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Batman™: Arkham Knight Performance

Still no SLI

TWIMTBP

What a joke.

That's the least of this games problems. UE4.0 doesn't support SLI natively so it's difficult to extract performance. Any game or game engine that relies on the previous frame is. It's really ignorant to blame NVIDIA when they arent the publisher that outsourced a game you've paid good money for, to a studio that's developed it in under 2 months with 12 people.

Make sure you get the profile off GFE though as it's not there by default. Or add it in NVI manually
 
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That's the least of this games problems. UE4.0 doesn't support SLI natively so it's difficult to extract performance. Any game or game engine that relies on the previous frame is. It's really ignorant to blame NVIDIA when they arent the publisher that outsourced a game you've paid good money for, to a studio that's developed it in under 2 months with 12 people.

Make sure you get the profile off GFE though as it's not there by default. Or add it in NVI manually

I think it was more of a comment about it being an Nvidia game and it not supporting Nvidia features and not an accusation toward Nvidia directly, i could be wrong though.
Also its an Unreal Engine 3 game
 
Well spotted, although the same interpolation occurs in UE3.0 too. It's still very much something that needs to be integrated by both NVIDIA and the developer, the same goes for Crossfire. Hence, if they've not even successfully implemented AO then SLI is likely the last thing on their mind
 
I'm right at 50% completion and the game has been very fluid except the one main thing that was bothering me, which was the memory leak. After about 3 hours straight the game stared to hitch. However, I played almost 5 hours straight tonight and not a single issue after that little 67mb patch :D

Also... did they add in the water effects on batman? Or is this just a weird angle. Didn't notice it till after looking at the pics I took.

xC2lQkD.jpg
 
It's not really all too bad at 4K with one Titan X, it's not great either obviously. 40 to 60fps yoyo time.


We've got the dynamic rain effects on Batman's suit and the car now at least ;)

Yea single card, but no 4k for me. I turned the res down :( (clearly from the pic)... just making sure I wasn't going blind though. I thought there was more depth to the character model :D WOOOO!
 
That's the least of this games problems. UE4.0 doesn't support SLI natively so it's difficult to extract performance. Any game or game engine that relies on the previous frame is. It's really ignorant to blame NVIDIA when they arent the publisher that outsourced a game you've paid good money for, to a studio that's developed it in under 2 months with 12 people.

Make sure you get the profile off GFE though as it's not there by default. Or add it in NVI manually
It's using UE3 not UE4
 
That's the least of this games problems. UE4.0 doesn't support SLI natively so it's difficult to extract performance. Any game or game engine that relies on the previous frame is. It's really ignorant to blame NVIDIA when they arent the publisher that outsourced a game you've paid good money for, to a studio that's developed it in under 2 months with 12 people.

Make sure you get the profile off GFE though as it's not there by default. Or add it in NVI manually

If NVidia allow the game devs to put their name to something they need to take full and total responsibility.

TWIMTBP says it all, if NVidia endorse something they take the responsibility.

If NVidia don't like the criticism they should get the devs to remove TWIMTBP from the credits.

If anything at the moment in places like the USA I would not be surprised if people are considering suing as they could argue NVidia have misled them by allowing the game devs to use the letters TWIMTBP.
 
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