do link.

Oh and I have played the witcher 3.


Regarding batman, using your "logic", that means you can't pass any judgement at all until you play and compare the ps 4 version to PC as that is what I and many others are basing our comparisons on.

I didn't realise that in order to pass opinion on items these days, that you have to own the item first so then that means you (according to your own logic) better not comment on any hardware such as the fury x until you own one.

see what I did there?


Back to the batman game now.

So you are telling all the owners (which isn't just a few but hundreds, if not thousands) who are rating the game with less than 2 points/stars, thumbs out of 10 or whatever that they are wrong?

seh6p.gif

PS. still waiting on these PC screenshots to show me the graphics such as AO, rain effects are present on PC.

edit:

here have another video:


EDIT 2:

I have provided plenty of proof from various sources now so the onus is on you to provide visual evidence in the form of photos/screenshots to rebut the substance of my argument. I'll be waiting....
 
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Normally first hand experience really helps.

Do you you want to point something out in that video i'm meant to be looking out for in particular or not? Why are you telling me about negative reports? How many times do I have to say the game has issues. lol are you just trying to make a point for points sake here?


Just so we're clear I'm actively ignoring your comments on Witcher 3 as you have no idea what you're talking about
 
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I will later and take a screenshot that I've seen that shows the rain effects working fine when I get in later, not that I expect Nexus to take any notice. Too busy following the bandwagons that don't understand concept development from testing to a final product. The irony is there are issues with Batman but people are too hung up on either non issues or ones they don't understand.
 
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Still waiting for you to highlight the areas where 64x tess looks better than 16x tess. Once again, I post proof and you post nothing to back up your claim...

Any comparisons on why the graphics aren't apparently as good as PS4? Considering it has none of the GW libraries. Or in some cases the same number of pixels.

I'm all for instigating this as there are clearly some big issues that need addressing, but I don't really think you've got the right idea.
Classic Chinese whispers.

is this you playing it? or gifs you've taken from the internet? My brothers got the game up now and all these effects are present.

Who's getting defensive, sorry? I take it you've not even played the game then. Oh this gets better, nevermind.

I will later and take a screenshot that I've seen that shows the rain effects working fine when I get in later, not that I expect Nexus to take any notice. Too busy following the bandwagons that don't understand concept development from testing to a final product. The irony is there are issues with Batman but people are too hung up on either non issues or ones they don't understand.

The cause for concern is the optimisation of the game, but I'm not going to sit here and agree with some gifs from the internet when I'm seeing otherwise, that's called lying. What I'll do is, I'll actually play the game later and conclude something concrete, instead of what I've done thus far and give NVIDIA the benefit of the doubt considering all you're showing me is effects that the developers should have implemented?

You are the one who is disputing my post and other peoples post across the internet by saying that the graphics/effects are all present in "your" brothers PC version despite "various" sources saying that the effects aren't there, they are showing proof where as you aren't...

The debate in issue was whether the PC graphics were poorly optimized in comparison to the consoles. Something that you seemed to ignore, or dismiss and then proceeded to say that I couldn't offer a valid opinion on the basis that I had not played the game, which is nonsensical for two reasons: firstly, the issue is visual and screen caps/ FRAPS enable us to look at the graphics. I don't need to have played the game in order to look at the graphical detail provided. Second, playing the PC game alone does not provide you with the requisite knowledge required to debate the issue as that won't provide you with any knowledge on the PS4's graphical performance. A comparison is required. So according to your own logic (personal experience of playing the game is required to form an opinion) unless you play the PS4 as well, then you can't make an assessment as you have nothing to compare it to. Therefore, the fallacy in your reasoning is exposed...

That's just for the issue of the graphics......

Bs7ruDL.jpg
 
Batman Arkham Knight: Missing Textures; NVIDIA GameWorks On PC; Official Recommended Settings

Well Batman: Arkham Night is missing a lot of graphical textures/effects that are missing for the PC version such as ambient occlusion and rain textures which NVIDIA gameworks showed off for but Warner has decided to disable them in the settings for now. This makes the PS4 version of the game look better and even run smoother. At certain section of the textures are not missing they are lowered compared to the PS4 version:

http://acutegaming.net/batman-arkha...rks-on-pc-official-recommended-settings/2015/

PjA8y2H.png
 
Still waiting for you to highlight the areas where 64x tess looks better than 16x tess. Once again, I post proof and you post nothing to back up your claim...











You are the one who is disputing my post and other peoples post across the internet by saying that the graphics/effects are all present in "your" brothers PC version despite "various" sources saying that the effects aren't there, they are showing proof where as you aren't...

The debate in issue was whether the PC graphics were poorly optimized in comparison to the consoles. Something that you seemed to ignore, or dismiss and then proceeded to say that I couldn't offer a valid opinion on the basis that I had not played the game, which is nonsensical for two reasons: firstly, the issue is visual and screen caps/ FRAPS enable us to look at the graphics. I don't need to have played the game in order to look at the graphical detail provided. Second, playing the PC game alone does not provide you with the requisite knowledge required to debate the issue as that won't provide you with any knowledge on the PS4's graphical performance. A comparison is required. So according to your own logic (personal experience of playing the game is required to form an opinion) unless you play the PS4 as well, then you can't make an assessment as you have nothing to compare it to. Therefore, the fallacy in your reasoning is exposed...

That's just for the issue of the graphics......

Bs7ruDL.jpg


lol - I can't argue with backward logic, if you like I can explain to you how tessellation actually works and we can go around in more circles why you pull up clickbait? in the meantime I aim to play the game for myself, that's one step further than you've managed as you've probably no intention on buying it anyway.
 
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